Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Grymalking
Ares
Level 145
God Stats
17W - 13L
1,558 SR
Queue Stats
238W - 214L
1,510 Elo+
Solo
Guan Yu
Guan Yu
I0CIO
Guan Yu
Level 117
God Stats
36W - 16L
1,738 SR
Queue Stats
293W - 275L
1,507 Elo+
Party 2
Cupid
Cupid
LinkGamerd
Cupid
Level 54
God Stats
3W - 1L
1,317 SR
Queue Stats
46W - 42L
1,527 Elo+
Solo
Da Ji
Da Ji
RipKeif
Da Ji
Level 100
God Stats
3W - 1L
1,504 SR
Queue Stats
34W - 32L
1,490 Elo+
Solo
Team Averages
Level 107
1,523 SR
1,507 Elo+

VS

Team Averages
Level 112
1,491 SR
1,485 Elo+
Kuzenbo
Kuzenbo
CLAVEL10_4
Kuzenbo
Level 99
God Stats
1W - 4L
1,356 SR
Queue Stats
223W - 195L
1,536 Elo+
Solo
Erlang Shen
Erlang Shen
EpicShinobiX
Erlang Shen
Level 102
God Stats
9W - 14L
1,373 SR
Queue Stats
394W - 383L
1,497 Elo+
Solo
Hera
Hera
LadyVengeful
Hera
Level 126
God Stats
0W - 2L
1,324 SR
Queue Stats
61W - 66L
1,351 Elo+
Party 1
Nemesis
Nemesis
RaverCrab
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 227L
1,531 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
Level 89
God Stats
17W - 8L
1,902 SR
Queue Stats
61W - 56L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
5 / 1 / 7
8,513
608
8,594
5,232
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 2
7,753
554
6,391
11,035
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
I0CIO
Guan Yu
14
1 / 0 / 4
8,037
574
6,052
9,837
9,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
12
1 / 2 / 6
7,287
521
7,804
7,217
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
RipKeif
Da Ji
13
8 / 5 / 2
8,490
606
7,394
10,462
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CLAVEL10_4
Kuzenbo
9
0 / 3 / 4
6,165
440
3,909
12,268
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
EpicShinobiX
Erlang Shen
12
0 / 4 / 1
6,613
472
5,374
14,315
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 7 / 1
7,224
516
3,706
8,580
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RaverCrab
Nemesis
13
4 / 2 / 2
7,736
553
5,599
8,756
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
10
2 / 4 / 1
6,165
440
5,397
9,501
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
8
10
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
1
7
8.5
L
Kuzenbo
CLAVEL10_4
Kuzenbo
0
3
4
0.67
L
Erlang Shen
EpicShinobiX
Erlang Shen
0
4
1
0.13
W
5
2
2
3
W
Guan Yu
I0CIO
Guan Yu
1
0
4
3
L
2
7
1
0.36
W
Cupid
1
2
6
2
L
Nemesis
RaverCrab
Nemesis
4
2
2
2.5
W
Da Ji
RipKeif
Da Ji
8
5
2
1.8
L
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,235
Damage
23,985
43,783
Taken
53,420
26,358
Mitigated
21,560
12,811
Healing
16,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,594
2,318
0
0
5,232
1,648
654
1,660
3,572
45,871
0
L
Kuzenbo
CLAVEL10_4
Kuzenbo
3,909
1,168
0
2,938
12,268
8,641
0
4,233
7,965
19,497
0
L
Erlang Shen
EpicShinobiX
Erlang Shen
5,374
1,896
0
6,653
14,315
5,386
0
1,381
12,842
0
35,289
W
6,391
603
0
2,760
11,035
8,109
151
1,977
9,058
21,649
0
W
Guan Yu
I0CIO
Guan Yu
6,052
1,107
871
5,388
9,837
9,810
0
0
9,837
0
46,499
L
3,706
1,265
123
2,130
8,580
2,313
851
3,873
4,425
39,339
0
W
Cupid
7,804
4,828
188
1,428
7,217
2,842
2,611
2,053
5,164
0
47,987
L
Nemesis
RaverCrab
Nemesis
5,599
1,860
0
981
8,756
2,444
299
1,602
6,996
0
43,160
W
Da Ji
RipKeif
Da Ji
7,394
1,858
0
2,176
10,462
3,949
378
1,925
8,537
0
38,271
L
Ah Muzen Cab
VigilantOutlaw
Ah Muzen Cab
5,397
2,442
0
3,865
9,501
2,776
0
3,278
6,207
0
30,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
33,903
340
Minions Killed
329
0
Camps Cleared
0
1,337,671
Distance Traveled
1,257,898
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,513
608
77
6
0
280,968
1
L
Kuzenbo
6,165
440
18
1
0
248,592
2
L
Erlang Shen
6,613
472
79
6
0
250,091
4
W
Ares
7,753
554
21
2
0
250,567
3
W
Guan Yu
8,037
574
73
5
0
279,828
3
L
Hera
7,224
516
80
6
0
235,536
3
W
Cupid
7,287
521
106
8
0
249,108
0
L
Nemesis
7,736
553
80
6
0
286,591
2
W
Da Ji
8,490
606
63
5
0
277,200
4
L
Ah Muzen Cab
6,165
440
72
5
0
237,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role