Player Matchup

Chronos
Chronos
Diamond III
B lR O W N Y
Chronos
Diamond III
Level 160
God Stats
11W - 7L
1,649 SR
Queue Stats
253W - 190L
2,154 MMR
Party 3
Cerberus
Cerberus
Diamond II
HeTic_xReplay
Cerberus
Diamond II
Level 159
God Stats
7W - 8L
1,665 SR
Queue Stats
403W - 399L
2,143 MMR
Solo
Apollo
Apollo
Diamond III
IMIoneyshot
Apollo
Diamond III
Level 159
God Stats
11W - 8L
1,739 SR
Queue Stats
97W - 81L
2,194 MMR
Party 3
King Arthur
King Arthur
Platinum I
StraightUpJuice
King Arthur
Platinum I
Level 124
God Stats
72W - 73L
1,603 SR
Queue Stats
377W - 359L
2,130 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
Tomagachi
Tsukuyomi
Platinum II
Level 153
God Stats
13W - 4L
1,500 SR
Queue Stats
76W - 58L
2,170 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,631 SR
2,158 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,565 SR
2,022 MMR
Thoth
Thoth
Diamond III
 
Thoth
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
Metasploitable
Jing Wei
Diamond IV
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
206W - 180L
2,140 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
MutantPolarBear
Guan Yu
Diamond IV
Level 156
God Stats
19W - 12L
1,744 SR
Queue Stats
170W - 133L
2,185 MMR
Solo
Horus
Horus
Diamond IV
Thicc Smith
Horus
Diamond IV
Level 155
God Stats
4W - 7L
1,612 SR
Queue Stats
124W - 125L
2,130 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
kakkinoaru
Erlang Shen
Diamond IV
Level 159
God Stats
2W - 4L
1,468 SR
Queue Stats
203W - 200L
2,154 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
B lR O W N Y
Chronos
20
6 / 2 / 8
14,216
569
15,844
17,350
6,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
HeTic_xReplay
Cerberus
19
7 / 3 / 10
13,731
549
14,173
27,183
25,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
20
2 / 2 / 12
14,245
570
17,440
20,865
12,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
StraightUpJuice
King Arthur
20
3 / 0 / 7
13,182
527
17,451
24,613
28,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
Tomagachi
Tsukuyomi
20
8 / 5 / 5
14,209
568
22,469
23,363
10,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
DanzaburouSetNemesisPersephoneCthulhu

VS

Bans
ScyllaGebCupidCu ChulainnSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
3 / 6 / 2
11,112
444
9,630
13,214
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
20
3 / 4 / 2
12,941
518
15,139
19,358
6,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 4 / 2
12,631
505
18,995
28,500
32,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 8 / 6
9,888
396
10,540
29,928
24,996
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
kakkinoaru
Erlang Shen
20
1 / 4 / 4
11,852
474
8,977
20,372
10,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
26
Kills
12
12
Deaths
26
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
6
2
0.67
W
Chronos
B lR O W N Y
Chronos
6
2
8
5
W
Cerberus
HeTic_xReplay
Cerberus
7
3
10
4
W
Apollo
2
2
12
4
L
Jing Wei
3
4
2
1
L
3
4
2
1
W
King Arthur
StraightUpJuice
King Arthur
3
0
7
6.5
L
2
8
6
0.63
W
Tsukuyomi
Tomagachi
Tsukuyomi
8
5
5
2.1
L
Erlang Shen
kakkinoaru
Erlang Shen
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,377
Damage
63,281
113,374
Taken
111,372
82,974
Mitigated
77,509
51,319
Healing
33,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
9,630
271
0
250
13,214
3,158
0
5,398
7,816
62,157
0
W
Chronos
B lR O W N Y
Chronos
15,844
6,521
0
7,861
17,350
6,540
4,031
955
16,367
120,825
0
W
Cerberus
HeTic_xReplay
Cerberus
14,173
825
1,286
13,104
27,183
25,896
924
3,358
23,545
64,826
0
W
Apollo
17,440
10,604
0
10,006
20,865
12,227
4,388
1,174
19,633
0
135,692
L
Jing Wei
15,139
12,233
0
9,006
19,358
6,553
304
3,273
16,085
0
96,997
L
18,995
3,754
1,822
9,643
28,500
32,048
0
7,738
20,762
0
89,355
W
King Arthur
StraightUpJuice
King Arthur
17,451
2,541
0
12,882
24,613
28,158
106
947
23,633
0
86,090
L
10,540
4,207
2,846
8,102
29,928
24,996
0
8,694
21,234
0
37,691
W
Tsukuyomi
Tomagachi
Tsukuyomi
22,469
4,790
0
6,180
23,363
10,153
777
3,803
19,270
0
102,721
L
Erlang Shen
kakkinoaru
Erlang Shen
8,977
4,731
0
2,270
20,372
10,754
0
4,914
15,307
0
110,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,583
Gold Earned
58,424
745
Minions Killed
662
0
Camps Cleared
0
2,395,656
Distance Traveled
2,339,090
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,112
444
125
5
0
390,715
2
W
Chronos
14,216
569
158
6
0
454,777
3
W
Cerberus
13,731
549
116
5
0
493,860
4
W
Apollo
14,245
570
173
7
0
460,657
5
L
Jing Wei
12,941
518
187
7
0
481,117
2
L
Guan Yu
12,631
505
167
7
0
509,768
3
W
King Arthur
13,182
527
153
6
0
479,805
1
L
Horus
9,888
396
40
2
0
437,886
3
W
Tsukuyomi
14,209
568
145
6
0
506,557
3
L
Erlang Shen
11,852
474
143
6
0
519,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role