Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AmBadSrry
Nemesis
Level 119
God Stats
7W - 1L
1,897 SR
Queue Stats
397W - 393L
1,507 Elo+
Party 1
Poseidon
Poseidon
Pewfles
Poseidon
Level 118
God Stats
3W - 0L
1,746 SR
Queue Stats
547W - 525L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
Level 89
God Stats
17W - 8L
1,699 SR
Queue Stats
61W - 56L
1,499 Elo+
Solo
Bacchus
Bacchus
one crazytiger
Bacchus
Level 104
God Stats
10W - 9L
1,890 SR
Queue Stats
193W - 192L
1,502 Elo+
Party 1
Team Averages
Level 111
1,746 SR
1,503 Elo+

VS

Team Averages
Level 85
1,498 SR
1,467 Elo+
Fenrir
Fenrir
DRAK24
Fenrir
Level 89
God Stats
7W - 11L
1,451 SR
Queue Stats
302W - 316L
1,460 Elo+
Party 2
Nike
Nike
Grymalking
Nike
Level 145
God Stats
30W - 15L
1,671 SR
Queue Stats
238W - 214L
1,520 Elo+
Solo
Apollo
Apollo
KillerThumbs25
Apollo
Level 68
God Stats
28W - 32L
1,367 SR
Queue Stats
286W - 335L
1,401 Elo+
Party 2
Sobek
Sobek
SheriffMav
Sobek
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 275L
1,455 Elo+
Party 2
Janus
Janus
peoplestrust101
Janus
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 179L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 3 / 5
8,072
538
8,297
10,232
12,115
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
AmBadSrry
Nemesis
14
7 / 3 / 8
8,754
584
8,420
10,708
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Poseidon
Pewfles
Poseidon
14
7 / 5 / 10
8,891
593
11,119
8,891
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
12
1 / 1 / 1
6,916
461
2,504
5,649
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 1 / 3
7,407
494
4,108
7,996
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRAK24
Fenrir
13
4 / 4 / 1
7,925
528
2,863
9,217
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 5 / 2
8,368
558
9,811
14,479
9,320
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
3 / 0 / 1
7,983
532
4,463
6,631
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sobek
11
2 / 2 / 3
6,880
459
4,479
10,448
6,757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 12 / 3
6,135
409
4,158
12,152
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
21
Kills
13
13
Deaths
23
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
3
5
1.83
W
Nemesis
AmBadSrry
Nemesis
7
3
8
3.67
L
Fenrir
DRAK24
Fenrir
4
4
1
1.13
L
4
5
2
1
L
3
0
1
3.5
W
Poseidon
Pewfles
Poseidon
7
5
10
2.4
L
Sobek
2
2
3
1.75
W
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
1
1
1
1.5
W
3
1
3
4.5
L
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,448
Damage
25,774
43,476
Taken
52,927
28,053
Mitigated
25,463
15,050
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,297
706
231
4,928
10,232
12,115
207
1,536
8,694
44,584
0
W
Nemesis
AmBadSrry
Nemesis
8,420
4,097
0
2,996
10,708
4,024
666
1,590
8,996
0
41,945
L
Fenrir
DRAK24
Fenrir
2,863
148
0
2,550
9,217
3,463
0
4,006
5,041
0
39,858
L
9,811
1,907
0
2,160
14,479
9,320
0
8,170
6,169
0
51,290
L
4,463
3,165
0
3,236
6,631
2,752
478
1,409
5,158
0
45,319
W
Poseidon
Pewfles
Poseidon
11,119
1,281
0
1,074
8,891
3,003
729
2,369
6,382
50,972
0
L
Sobek
4,479
164
828
2,358
10,448
6,757
0
4,675
5,699
25,474
0
W
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
2,504
547
0
3,428
5,649
1,753
853
940
4,709
0
39,658
W
4,108
535
282
2,111
7,996
7,158
587
1,888
6,058
11,309
0
L
4,158
273
0
1,028
12,152
3,171
0
4,540
7,336
29,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,040
Gold Earned
37,291
359
Minions Killed
375
0
Camps Cleared
0
1,430,328
Distance Traveled
1,381,694
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,072
538
88
6
0
281,131
0
W
Nemesis
8,754
584
81
5
0
335,448
3
L
Fenrir
7,925
528
83
6
0
301,560
2
L
Nike
8,368
558
117
8
0
255,254
3
L
Apollo
7,983
532
103
7
0
280,267
3
W
Poseidon
8,891
593
99
7
0
247,461
2
L
Sobek
6,880
459
34
2
0
300,189
2
W
Ah Muzen Cab
6,916
461
72
5
0
278,508
5
W
Bacchus
7,407
494
19
1
0
287,780
1
L
Janus
6,135
409
38
3
0
244,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role