Player Matchup

Arachne
Arachne
Vanitas_Sam
Arachne
Level 129
God Stats
5W - 5L
1,456 SR
Queue Stats
514W - 552L
1,506 Elo+
Party 2
Nike
Nike
Xx_TheKingCraZzy
Nike
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,390 Elo+
Party 3
Artemis
Artemis
lozzyjones
Artemis
Level 140
God Stats
12W - 4L
1,663 SR
Queue Stats
37W - 33L
1,506 Elo+
Party 2
Nu Wa
Nu Wa
rossa394
Nu Wa
Level 73
God Stats
15W - 11L
1,840 SR
Queue Stats
430W - 442L
1,493 Elo+
Party 2
Sun Wukong
Sun Wukong
willy2004_-_
Sun Wukong
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
518W - 539L
1,444 Elo+
Party 3
Team Averages
Level 87
1,592 SR
1,468 Elo+

VS

Team Averages
Level 116
1,622 SR
1,535 Elo+
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
CemBeau
Thor
Level 67
God Stats
0W - 1L
1,792 SR
Queue Stats
249W - 309L
1,391 Elo+
Solo
Artemis
Artemis
black_predator04
Artemis
Level 119
God Stats
5W - 1L
1,784 SR
Queue Stats
312W - 279L
1,506 Elo+
Party 1
Janus
Janus
dah9001
Janus
Level 109
God Stats
1W - 1L
1,493 SR
Queue Stats
154W - 118L
1,651 Elo+
Party 1
Khepri
Khepri
misterjamingx706
Khepri
Level 126
God Stats
1W - 4L
1,543 SR
Queue Stats
255W - 196L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Vanitas_Sam
Arachne
15
5 / 3 / 4
9,585
504
9,188
17,156
5,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 1 / 1
10,168
535
6,432
14,096
7,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
lozzyjones
Artemis
19
6 / 2 / 1
12,161
640
15,789
19,447
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
rossa394
Nu Wa
15
3 / 4 / 7
9,850
518
10,563
8,666
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
willy2004_-_
Sun Wukong
14
1 / 2 / 4
8,431
444
7,148
14,427
9,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 5 / 0
10,248
539
13,224
19,753
20,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
CemBeau
Thor
10
1 / 6 / 0
7,105
374
3,244
11,730
3,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 1
8,983
473
11,120
14,445
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
dah9001
Janus
16
6 / 3 / 1
10,056
529
11,709
11,807
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 5
8,787
462
8,127
11,623
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
20
Kills
11
12
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
0
0.4
L
Thor
CemBeau
Thor
1
6
0
0.17
W
Arachne
Vanitas_Sam
Arachne
5
3
4
2.33
W
5
1
1
5.5
L
2
3
1
0.83
L
Janus
dah9001
Janus
6
3
1
2.17
W
Artemis
lozzyjones
Artemis
6
2
1
3.25
L
0
3
5
0.83
W
Nu Wa
rossa394
Nu Wa
3
4
7
1.63
W
Sun Wukong
willy2004_-_
Sun Wukong
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,120
Damage
47,424
73,792
Taken
69,358
33,886
Mitigated
45,091
27,709
Healing
24,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
13,224
1,248
0
7,976
19,753
20,778
0
935
18,672
71,700
0
L
Thor
CemBeau
Thor
3,244
930
0
3,203
11,730
3,570
0
1,925
9,635
0
29,604
W
Arachne
Vanitas_Sam
Arachne
9,188
6,346
0
4,405
17,156
5,768
299
7,772
9,144
0
51,418
W
6,432
1,020
0
5,165
14,096
7,778
38
1,195
12,901
0
56,411
L
11,120
3,930
0
8,240
14,445
5,813
900
785
13,572
0
68,058
L
Janus
dah9001
Janus
11,709
527
0
2,021
11,807
4,608
0
2,956
8,579
78,781
0
W
Artemis
lozzyjones
Artemis
15,789
10,536
0
12,354
19,447
8,170
2,450
13,111
6,336
0
88,702
L
8,127
1,034
0
2,735
11,623
10,322
0
3,001
8,337
35,784
0
W
Nu Wa
rossa394
Nu Wa
10,563
2,256
0
726
8,666
2,926
203
5,452
2,882
61,540
0
W
Sun Wukong
willy2004_-_
Sun Wukong
7,148
832
0
5,059
14,427
9,244
94
4,860
9,469
0
41,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,195
Gold Earned
45,179
534
Minions Killed
541
0
Camps Cleared
0
1,756,650
Distance Traveled
1,698,264
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,248
539
131
7
0
372,303
3
L
Thor
7,105
374
71
4
0
265,002
0
W
Arachne
9,585
504
89
5
0
378,131
4
W
Nike
10,168
535
113
6
0
373,086
3
L
Artemis
8,983
473
133
7
0
316,791
4
L
Janus
10,056
529
166
9
0
404,264
4
W
Artemis
12,161
640
176
9
0
300,120
1
L
Khepri
8,787
462
40
2
0
339,904
7
W
Nu Wa
9,850
518
96
5
0
342,003
2
W
Sun Wukong
8,431
444
60
3
0
363,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role