Player Matchup

Anhur
Anhur
 
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Juic3_Drippz-_-
Danzaburou
Level 28
God Stats
15W - 11L
1,538 SR
Queue Stats
296W - 322L
1,339 Elo+
Party 1
Chang'e
Chang'e
Sprit8-G
Chang'e
Level 36
God Stats
4W - 6L
1,453 SR
Queue Stats
33W - 55L
1,322 Elo+
Party 1
Ymir
Ymir
Vibz_Jay903
Ymir
Level 12
God Stats
31W - 37L
1,504 SR
Queue Stats
118W - 132L
1,389 Elo+
Party 1
Pele
Pele
lhomas7
Pele
Level 21
God Stats
4W - 2L
1,409 SR
Queue Stats
26W - 20L
1,457 Elo+
Solo
Team Averages
Level 25
1,481 SR
1,401 Elo+

VS

Team Averages
Level 17
1,489 SR
1,272 Elo+
Neith
Neith
DARKMOR3NO24
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Solo
Cerberus
Cerberus
ExempT x Snipes
Cerberus
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 11L
1,319 Elo+
Solo
Heimdallr
Heimdallr
Godsdivine1
Heimdallr
Level 9
God Stats
4W - 9L
1,463 SR
Queue Stats
7W - 14L
1,140 Elo+
Solo
Hades
Hades
ihSnuG
Hades
Level 28
God Stats
5W - 4L
1,480 SR
Queue Stats
58W - 56L
1,328 Elo+
Solo
Mulan
Mulan
shyshen 007
Mulan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 50L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 3 / 4
6,559
437
6,026
8,790
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Juic3_Drippz-_-
Danzaburou
15
10 / 3 / 4
10,248
683
11,503
9,933
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Sprit8-G
Chang'e
12
3 / 4 / 4
7,940
529
8,450
10,745
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
3 / 2 / 5
6,897
460
4,565
8,713
6,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
lhomas7
Pele
12
3 / 4 / 6
8,014
534
7,410
12,667
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
6,357
424
5,138
11,810
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
5
1 / 4 / 0
5,236
349
699
4,806
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Godsdivine1
Heimdallr
13
3 / 5 / 4
7,765
518
6,365
10,243
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
ihSnuG
Hades
13
8 / 3 / 3
8,587
572
12,210
11,823
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 3 / 4
7,042
469
6,400
9,536
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
21
Kills
14
16
Deaths
22
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
3
4
1.33
L
0
7
5
0.36
L
Cerberus
1
4
0
0.25
L
Heimdallr
Godsdivine1
Heimdallr
3
5
4
1
W
Danzaburou
Juic3_Drippz-_-
Danzaburou
10
3
4
4
W
Chang'e
Sprit8-G
Chang'e
3
4
4
1.25
W
3
2
5
2.75
L
Hades
ihSnuG
Hades
8
3
3
3.17
W
Pele
lhomas7
Pele
3
4
6
1.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,954
Damage
30,812
50,848
Taken
48,218
20,412
Mitigated
19,425
14,392
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,026
3,236
453
2,586
8,790
2,626
1,092
2,623
5,923
0
22,566
L
5,138
2,771
0
3,114
11,810
3,813
100
5,026
6,784
0
22,294
L
Cerberus
699
74
0
264
4,806
2,473
237
2,018
2,788
2,471
0
L
Heimdallr
Godsdivine1
Heimdallr
6,365
4,331
0
1,340
10,243
3,566
88
1,979
8,264
0
26,662
W
Danzaburou
Juic3_Drippz-_-
Danzaburou
11,503
5,519
0
3,735
9,933
3,591
1,021
3,239
6,412
0
52,621
W
Chang'e
Sprit8-G
Chang'e
8,450
1,217
424
2,679
10,745
3,673
1,078
2,303
8,280
41,277
0
W
4,565
1,530
0
0
8,713
6,129
325
1,685
6,784
17,367
0
L
Hades
ihSnuG
Hades
12,210
1,390
126
4,469
11,823
4,852
0
1,120
10,526
39,799
0
W
Pele
lhomas7
Pele
7,410
3,040
0
4,515
12,667
4,393
596
2,311
10,143
0
54,281
L
6,400
1,910
0
1,602
9,536
4,721
261
2,625
6,841
0
25,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,658
Gold Earned
34,987
298
Minions Killed
221
0
Camps Cleared
0
1,445,555
Distance Traveled
1,107,141
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,559
437
34
2
0
238,427
2
L
Neith
6,357
424
49
3
0
198,113
2
L
Cerberus
5,236
349
6
0
0
132,416
0
L
Heimdallr
7,765
518
48
3
0
250,893
0
W
Danzaburou
10,248
683
96
6
0
286,566
2
W
Chang'e
7,940
529
53
4
0
309,133
0
W
Ymir
6,897
460
28
2
0
269,474
3
L
Hades
8,587
572
71
5
0
288,116
0
W
Pele
8,014
534
87
6
0
341,955
0
L
Mulan
7,042
469
47
3
0
237,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role