Player Matchup

Merlin
Merlin
K4T4KURI
Merlin
Level 122
God Stats
0W - 1L
1,628 SR
Queue Stats
27W - 39L
1,185 Elo+
Party 1
Tyr
Tyr
KillerKERMIT777
Tyr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,419 Elo+
Solo
Vulcan
Vulcan
Nagatobimaru13
Vulcan
Level 114
God Stats
3W - 3L
1,586 SR
Queue Stats
27W - 30L
1,185 Elo+
Party 1
Xing Tian
Xing Tian
TormentedV
Xing Tian
Level 126
God Stats
4W - 3L
1,465 SR
Queue Stats
225W - 207L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
richi the don
Ah Muzen Cab
Level 132
God Stats
3W - 2L
1,956 SR
Queue Stats
32W - 30L
1,528 Elo+
Solo
Team Averages
Level 112
1,627 SR
1,367 Elo+

VS

Team Averages
Level 115
1,609 SR
1,649 Elo+
Ra
Ra
HS Ravenz
Ra
Level 103
God Stats
8W - 3L
1,756 SR
Queue Stats
127W - 101L
1,636 Elo+
Party 2
Cupid
Cupid
HaRRy_BawLzOnYa
Cupid
Level 127
God Stats
11W - 10L
1,595 SR
Queue Stats
599W - 579L
1,445 Elo+
Solo
Hercules
Hercules
MajorityFob3431
Hercules
Level 103
God Stats
4W - 2L
1,871 SR
Queue Stats
28W - 22L
1,700 Elo+
Party 2
Ao Kuang
Ao Kuang
TheHammer420
Ao Kuang
Level 96
God Stats
1W - 0L
1,411 SR
Queue Stats
13W - 16L
1,835 Elo+
Party 2
Mercury
Mercury
purple bear865
Mercury
Level 147
God Stats
1W - 0L
1,412 SR
Queue Stats
23W - 21L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K4T4KURI
Merlin
15
1 / 6 / 1
8,915
637
6,512
11,434
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 6
9,321
666
6,775
14,211
12,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
2 / 3 / 5
9,866
705
8,363
6,723
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
TormentedV
Xing Tian
16
3 / 2 / 7
11,001
786
6,008
17,323
19,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
richi the don
Ah Muzen Cab
18
7 / 5 / 2
11,572
827
21,462
14,632
6,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 9
10,886
778
7,706
10,125
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
0 / 0 / 2
10,325
738
7,219
8,135
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
17
5 / 6 / 8
11,391
814
11,239
19,845
11,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
TheHammer420
Ao Kuang
18
8 / 3 / 3
11,995
857
9,837
11,448
6,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 3 / 6
12,958
926
16,676
13,210
6,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
14
Kills
22
22
Deaths
14
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
0
0
2
1
L
Merlin
K4T4KURI
Merlin
1
6
1
0.25
L
1
6
6
0.67
W
Hercules
5
6
8
1.5
L
2
3
5
1.5
W
Ao Kuang
TheHammer420
Ao Kuang
8
3
3
3.17
L
Xing Tian
TormentedV
Xing Tian
3
2
7
3.25
W
8
3
6
3.67
L
Ah Muzen Cab
richi the don
Ah Muzen Cab
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,120
Damage
52,677
64,323
Taken
62,763
45,789
Mitigated
32,386
9,421
Healing
18,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,706
727
2,348
4,374
10,125
3,832
128
3,871
5,857
47,460
0
W
7,219
3,910
562
3,172
8,135
3,174
5,410
2,090
5,891
0
60,203
L
Merlin
K4T4KURI
Merlin
6,512
147
0
938
11,434
4,302
225
3,666
7,618
33,293
0
L
6,775
993
421
3,270
14,211
12,613
88
3,364
10,697
0
16,350
W
Hercules
11,239
4,406
0
3,781
19,845
11,901
26
7,009
12,381
0
20,404
L
8,363
2,131
0
501
6,723
2,876
210
1,223
5,475
42,584
0
W
Ao Kuang
TheHammer420
Ao Kuang
9,837
2,388
0
2,542
11,448
6,610
0
2,875
8,370
20,310
503
L
Xing Tian
TormentedV
Xing Tian
6,008
396
0
1,350
17,323
19,782
697
5,412
11,761
20,982
0
W
16,676
9,685
0
2,048
13,210
6,869
0
4,436
8,494
0
31,577
L
Ah Muzen Cab
richi the don
Ah Muzen Cab
21,462
10,106
0
2,941
14,632
6,216
1
4,250
10,332
0
52,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,675
Gold Earned
57,555
302
Minions Killed
379
8
Camps Cleared
7
1,334,336
Distance Traveled
1,342,716
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,886
778
126
9
2
260,235
0
W
Cupid
10,325
738
159
11
4
253,645
4
L
Merlin
8,915
637
71
5
1
236,311
1
L
Tyr
9,321
666
22
2
0
272,204
5
W
Hercules
11,391
814
24
2
0
274,753
0
L
Vulcan
9,866
705
100
7
2
291,359
0
W
Ao Kuang
11,995
857
32
2
0
251,499
0
L
Xing Tian
11,001
786
27
2
2
274,833
0
W
Mercury
12,958
926
38
3
1
302,584
0
L
Ah Muzen Cab
11,572
827
82
6
3
259,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role