Player Matchup

Chaac
Chaac
Dusty the Weeb
Chaac
Level 28
God Stats
23W - 11L
1,730 SR
Queue Stats
37W - 43L
1,429 Elo+
Party 3
Apollo
Apollo
Jaboy_NaeNae21
Apollo
Level 119
God Stats
6W - 11L
1,597 SR
Queue Stats
563W - 483L
1,584 Elo+
Party 1
Erlang Shen
Erlang Shen
Stoner Dreaming
Erlang Shen
Level 69
God Stats
123W - 96L
1,497 SR
Queue Stats
376W - 351L
1,459 Elo+
Party 3
Scylla
Scylla
XxDeaths_WayxX
Scylla
Level 62
God Stats
13W - 6L
1,676 SR
Queue Stats
167W - 168L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
YungJC700
Cthulhu
Level 26
God Stats
13W - 13L
1,540 SR
Queue Stats
13W - 17L
1,387 Elo+
Party 1
Team Averages
Level 61
1,608 SR
1,458 Elo+

VS

Team Averages
Level 69
1,489 SR
1,459 Elo+
Ravana
Ravana
A Hotspur
Ravana
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
435W - 419L
1,505 Elo+
Party 2
Anubis
Anubis
GINJS09
Anubis
Level 29
God Stats
21W - 18L
1,566 SR
Queue Stats
78W - 74L
1,475 Elo+
Party 2
Sylvanus
Sylvanus
Juanny Sins9721
Sylvanus
Level 126
God Stats
4W - 7L
1,528 SR
Queue Stats
438W - 413L
1,492 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Momokameo
Cu Chulainn
Level 39
God Stats
11W - 10L
1,352 SR
Queue Stats
60W - 79L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Z Bakasura Z
Danzaburou
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 134L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 7
12,158
529
15,577
22,277
22,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 7 / 7
10,732
467
15,778
20,059
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
Stoner Dreaming
Erlang Shen
20
11 / 3 / 7
13,569
590
20,581
18,225
14,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 5 / 9
11,392
495
11,553
11,023
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
YungJC700
Cthulhu
17
3 / 3 / 11
11,410
496
15,956
14,824
12,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
A Hotspur
Ravana
17
7 / 6 / 9
10,895
474
12,006
15,588
11,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
GINJS09
Anubis
17
7 / 6 / 8
11,466
499
12,286
16,433
10,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
16
5 / 2 / 8
10,804
470
12,926
23,212
22,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Momokameo
Cu Chulainn
15
2 / 5 / 8
9,783
425
11,722
26,708
18,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Z Bakasura Z
Danzaburou
16
2 / 7 / 8
10,489
456
10,570
23,873
9,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
64
25
Kills
23
23
Deaths
26
41
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ravana
A Hotspur
Ravana
7
6
9
1.92
W
5
5
7
1.7
L
Anubis
GINJS09
Anubis
7
6
8
1.83
W
3
7
7
0.93
L
Sylvanus
5
2
8
4.5
L
Cu Chulainn
Momokameo
Cu Chulainn
2
5
8
1.2
W
Erlang Shen
Stoner Dreaming
Erlang Shen
11
3
7
4.83
W
3
5
9
1.5
W
Cthulhu
YungJC700
Cthulhu
3
3
11
2.83
L
Danzaburou
Z Bakasura Z
Danzaburou
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,445
Damage
59,510
86,408
Taken
105,814
63,217
Mitigated
72,788
23,426
Healing
42,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
A Hotspur
Ravana
12,006
4,256
0
2,368
15,588
11,211
841
3,563
11,873
0
56,313
W
15,577
3,781
0
9,304
22,277
22,962
1,149
6,223
16,054
0
69,747
L
Anubis
GINJS09
Anubis
12,286
1,017
2,216
5,638
16,433
10,168
746
6,266
9,727
59,679
0
W
15,778
7,836
0
5,497
20,059
9,766
1,292
5,154
14,905
0
74,573
L
Sylvanus
12,926
3,345
6,900
10,598
23,212
22,809
352
9,018
13,993
40,068
0
L
Cu Chulainn
Momokameo
Cu Chulainn
11,722
3,299
0
5,194
26,708
18,661
254
6,653
19,399
0
47,079
W
Erlang Shen
Stoner Dreaming
Erlang Shen
20,581
12,887
0
3,302
18,225
14,879
1,217
5,519
12,706
0
108,086
W
11,553
1,655
0
1,994
11,023
2,955
2,470
4,057
6,966
57,938
0
W
Cthulhu
YungJC700
Cthulhu
15,956
432
844
2,485
14,824
12,655
1,128
4,259
10,565
42,862
0
L
Danzaburou
Z Bakasura Z
Danzaburou
10,570
5,600
0
9,132
23,873
9,939
618
7,354
16,484
0
63,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,261
Gold Earned
53,437
530
Minions Killed
380
0
Camps Cleared
0
2,133,118
Distance Traveled
1,935,416
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,895
474
85
4
0
413,650
1
W
Chaac
12,158
529
114
5
0
413,457
2
L
Anubis
11,466
499
94
4
0
380,571
2
W
Apollo
10,732
467
101
4
0
400,283
1
L
Sylvanus
10,804
470
40
2
0
371,444
6
L
Cu Chulainn
9,783
425
68
3
0
423,877
1
W
Erlang Shen
13,569
590
138
6
0
457,271
8
W
Scylla
11,392
495
105
5
0
393,090
1
W
Cthulhu
11,410
496
72
3
0
469,017
2
L
Danzaburou
10,489
456
93
4
0
345,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role