Player Matchup

Kukulkan
Kukulkan
AlphaSkv7
Kukulkan
Level 44
God Stats
1W - 1L
1,784 SR
Queue Stats
88W - 104L
1,585 Elo+
Party 2
Ymir
Ymir
Bigf00t2702
Ymir
Level 20
God Stats
5W - 10L
1,528 SR
Queue Stats
15W - 25L
1,417 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jeremiahh
Ah Muzen Cab
Level 85
God Stats
1W - 2L
1,794 SR
Queue Stats
98W - 106L
1,559 Elo+
Party 2
Hun Batz
Hun Batz
xXJuanFelXx
Hun Batz
Level 146
God Stats
0W - 4L
1,302 SR
Queue Stats
294W - 294L
1,522 Elo+
Solo
Tiamat
Tiamat
yerick21
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 108L
1,547 Elo+
Party 2
Team Averages
Level 76
1,581 SR
1,526 Elo+

VS

Team Averages
Level 58
1,480 SR
1,505 Elo+
Cthulhu
Cthulhu
Dragon10789
Cthulhu
Level 65
God Stats
45W - 37L
1,575 SR
Queue Stats
303W - 274L
1,511 Elo+
Solo
Cerberus
Cerberus
IndyAllen21
Cerberus
Level 53
God Stats
3W - 7L
1,353 SR
Queue Stats
233W - 235L
1,491 Elo+
Party 1
Achilles
Achilles
PrinceCutty
Achilles
Level 89
God Stats
32W - 33L
1,525 SR
Queue Stats
1,207W - 1,185L
1,558 Elo+
Solo
Ra
Ra
stonerboy21
Ra
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 108L
1,502 Elo+
Solo
Anhur
Anhur
taebyoung
Anhur
Level 37
God Stats
15W - 15L
1,446 SR
Queue Stats
372W - 370L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlphaSkv7
Kukulkan
14
1 / 5 / 4
8,763
461
9,832
10,488
3,694
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 5 / 4
8,958
471
6,053
18,078
13,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Jeremiahh
Ah Muzen Cab
15
3 / 5 / 1
9,158
482
7,706
11,766
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
xXJuanFelXx
Hun Batz
16
2 / 5 / 5
9,528
501
7,386
13,817
5,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
yerick21
Tiamat
15
1 / 2 / 0
8,651
455
7,229
13,192
11,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dragon10789
Cthulhu
18
4 / 0 / 2
10,364
545
11,190
12,887
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
IndyAllen21
Cerberus
14
3 / 4 / 6
8,468
446
9,695
15,134
9,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
PrinceCutty
Achilles
15
5 / 5 / 3
9,216
485
8,789
14,101
5,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 1 / 5
10,626
559
13,892
11,643
4,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
taebyoung
Anhur
17
5 / 1 / 3
10,340
544
6,852
11,227
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
10
Kills
22
22
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AlphaSkv7
Kukulkan
1
5
4
0.6
L
3
5
4
1
W
Cthulhu
Dragon10789
Cthulhu
4
0
2
5
W
Cerberus
IndyAllen21
Cerberus
3
4
6
1.5
L
Ah Muzen Cab
Jeremiahh
Ah Muzen Cab
3
5
1
0.7
W
Achilles
PrinceCutty
Achilles
5
5
3
1.3
W
5
1
5
7.5
W
Anhur
taebyoung
Anhur
5
1
3
6.5
L
Hun Batz
xXJuanFelXx
Hun Batz
2
5
5
0.9
L
Tiamat
yerick21
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,206
Damage
50,418
67,341
Taken
64,992
37,578
Mitigated
34,800
16,518
Healing
24,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AlphaSkv7
Kukulkan
9,832
238
0
1,000
10,488
3,694
0
4,506
5,795
62,170
0
L
6,053
720
0
1,161
18,078
13,842
68
11,571
6,126
18,624
0
W
Cthulhu
Dragon10789
Cthulhu
11,190
536
0
2,907
12,887
9,329
0
5,154
7,177
68,367
0
W
Cerberus
IndyAllen21
Cerberus
9,695
348
420
3,363
15,134
9,286
264
6,709
8,355
31,223
0
L
Ah Muzen Cab
Jeremiahh
Ah Muzen Cab
7,706
2,788
0
4,363
11,766
3,792
0
3,128
8,602
0
62,610
W
Achilles
PrinceCutty
Achilles
8,789
3,874
0
5,049
14,101
5,761
0
3,400
10,629
0
61,122
W
13,892
1,512
645
5,124
11,643
4,778
0
5,764
5,805
93,547
0
W
Anhur
taebyoung
Anhur
6,852
2,883
0
6,660
11,227
5,646
500
1,315
9,912
0
84,388
L
Hun Batz
xXJuanFelXx
Hun Batz
7,386
3,314
0
3,415
13,817
5,054
865
4,588
9,036
0
66,186
L
Tiamat
yerick21
Tiamat
7,229
1,305
0
6,579
13,192
11,196
265
9,533
3,005
48,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,058
Gold Earned
49,014
477
Minions Killed
638
0
Camps Cleared
0
1,817,639
Distance Traveled
1,768,972
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,763
461
112
6
0
358,032
7
L
Ymir
8,958
471
34
2
0
381,561
2
W
Cthulhu
10,364
545
143
8
0
357,772
6
W
Cerberus
8,468
446
77
4
0
378,255
5
L
Ah Muzen Cab
9,158
482
110
6
0
375,121
3
W
Achilles
9,216
485
100
5
0
355,888
7
W
Ra
10,626
559
161
8
0
334,293
8
W
Anhur
10,340
544
157
8
0
342,764
1
L
Hun Batz
9,528
501
128
7
0
359,581
2
L
Tiamat
8,651
455
93
5
0
343,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role