Player Matchup

He Bo
He Bo
FluxDuhh
He Bo
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,395 Elo+
Party 2
Skadi
Skadi
H0tpepperz
Skadi
Level 27
God Stats
13W - 16L
1,642 SR
Queue Stats
260W - 284L
1,446 Elo+
Solo
Cthulhu
Cthulhu
HypnoticDuhh
Cthulhu
Level 17
God Stats
5W - 0L
1,773 SR
Queue Stats
12W - 11L
1,395 Elo+
Party 2
Heimdallr
Heimdallr
ROCKYOHEAD21
Heimdallr
Level 16
God Stats
4W - 9L
1,490 SR
Queue Stats
146W - 119L
1,450 Elo+
Solo
Nemesis
Nemesis
ThunderNimble
Nemesis
Level 4
God Stats
2W - 0L
1,634 SR
Queue Stats
9W - 4L
1,295 Elo+
Party 2
Team Averages
Level 21
1,608 SR
1,396 Elo+

VS

Team Averages
Level 25
1,486 SR
1,364 Elo+
Nu Wa
Nu Wa
JacquiTwitch
Nu Wa
Level 90
God Stats
33W - 45L
1,452 SR
Queue Stats
326W - 320L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
Jwongs
Sun Wukong
Level 15
God Stats
9W - 13L
1,540 SR
Queue Stats
37W - 41L
1,362 Elo+
Party 1
Neith
Neith
NintenOdd
Neith
Level 14
God Stats
4W - 4L
1,437 SR
Queue Stats
141W - 165L
1,439 Elo+
Party 1
Ares
Ares
Pollotres
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,397 Elo+
Solo
Thor
Thor
noodelboomer
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,103 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FluxDuhh
He Bo
10
2 / 0 / 0
5,688
632
3,847
4,176
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Skadi
9
2 / 0 / 3
5,054
562
2,561
4,769
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
HypnoticDuhh
Cthulhu
7
2 / 1 / 2
5,023
558
2,593
3,356
1,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
ROCKYOHEAD21
Heimdallr
11
5 / 0 / 0
6,157
684
2,888
3,979
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
6
1 / 1 / 1
4,649
517
2,096
3,570
775
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,453
495
3,158
4,180
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Jwongs
Sun Wukong
9
1 / 2 / 0
4,915
546
2,024
6,420
3,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
NintenOdd
Neith
7
0 / 1 / 1
4,006
445
2,397
4,492
1,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
4
0 / 4 / 1
3,493
388
349
3,783
1,055
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

5
1 / 4 / 0
4,154
462
1,590
5,567
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
12
Kills
2
2
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
FluxDuhh
He Bo
2
0
0
2
W
Skadi
2
0
3
3.5
W
Cthulhu
HypnoticDuhh
Cthulhu
2
1
2
3
L
0
1
0
0
L
Sun Wukong
Jwongs
Sun Wukong
1
2
0
0.5
L
Neith
NintenOdd
Neith
0
1
1
0.5
L
Ares
0
4
1
0.13
W
Heimdallr
ROCKYOHEAD21
Heimdallr
5
0
0
5
W
Nemesis
1
1
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,985
Damage
9,518
19,850
Taken
24,442
6,743
Mitigated
8,059
7,642
Healing
6,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
FluxDuhh
He Bo
3,847
305
0
2,322
4,176
1,030
0
2,119
1,889
32,654
0
W
Skadi
2,561
952
0
1,972
4,769
1,283
626
185
4,570
0
27,284
W
Cthulhu
HypnoticDuhh
Cthulhu
2,593
238
70
956
3,356
1,306
77
377
2,965
10,281
0
L
3,158
776
0
1,690
4,180
1,244
0
2,690
1,262
19,130
0
L
Sun Wukong
Jwongs
Sun Wukong
2,024
384
0
2,678
6,420
3,400
325
0
6,420
0
17,455
L
Neith
NintenOdd
Neith
2,397
1,229
0
1,036
4,492
1,076
0
1,649
2,843
0
15,629
L
Ares
349
88
0
186
3,783
1,055
0
1,246
2,457
4,066
0
W
Heimdallr
ROCKYOHEAD21
Heimdallr
2,888
1,089
0
1,298
3,979
2,349
11
353
3,537
0
35,143
W
Nemesis
2,096
1,196
0
1,024
3,570
775
215
218
3,188
0
9,533
L
1,590
576
0
1,143
5,567
1,284
0
543
5,020
0
13,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,571
Gold Earned
21,021
247
Minions Killed
130
0
Camps Cleared
0
808,350
Distance Traveled
765,603
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,688
632
83
9
0
143,533
1
W
Skadi
5,054
562
58
6
0
158,344
1
W
Cthulhu
5,023
558
12
1
0
176,469
4
L
Nu Wa
4,453
495
35
4
0
135,327
2
L
Sun Wukong
4,915
546
40
4
0
158,628
1
L
Neith
4,006
445
25
3
0
157,569
2
L
Ares
3,493
388
2
0
0
122,281
0
W
Heimdallr
6,157
684
76
8
0
152,739
0
W
Nemesis
4,649
517
18
2
0
177,265
0
L
Thor
4,154
462
28
3
0
191,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role