Player Matchup

Pele
Pele
AcherusKnight
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 157L
1,596 Elo+
Solo
Anubis
Anubis
LargePeenguin
Anubis
Level 26
God Stats
7W - 2L
1,885 SR
Queue Stats
128W - 117L
1,615 Elo+
Solo
Cernunnos
Cernunnos
OcifferLahey
Cernunnos
Level 28
God Stats
1W - 3L
1,349 SR
Queue Stats
6W - 10L
1,613 Elo+
Solo
Ymir
Ymir
Rakeriko
Ymir
Level 10
God Stats
2W - 2L
1,687 SR
Queue Stats
42W - 39L
1,654 Elo+
Solo
Zeus
Zeus
UwUrawr12
Zeus
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,563 Elo+
Solo
Team Averages
Level 23
1,584 SR
1,608 Elo+

VS

Team Averages
Level 28
1,580 SR
1,686 Elo+
Apollo
Apollo
AudioBlumpkin
Apollo
Level 26
God Stats
4W - 5L
1,606 SR
Queue Stats
57W - 60L
1,497 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Captcuse67
Tsukuyomi
Level 25
God Stats
15W - 17L
1,515 SR
Queue Stats
84W - 87L
1,571 Elo+
Party 1
Osiris
Osiris
ContiSuyo
Osiris
Level 28
God Stats
3W - 0L
1,779 SR
Queue Stats
13W - 4L
1,925 Elo+
Party 2
Hades
Hades
KinggWavyy
Hades
Level 29
God Stats
3W - 3L
1,499 SR
Queue Stats
167W - 157L
1,520 Elo+
Solo
Ymir
Ymir
OpresorDyKol
Ymir
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,918 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 5
7,912
495
7,173
14,144
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 8 / 4
8,210
513
9,821
14,270
9,066
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
OcifferLahey
Cernunnos
13
4 / 8 / 3
7,808
488
5,839
9,235
2,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
1 / 8 / 7
6,249
391
3,761
9,241
6,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
6 / 5 / 7
8,903
556
16,678
10,774
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 7
9,607
600
7,390
9,441
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Captcuse67
Tsukuyomi
14
5 / 4 / 8
8,456
529
7,595
12,925
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
ContiSuyo
Osiris
14
9 / 3 / 7
9,126
570
12,687
17,080
10,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
12
2 / 5 / 10
7,638
477
7,191
13,939
8,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
10 / 4 / 14
9,345
584
11,254
13,708
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
82
17
Kills
36
36
Deaths
18
26
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
10
2
7
6.75
W
Tsukuyomi
Captcuse67
Tsukuyomi
5
4
8
2.25
W
Osiris
ContiSuyo
Osiris
9
3
7
4.17
W
Hades
2
5
10
1.4
L
4
8
4
0.75
L
Cernunnos
OcifferLahey
Cernunnos
4
8
3
0.69
W
10
4
14
4.25
L
Ymir
1
8
7
0.56
L
Zeus
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,272
Damage
46,117
57,664
Taken
67,093
26,241
Mitigated
37,165
10,675
Healing
21,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,173
2,255
0
4,194
14,144
4,627
0
3,125
11,019
0
37,284
W
7,390
4,885
0
3,354
9,441
4,366
758
2,763
6,678
0
57,280
W
Tsukuyomi
Captcuse67
Tsukuyomi
7,595
1,882
0
4,225
12,925
4,584
0
5,608
7,317
0
44,413
W
Osiris
ContiSuyo
Osiris
12,687
4,531
0
8,453
17,080
10,263
1,786
6,188
10,892
0
53,246
W
Hades
7,191
412
161
3,904
13,939
8,729
385
8,284
5,655
38,901
0
L
9,821
876
109
4,283
14,270
9,066
0
2,253
12,017
39,236
0
L
Cernunnos
OcifferLahey
Cernunnos
5,839
2,789
0
194
9,235
2,911
0
2,876
6,359
0
35,856
W
11,254
2,269
0
1,438
13,708
9,223
122
7,417
6,291
26,061
0
L
Ymir
3,761
745
0
0
9,241
6,206
120
4,774
4,467
13,591
0
L
Zeus
16,678
1,356
0
1,895
10,774
3,431
0
5,417
5,357
57,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,082
Gold Earned
44,172
305
Minions Killed
365
0
Camps Cleared
0
1,270,825
Distance Traveled
1,396,707
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,912
495
66
4
0
278,992
3
W
Apollo
9,607
600
98
6
0
276,616
4
W
Tsukuyomi
8,456
529
75
5
0
264,608
1
W
Osiris
9,126
570
91
6
0
300,269
4
W
Hades
7,638
477
68
4
0
271,626
2
L
Anubis
8,210
513
69
4
0
220,376
2
L
Cernunnos
7,808
488
70
4
0
234,238
5
W
Ymir
9,345
584
33
2
0
283,588
4
L
Ymir
6,249
391
15
1
0
271,879
2
L
Zeus
8,903
556
85
5
0
265,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role