Player Matchup

Sylvanus
Sylvanus
Diamond V
Garmin
Sylvanus
Diamond V
Level 155
God Stats
4W - 5L
1,460 SR
Queue Stats
137W - 102L
2,136 MMR
Solo
Olorun
Olorun
Diamond V
II-RagnarLodbrok
Olorun
Diamond V
Level 151
God Stats
5W - 2L
1,448 SR
Queue Stats
422W - 406L
2,163 MMR
Party 1
Guan Yu
Guan Yu
Diamond V
Red-SURESHOT
Guan Yu
Diamond V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 68L
2,136 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
franjos16_27
Zhong Kui
Platinum I
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
247W - 236L
2,080 MMR
Party 1
Mulan
Mulan
Platinum I
leoorchid
Mulan
Platinum I
Level 144
God Stats
8W - 7L
1,540 SR
Queue Stats
480W - 479L
2,116 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,490 SR
2,126 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,735 SR
2,126 MMR
Sun Wukong
Sun Wukong
Platinum V
FabyElCrack
Sun Wukong
Platinum V
Level 159
God Stats
5W - 9L
1,500 SR
Queue Stats
317W - 305L
1,961 MMR
Party 2
Fenrir
Fenrir
Diamond V
Gaspar_03op
Fenrir
Diamond V
Level 136
God Stats
5W - 1L
1,751 SR
Queue Stats
284W - 269L
2,126 MMR
Solo
Vulcan
Vulcan
Diamond IV
Goparr2099
Vulcan
Diamond IV
Level 144
God Stats
16W - 5L
1,879 SR
Queue Stats
346W - 348L
2,182 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Jonaab
Jing Wei
Diamond V
Level 68
God Stats
8W - 2L
1,820 SR
Queue Stats
52W - 22L
2,261 MMR
Party 2
Cerberus
Cerberus
Diamond IV
Lord Agandaur
Cerberus
Diamond IV
Level 149
God Stats
15W - 7L
1,724 SR
Queue Stats
94W - 71L
2,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Garmin
Sylvanus
15
3 / 7 / 3
9,526
529
7,518
18,772
12,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
0 / 5 / 1
9,297
517
2,598
9,724
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Red-SURESHOT
Guan Yu
15
2 / 3 / 1
8,981
499
7,119
15,789
9,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
franjos16_27
Zhong Kui
15
4 / 7 / 2
9,633
535
13,539
16,165
8,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
leoorchid
Mulan
14
1 / 5 / 1
8,907
495
9,013
16,341
15,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Cu ChulainnDanzaburouSetApolloJanus

VS

Bans
ScyllaAwilixNemesisTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FabyElCrack
Sun Wukong
18
0 / 2 / 4
11,158
620
8,187
13,786
9,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
18
8 / 2 / 9
11,554
642
8,185
15,113
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Goparr2099
Vulcan
18
6 / 3 / 10
11,899
661
14,381
10,611
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Jonaab
Jing Wei
20
6 / 1 / 6
13,240
736
14,057
12,862
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Lord Agandaur
Cerberus
17
7 / 2 / 14
11,430
635
12,848
18,622
14,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
10
Kills
27
27
Deaths
10
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FabyElCrack
Sun Wukong
0
2
4
1
L
Sylvanus
Garmin
Sylvanus
3
7
3
0.64
W
Fenrir
8
2
9
6.25
W
Vulcan
Goparr2099
Vulcan
6
3
10
3.67
L
0
5
1
0.1
W
Jing Wei
Jonaab
Jing Wei
6
1
6
9
W
Cerberus
Lord Agandaur
Cerberus
7
2
14
7
L
Guan Yu
Red-SURESHOT
Guan Yu
2
3
1
0.83
L
Zhong Kui
franjos16_27
Zhong Kui
4
7
2
0.71
L
Mulan
leoorchid
Mulan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,787
Damage
57,658
76,791
Taken
70,994
49,340
Mitigated
41,791
24,658
Healing
28,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FabyElCrack
Sun Wukong
8,187
1,399
0
5,081
13,786
9,884
1,832
315
12,996
0
70,840
L
Sylvanus
Garmin
Sylvanus
7,518
1,375
1,078
6,203
18,772
12,422
0
10,641
7,945
37,496
0
W
Fenrir
8,185
1,992
0
5,943
15,113
7,494
1,621
5,474
9,443
0
73,006
W
Vulcan
Goparr2099
Vulcan
14,381
3,293
0
1,980
10,611
4,440
1,912
5,494
4,921
97,641
0
L
2,598
1,046
61
2,547
9,724
3,220
1,314
469
9,255
74,299
0
W
Jing Wei
Jonaab
Jing Wei
14,057
11,781
0
6,819
12,862
5,015
3,872
5,297
7,489
0
117,850
W
Cerberus
Lord Agandaur
Cerberus
12,848
338
0
8,789
18,622
14,958
329
8,273
9,983
31,611
0
L
Guan Yu
Red-SURESHOT
Guan Yu
7,119
797
123
5,121
15,789
9,287
0
6,224
9,437
0
58,600
L
Zhong Kui
franjos16_27
Zhong Kui
13,539
923
0
3,242
16,165
8,846
0
5,959
10,096
54,068
0
L
Mulan
leoorchid
Mulan
9,013
2,081
0
6,283
16,341
15,565
0
3,472
12,829
0
55,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,344
Gold Earned
59,281
561
Minions Killed
667
0
Camps Cleared
0
1,563,378
Distance Traveled
1,858,261
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,158
620
158
9
0
375,773
3
L
Sylvanus
9,526
529
52
3
0
281,902
2
W
Fenrir
11,554
642
104
6
0
394,514
2
W
Vulcan
11,899
661
180
10
0
362,231
6
L
Olorun
9,297
517
152
8
0
292,664
2
W
Jing Wei
13,240
736
184
10
0
354,229
6
W
Cerberus
11,430
635
41
2
0
371,514
6
L
Guan Yu
8,981
499
119
7
0
372,047
2
L
Zhong Kui
9,633
535
116
6
0
301,981
5
L
Mulan
8,907
495
122
7
0
314,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role