Player Matchup

Anhur
Anhur
Dynco
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
ManuXerecão2000
Yemoja
Level 8
God Stats
5W - 3L
1,783 SR
Queue Stats
8W - 4L
1,651 Elo+
Solo
Artemis
Artemis
Roys16
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Tiamat
Tiamat
Souvenir120
Tiamat
Level 17
God Stats
2W - 2L
1,322 SR
Queue Stats
13W - 9L
1,563 Elo+
Solo
Ullr
Ullr
SpankBones
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 180L
1,608 Elo+
Solo
Team Averages
Level 15
1,521 SR
1,565 Elo+

VS

Team Averages
Level 27
1,485 SR
1,521 Elo+
Zeus
Zeus
DeuceFreely
Zeus
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 31L
1,643 Elo+
Solo
Medusa
Medusa
GuyNamedJustin
Medusa
Level 55
God Stats
31W - 22L
1,599 SR
Queue Stats
65W - 71L
1,438 Elo+
Party 1
Cerberus
Cerberus
Mithastraeus
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,621 Elo+
Solo
Aphrodite
Aphrodite
SpartanZEROX
Aphrodite
Level 9
God Stats
6W - 5L
1,403 SR
Queue Stats
28W - 30L
1,453 Elo+
Party 1
Bellona
Bellona
SpinyNorman867
Bellona
Level 28
God Stats
28W - 30L
1,425 SR
Queue Stats
39W - 50L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dynco
Anhur
15
0 / 10 / 1
9,055
823
7,157
19,276
5,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 9 / 1
10,293
936
7,859
22,678
17,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Roys16
Artemis
15
1 / 10 / 1
9,645
877
8,912
16,763
4,857
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
0 / 3 / 2
9,413
856
10,780
15,129
9,648
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 6 / 1
9,469
861
5,580
11,539
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

9

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 0 / 19
14,062
1,278
33,101
6,013
2,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 1 / 19
11,522
1,047
20,239
8,410
3,399
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Mithastraeus
Cerberus
19
6 / 1 / 25
12,679
1,153
16,330
16,210
19,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
SpartanZEROX
Aphrodite
17
1 / 0 / 14
10,240
931
2,369
5,688
2,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
6 / 0 / 23
11,321
1,029
8,671
11,111
9,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
138
2
Kills
38
38
Deaths
2
6
Assists
100
Player
Kills
Deaths
Assists
KDA
W
17
0
19
26.5
L
Anhur
Dynco
Anhur
0
10
1
0.05
W
8
1
19
17.5
L
0
9
1
0.06
W
Cerberus
Mithastraeus
Cerberus
6
1
25
18.5
L
Artemis
Roys16
Artemis
1
10
1
0.15
L
Tiamat
0
3
2
0.33
L
1
6
1
0.25
W
Aphrodite
SpartanZEROX
Aphrodite
1
0
14
8
W
6
0
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,288
Damage
80,710
85,385
Taken
47,432
42,032
Mitigated
37,854
7,896
Healing
19,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,101
2,174
0
0
6,013
2,355
0
2,384
3,629
59,254
0
L
Anhur
Dynco
Anhur
7,157
3,423
0
1,772
19,276
5,642
0
14,008
5,268
0
22,447
W
20,239
9,398
0
95
8,410
3,399
0
3,767
4,643
0
43,074
L
7,859
1,189
2,035
1,213
22,678
17,686
0
9,203
13,475
18,757
0
W
Cerberus
Mithastraeus
Cerberus
16,330
1,301
0
6,122
16,210
19,849
0
5,905
10,305
35,923
0
L
Artemis
Roys16
Artemis
8,912
3,648
0
245
16,763
4,857
0
12,081
4,682
0
20,103
L
Tiamat
10,780
571
0
1,650
15,129
9,648
0
10,539
4,590
36,287
0
L
5,580
2,454
0
981
11,539
4,199
0
5,969
5,570
0
20,834
W
Aphrodite
SpartanZEROX
Aphrodite
2,369
610
7,894
4,627
5,688
2,866
0
3,240
2,448
18,046
0
W
8,671
2,976
0
308
11,111
9,385
0
3,343
7,768
0
14,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,875
Gold Earned
59,824
176
Minions Killed
237
3
Camps Cleared
11
796,477
Distance Traveled
1,148,318
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,062
1,278
58
5
8
215,945
0
L
Anhur
9,055
823
31
3
0
153,415
1
W
Medusa
11,522
1,047
68
6
1
234,829
0
L
Yemoja
10,293
936
13
1
0
181,399
0
W
Cerberus
12,679
1,153
49
4
0
229,914
1
L
Artemis
9,645
877
21
2
1
130,984
2
L
Tiamat
9,413
856
63
6
1
196,492
0
L
Ullr
9,469
861
48
4
1
134,187
0
W
Aphrodite
10,240
931
50
5
1
225,557
0
W
Bellona
11,321
1,029
12
1
1
242,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role