Player Matchup

Anhur
Anhur
BYNICOM
Anhur
Level 153
God Stats
10W - 3L
1,500 SR
Queue Stats
397W - 242L
1,603 Elo+
Party 1
Discordia
Discordia
ElCristoYisus
Discordia
Level 148
God Stats
3W - 4L
1,712 SR
Queue Stats
316W - 186L
1,625 Elo+
Party 1
Sobek
Sobek
Silebeat
Sobek
Level 158
God Stats
15W - 14L
1,646 SR
Queue Stats
865W - 454L
1,644 Elo+
Party 1
Team Averages
Level 153
1,619 SR
1,624 Elo+

VS

Team Averages
Level 17
1,626 SR
1,286 Elo+
Ra
Ra
Hanzy321
Ra
Level 18
God Stats
0W - 2L
1,742 SR
Queue Stats
3W - 12L
1,178 Elo+
Party 2
Medusa
Medusa
JackTorranceEL
Medusa
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
TrashCore
Ymir
Level 12
God Stats
0W - 1L
1,637 SR
Queue Stats
0W - 8L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BYNICOM
Anhur
14
6 / 3 / 13
10,749
827
12,311
9,770
3,694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
ElCristoYisus
Discordia
13
9 / 4 / 6
10,327
794
15,628
7,271
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Silebeat
Sobek
13
5 / 4 / 12
9,948
765
6,502
13,584
12,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 6
8,330
641
4,964
11,099
3,469
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
7 / 6 / 4
9,955
766
9,153
13,809
4,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
1 / 5 / 4
7,418
571
2,660
14,955
10,686
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
20
Kills
10
11
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
BYNICOM
Anhur
6
3
13
4.17
W
Discordia
ElCristoYisus
Discordia
9
4
6
3
L
2
9
6
0.56
L
7
6
4
1.5
W
Sobek
Silebeat
Sobek
5
4
12
2.75
L
Ymir
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,441
Damage
16,777
30,625
Taken
39,863
18,584
Mitigated
18,680
7,070
Healing
1,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BYNICOM
Anhur
12,311
7,973
0
3,193
9,770
3,694
2,136
3,205
6,565
0
49,269
W
Discordia
ElCristoYisus
Discordia
15,628
778
0
718
7,271
2,515
1,189
2,146
5,125
39,790
0
L
4,964
373
437
463
11,099
3,469
0
6,859
3,964
20,800
0
L
9,153
4,915
0
745
13,809
4,525
0
6,911
6,534
0
31,605
W
Sobek
Silebeat
Sobek
6,502
932
0
3,159
13,584
12,375
288
2,676
10,908
19,965
0
L
Ymir
2,660
977
0
122
14,955
10,686
0
7,398
7,231
9,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
25,703
145
Minions Killed
94
0
Camps Cleared
0
618,469
Distance Traveled
580,071
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,749
827
76
6
0
188,390
1
W
Discordia
10,327
794
53
4
0
218,551
1
L
Ra
8,330
641
22
2
0
199,822
3
L
Medusa
9,955
766
54
4
0
214,412
2
W
Sobek
9,948
765
16
1
0
211,528
6
L
Ymir
7,418
571
18
1
0
165,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role