Player Matchup

Odin
Odin
CJReel
Odin
Level 115
God Stats
12W - 6L
1,984 SR
Queue Stats
438W - 367L
1,588 Elo+
Party 1
Geb
Geb
CodigsWigdigs
Geb
Level 21
God Stats
2W - 1L
1,622 SR
Queue Stats
17W - 14L
1,595 Elo+
Party 1
Erlang Shen
Erlang Shen
Jacarrlb7
Erlang Shen
Level 125
God Stats
3W - 3L
1,603 SR
Queue Stats
312W - 296L
1,532 Elo+
Party 3
Tiamat
Tiamat
ManicSlayerz781
Tiamat
Level 109
God Stats
23W - 22L
1,532 SR
Queue Stats
467W - 389L
1,609 Elo+
Party 1
Medusa
Medusa
TsunamiJinX
Medusa
Level 25
God Stats
2W - 1L
1,552 SR
Queue Stats
8W - 14L
1,456 Elo+
Party 3
Team Averages
Level 79
1,659 SR
1,556 Elo+

VS

Team Averages
Level 69
1,544 SR
1,561 Elo+
Guan Yu
Guan Yu
Dakotacrush
Guan Yu
Level 50
God Stats
18W - 19L
1,536 SR
Queue Stats
218W - 218L
1,471 Elo+
Solo
Anhur
Anhur
Uncommonalloy31
Anhur
Level 101
God Stats
30W - 33L
1,175 SR
Queue Stats
654W - 598L
1,604 Elo+
Party 2
Ymir
Ymir
Xillos11
Ymir
Level 25
God Stats
143W - 95L
1,650 SR
Queue Stats
487W - 493L
1,575 Elo+
Party 2
Susano
Susano
YungArnie69
Susano
Level 127
God Stats
9W - 17L
1,603 SR
Queue Stats
900W - 850L
1,586 Elo+
Party 2
Scylla
Scylla
termin8t
Scylla
Level 44
God Stats
43W - 32L
1,754 SR
Queue Stats
361W - 331L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CJReel
Odin
20
8 / 2 / 7
12,991
565
16,504
17,979
8,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
4 / 2 / 9
10,798
469
7,565
15,170
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Erlang Shen
Jacarrlb7
Erlang Shen
18
2 / 3 / 7
11,084
482
14,389
23,298
16,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 2 / 10
12,811
557
12,051
13,235
9,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
10
0 / 9 / 0
7,433
323
1,327
10,447
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dakotacrush
Guan Yu
14
2 / 4 / 4
9,580
417
10,418
17,701
11,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
7 / 2 / 4
11,243
489
13,924
14,155
5,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
14
1 / 4 / 7
9,882
430
4,150
13,315
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
20
4 / 3 / 4
12,188
530
8,290
16,074
7,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
termin8t
Scylla
16
3 / 8 / 2
10,774
468
11,904
11,743
3,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
20
Kills
17
18
Deaths
21
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
CJReel
Odin
8
2
7
5.75
W
4
2
9
4.25
L
Guan Yu
Dakotacrush
Guan Yu
2
4
4
1
W
Erlang Shen
Jacarrlb7
Erlang Shen
2
3
7
1.83
W
6
2
10
5.5
W
Medusa
0
9
0
0
L
7
2
4
4.5
L
Ymir
1
4
7
1.13
L
Susano
4
3
4
2
L
Scylla
termin8t
Scylla
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,836
Damage
48,686
80,129
Taken
72,988
45,214
Mitigated
37,527
29,735
Healing
17,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
CJReel
Odin
16,504
2,652
0
7,816
17,979
8,463
0
3,561
14,209
0
114,416
W
7,565
1,171
0
2,321
15,170
8,523
1,248
3,451
11,594
46,338
0
L
Guan Yu
Dakotacrush
Guan Yu
10,418
1,666
1,054
3,969
17,701
11,152
102
4,258
13,353
0
39,618
W
Erlang Shen
Jacarrlb7
Erlang Shen
14,389
7,163
0
12,767
23,298
16,279
1,383
2,167
20,657
272
65,814
W
12,051
1,807
0
5,802
13,235
9,591
1,542
5,129
7,602
94,473
0
W
Medusa
1,327
457
0
1,029
10,447
2,358
148
1,060
9,362
0
9,436
L
13,924
5,418
0
4,041
14,155
5,272
458
5,220
8,811
0
88,508
L
Ymir
4,150
723
0
1,768
13,315
9,844
0
3,836
9,394
33,143
0
L
Susano
8,290
2,178
0
5,488
16,074
7,373
429
2,523
13,369
0
84,406
L
Scylla
termin8t
Scylla
11,904
368
0
710
11,743
3,886
750
3,352
8,189
56,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,117
Gold Earned
53,667
515
Minions Killed
541
0
Camps Cleared
0
2,079,969
Distance Traveled
1,981,403
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,991
565
162
7
0
474,187
1
W
Geb
10,798
469
51
2
0
441,475
5
L
Guan Yu
9,580
417
74
3
0
436,780
11
W
Erlang Shen
11,084
482
114
5
0
431,030
3
W
Tiamat
12,811
557
176
8
0
444,442
11
W
Medusa
7,433
323
12
1
0
288,835
0
L
Anhur
11,243
489
152
7
0
378,358
5
L
Ymir
9,882
430
46
2
0
364,800
0
L
Susano
12,188
530
153
7
0
453,650
5
L
Scylla
10,774
468
116
5
0
347,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role