Player Matchup

Cerberus
Cerberus
Gold II
Lunfail
Cerberus
Gold II
Level 127
God Stats
20W - 15L
1,681 SR
Queue Stats
92W - 63L
1,684 MMR
Party 1
Izanami
Izanami
Platinum I
stalixx
Izanami
Platinum I
Level 93
God Stats
7W - 2L
1,710 SR
Queue Stats
213W - 142L
2,235 MMR
Party 1
Poseidon
Poseidon
Platinum IV
vozka
Poseidon
Platinum IV
Level 157
God Stats
0W - 1L
1,638 SR
Queue Stats
404W - 264L
1,677 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,676 SR
1,866 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,621 SR
1,691 MMR
Cthulhu
Cthulhu
Gold V
SirXDrake
Cthulhu
Gold V
Level 159
God Stats
3W - 3L
1,438 SR
Queue Stats
46W - 61L
1,580 MMR
Solo
Anhur
Anhur
Platinum III
chiquen55
Anhur
Platinum III
Level 141
God Stats
12W - 10L
1,577 SR
Queue Stats
78W - 87L
1,992 MMR
Solo
Zeus
Zeus
Bronze III
marclot
Zeus
Bronze III
Level 52
God Stats
1W - 0L
1,849 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lunfail
Cerberus
14
0 / 5 / 10
10,478
582
12,121
18,473
13,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
stalixx
Izanami
16
7 / 6 / 3
12,357
687
13,540
14,275
4,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
vozka
Poseidon
14
3 / 6 / 5
10,935
608
10,012
15,842
4,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeThothPersephoneGuan YuScylla

VS

Bans
Chang'eDiscordiaNoxAgniCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SirXDrake
Cthulhu
17
5 / 2 / 12
13,748
764
11,975
17,810
18,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
chiquen55
Anhur
17
5 / 2 / 9
12,787
710
16,045
16,416
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
marclot
Zeus
15
7 / 6 / 6
12,057
670
14,063
10,833
3,128
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
10
Kills
17
17
Deaths
10
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Lunfail
Cerberus
0
5
10
1
W
Cthulhu
SirXDrake
Cthulhu
5
2
12
5.5
W
Anhur
chiquen55
Anhur
5
2
9
4.75
W
Zeus
marclot
Zeus
7
6
6
1.67
L
Izanami
stalixx
Izanami
7
6
3
1.42
L
Poseidon
vozka
Poseidon
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,673
Damage
42,083
48,590
Taken
45,059
22,204
Mitigated
28,225
11,069
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Lunfail
Cerberus
12,121
173
1,616
2,575
18,473
13,137
0
8,671
9,802
23,868
0
W
Cthulhu
SirXDrake
Cthulhu
11,975
833
292
1,972
17,810
18,859
0
6,719
11,091
46,446
0
W
Anhur
chiquen55
Anhur
16,045
8,144
0
5,685
16,416
6,238
2,635
9,763
6,653
0
85,561
W
Zeus
marclot
Zeus
14,063
1,369
0
873
10,833
3,128
399
5,743
5,090
50,994
0
L
Izanami
stalixx
Izanami
13,540
7,381
0
3,726
14,275
4,472
110
9,269
5,006
0
61,096
L
Poseidon
vozka
Poseidon
10,012
1,722
0
3,152
15,842
4,595
0
8,134
7,708
43,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,770
Gold Earned
38,592
190
Minions Killed
228
0
Camps Cleared
0
973,777
Distance Traveled
909,918
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,478
582
43
2
0
362,070
3
W
Cthulhu
13,748
764
38
2
0
367,105
8
W
Anhur
12,787
710
112
6
0
285,495
5
W
Zeus
12,057
670
78
4
0
257,318
4
L
Izanami
12,357
687
90
5
0
303,261
2
L
Poseidon
10,935
608
57
3
0
308,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role