Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Vulcan
Vulcan
Blazz_CJ
Vulcan
Level 147
God Stats
2W - 3L
1,401 SR
Queue Stats
93W - 52L
1,639 Elo+
Party 1
Odin
Odin
LuZam726
Odin
Level 157
God Stats
1W - 1L
1,498 SR
Queue Stats
47W - 61L
1,593 Elo+
Party 4
Cupid
Cupid
YeaImSmokinLoud
Cupid
Level 47
God Stats
14W - 5L
1,694 SR
Queue Stats
233W - 163L
1,615 Elo+
Party 1
Nike
Nike
iAvaricious
Nike
Level 121
God Stats
37W - 19L
1,641 SR
Queue Stats
475W - 391L
1,663 Elo+
Party 1
Team Averages
Level 101
1,547 SR
1,602 Elo+

VS

Team Averages
Level 47
1,495 SR
1,525 Elo+
Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
crasiest1
Set
Level 69
God Stats
4W - 10L
1,361 SR
Queue Stats
241W - 251L
1,481 Elo+
Party 2
Cerberus
Cerberus
luiset111
Cerberus
Level 14
God Stats
4W - 2L
1,719 SR
Queue Stats
19W - 16L
1,504 Elo+
Party 3
Athena
Athena
pigtails
Athena
Level 63
God Stats
0W - 1L
1,289 SR
Queue Stats
314W - 295L
1,595 Elo+
Party 2
Danzaburou
Danzaburou
warfighter-27
Danzaburou
Level 43
God Stats
10W - 7L
1,604 SR
Queue Stats
177W - 164L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
4 / 0 / 6
5,745
575
5,378
4,532
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
Blazz_CJ
Vulcan
10
3 / 2 / 2
6,142
614
3,067
2,414
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
11
2 / 0 / 1
6,173
617
3,407
2,835
1,054
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 3
5,822
582
3,833
5,428
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 5
5,319
532
2,527
5,620
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 4 / 0
5,074
507
1,827
5,017
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 3 / 0
4,559
456
520
5,758
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
luiset111
Cerberus
8
0 / 0 / 0
4,548
455
231
5,354
3,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
pigtails
Athena
7
1 / 3 / 0
4,657
466
2,482
6,105
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
warfighter-27
Danzaburou
7
0 / 4 / 1
4,520
452
1,808
6,421
1,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
14
Kills
2
3
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
6
7
L
Merlin
 
Merlin
1
4
0
0.25
W
Vulcan
Blazz_CJ
Vulcan
3
2
2
2
W
Odin
2
0
1
2.5
W
3
1
3
4.5
L
0
3
0
0
W
2
0
5
4.5
L
Cerberus
luiset111
Cerberus
0
0
0
0
L
Athena
pigtails
Athena
1
3
0
0.33
L
Danzaburou
warfighter-27
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,212
Damage
6,868
20,829
Taken
28,655
7,817
Mitigated
11,037
6,408
Healing
6,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,378
776
0
1,473
4,532
2,801
0
1,393
3,139
13,265
0
L
Merlin
 
Merlin
1,827
110
0
500
5,017
1,464
0
2,384
2,633
22,660
0
W
Vulcan
Blazz_CJ
Vulcan
3,067
1,252
0
125
2,414
715
820
1,027
1,387
27,454
0
W
Odin
3,407
373
0
607
2,835
1,054
0
319
2,466
0
31,168
W
3,833
2,756
131
2,722
5,428
1,452
38
1,111
4,317
0
31,639
L
520
140
0
1,945
5,758
2,422
0
1,100
4,658
0
17,811
W
2,527
508
0
1,350
5,620
1,795
867
640
4,980
0
24,632
L
Cerberus
luiset111
Cerberus
231
50
0
2,250
5,354
3,248
0
140
5,214
15,024
0
L
Athena
pigtails
Athena
2,482
726
142
1,404
6,105
2,359
0
2,408
3,697
8,357
0
L
Danzaburou
warfighter-27
Danzaburou
1,808
669
0
689
6,421
1,544
420
2,413
4,008
0
18,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
23,358
273
Minions Killed
166
0
Camps Cleared
0
927,207
Distance Traveled
872,369
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,745
575
20
2
0
196,744
7
L
Merlin
5,074
507
47
5
0
173,307
1
W
Vulcan
6,142
614
60
6
0
175,198
3
W
Odin
6,173
617
81
8
0
183,729
3
W
Cupid
5,822
582
62
6
0
164,748
4
L
Set
4,559
456
49
5
0
176,259
0
W
Nike
5,319
532
50
5
0
206,788
1
L
Cerberus
4,548
455
35
4
0
161,451
0
L
Athena
4,657
466
14
1
0
203,320
1
L
Danzaburou
4,520
452
21
2
0
158,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role