Player Matchup

Medusa
Medusa
Gold II
CipherPoI
Medusa
Gold II
Level 150
God Stats
19W - 14L
1,764 SR
Queue Stats
594W - 584L
1,608 MMR
Solo
Guan Yu
Guan Yu
Gold II
Supertrunk14
Guan Yu
Gold II
Level 68
God Stats
20W - 10L
1,775 SR
Queue Stats
170W - 158L
1,620 MMR
Solo
Thanatos
Thanatos
Gold IV
biggic
Thanatos
Gold IV
Level 128
God Stats
2W - 1L
1,726 SR
Queue Stats
45W - 38L
1,615 MMR
Party 1
Sobek
Sobek
Bronze III
eljulytac
Sobek
Bronze III
Level 35
God Stats
0W - 2L
1,371 SR
Queue Stats
2W - 6L
1,601 MMR
Solo
Agni
Agni
Gold IV
hades2o4
Agni
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,627 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,596 SR
1,611 MMR
Hel
Hel
Gold I
Really Reemz
Hel
Gold I
Level 107
God Stats
4W - 5L
1,285 SR
Queue Stats
475W - 472L
1,621 MMR
Solo
Fenrir
Fenrir
Gold II
Riilo
Fenrir
Gold II
Level 129
God Stats
17W - 10L
1,851 SR
Queue Stats
146W - 148L
1,517 MMR
Party 2
Aphrodite
Aphrodite
Silver I
RuzRotten
Aphrodite
Silver I
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,589 MMR
Solo
Bakasura
Bakasura
Gold III
VirtueGaming562
Bakasura
Gold III
Level 156
God Stats
2W - 2L
1,717 SR
Queue Stats
113W - 102L
1,622 MMR
Solo
Apollo
Apollo
Platinum V
percfever
Apollo
Platinum V
Level 125
God Stats
17W - 20L
1,628 SR
Queue Stats
647W - 620L
1,705 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CipherPoI
Medusa
18
2 / 1 / 1
10,599
505
8,476
15,279
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Supertrunk14
Guan Yu
17
0 / 2 / 1
9,976
475
3,379
12,914
12,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
biggic
Thanatos
15
3 / 4 / 1
9,171
437
6,866
15,242
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
eljulytac
Sobek
13
1 / 6 / 2
8,126
387
2,886
17,719
10,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
15
1 / 7 / 4
9,745
464
12,770
15,115
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetTsukuyomiScyllaDanzaburouJanus

VS

Bans
Cu ChulainnCthulhuCerberusAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 4
11,494
547
8,825
13,867
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Riilo
Fenrir
19
6 / 1 / 7
11,713
558
12,381
18,519
8,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
RuzRotten
Aphrodite
18
4 / 1 / 8
10,728
511
9,774
13,147
8,926
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
20
3 / 1 / 0
12,954
617
11,494
10,186
9,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
percfever
Apollo
17
2 / 2 / 4
10,541
502
11,740
15,627
8,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
20
20
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
CipherPoI
Medusa
2
1
1
2.5
W
5
2
4
3.5
W
Fenrir
Riilo
Fenrir
6
1
7
9.5
W
Aphrodite
RuzRotten
Aphrodite
4
1
8
8
L
Guan Yu
Supertrunk14
Guan Yu
0
2
1
0.25
W
Bakasura
3
1
0
3
L
Thanatos
biggic
Thanatos
3
4
1
0.88
L
Sobek
eljulytac
Sobek
1
6
2
0.33
L
Agni
1
7
4
0.43
W
Apollo
percfever
Apollo
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,377
Damage
54,214
76,269
Taken
71,346
38,678
Mitigated
41,358
33,400
Healing
47,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CipherPoI
Medusa
8,476
3,974
0
7,077
15,279
5,510
0
2,740
12,539
0
95,015
W
8,825
136
5,376
8,824
13,867
5,653
1,000
6,207
7,660
67,931
0
W
Fenrir
Riilo
Fenrir
12,381
2,491
0
8,838
18,519
8,616
218
4,558
13,961
0
94,078
W
Aphrodite
RuzRotten
Aphrodite
9,774
1,543
4,332
8,477
13,147
8,926
522
2,353
10,794
80,727
0
L
Guan Yu
Supertrunk14
Guan Yu
3,379
827
0
6,751
12,914
12,915
0
53
10,651
0
66,657
W
Bakasura
11,494
7,263
0
5,999
10,186
9,675
0
150
10,036
129
76,249
L
Thanatos
biggic
Thanatos
6,866
1,534
0
11,043
15,242
5,173
0
3,894
10,990
0
58,364
L
Sobek
eljulytac
Sobek
2,886
125
0
4,414
17,719
10,352
0
6,422
11,174
16,951
0
L
Agni
12,770
720
0
4,115
15,115
4,728
736
4,964
9,731
71,088
0
W
Apollo
percfever
Apollo
11,740
6,454
0
5,402
15,627
8,488
1,116
2,388
13,239
0
83,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,617
Gold Earned
57,430
586
Minions Killed
705
0
Camps Cleared
0
1,889,831
Distance Traveled
2,172,501
32
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,599
505
167
8
0
391,285
5
W
Hel
11,494
547
151
7
0
444,132
2
W
Fenrir
11,713
558
128
6
0
493,162
2
W
Aphrodite
10,728
511
133
6
0
412,802
2
L
Guan Yu
9,976
475
149
7
0
334,814
2
W
Bakasura
12,954
617
173
8
0
428,537
2
L
Thanatos
9,171
437
109
5
0
408,176
11
L
Sobek
8,126
387
40
2
0
388,024
5
L
Agni
9,745
464
121
6
0
367,532
9
W
Apollo
10,541
502
120
6
0
393,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role