Player Matchup

Scylla
Scylla
Diamond I
AlaricMoon
Scylla
Diamond I
Level 113
God Stats
11W - 9L
1,634 SR
Queue Stats
255W - 211L
2,595 MMR
Solo
Thanatos
Thanatos
Platinum II
Rebecanm17
Thanatos
Platinum II
Level 153
God Stats
2W - 0L
1,743 SR
Queue Stats
147W - 121L
2,087 MMR
Solo
Osiris
Osiris
Diamond III
Thinkaboutit825
Osiris
Diamond III
Level 158
God Stats
8W - 3L
2,080 SR
Queue Stats
52W - 37L
2,291 MMR
Solo
Danzaburou
Danzaburou
Masters
Zōmb
Danzaburou
Masters
Level 160
God Stats
23W - 8L
2,056 SR
Queue Stats
470W - 356L
2,636 MMR
Solo
Guan Yu
Guan Yu
Diamond V
aiZw00tler
Guan Yu
Diamond V
Level 136
God Stats
2W - 3L
1,297 SR
Queue Stats
194W - 188L
2,049 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,762 SR
2,332 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 100
1,630 SR
2,048 MMR
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
Sаyomi
Ullr
Diamond II
Level 125
God Stats
17W - 8L
1,913 SR
Queue Stats
163W - 130L
2,719 MMR
Party 1
Pele
Pele
Diamond III
TSFxSHIN4RUI 00
Pele
Diamond III
Level 103
God Stats
13W - 11L
1,739 SR
Queue Stats
896W - 910L
2,264 MMR
Solo
Geb
Geb
Masters
rub3n ganga
Geb
Masters
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 132L
2,259 MMR
Solo
Fenrir
Fenrir
Diamond II
Оrigami
Fenrir
Diamond II
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlaricMoon
Scylla
16
4 / 1 / 6
9,755
542
13,867
7,361
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Rebecanm17
Thanatos
16
5 / 6 / 2
10,019
557
4,107
16,363
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 3 / 0
8,773
487
9,747
15,958
12,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
Zōmb
Danzaburou
16
4 / 6 / 0
9,315
518
9,974
17,060
8,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
aiZw00tler
Guan Yu
15
1 / 2 / 7
8,962
498
5,659
14,192
12,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
NemesisSetJanusAphroditeChang'e

VS

Bans
ApolloKhepriPersephoneKuzenboThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 4 / 5
9,350
519
6,952
11,673
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
Sаyomi
Ullr
17
5 / 2 / 3
10,351
575
13,188
11,384
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 3 / 0
9,486
527
12,583
17,548
6,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 1 / 9
7,990
444
3,362
12,847
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Оrigami
Fenrir
16
9 / 4 / 3
10,195
566
14,466
13,415
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
14
Kills
18
18
Deaths
14
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
5
0.63
W
Scylla
AlaricMoon
Scylla
4
1
6
7
W
Thanatos
Rebecanm17
Thanatos
5
6
2
1
L
Ullr
Sаyomi
Ullr
5
2
3
3.25
L
4
3
0
1.33
W
0
3
0
0
W
Danzaburou
Zōmb
Danzaburou
4
6
0
0.67
W
Guan Yu
aiZw00tler
Guan Yu
1
2
7
2.25
L
0
1
9
4.5
L
Fenrir
Оrigami
Fenrir
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,354
Damage
50,551
70,934
Taken
66,867
41,812
Mitigated
29,339
41,288
Healing
19,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,952
5,478
0
638
11,673
4,014
0
918
10,721
0
66,280
W
Scylla
AlaricMoon
Scylla
13,867
1,801
0
1,695
7,361
2,035
138
265
7,096
69,745
0
W
Thanatos
Rebecanm17
Thanatos
4,107
1,391
0
13,834
16,363
6,205
0
602
15,761
0
60,513
L
Ullr
Sаyomi
Ullr
13,188
5,694
0
3,203
11,384
3,841
0
4,477
6,631
0
80,334
L
12,583
3,616
0
8,663
17,548
6,867
40
1,974
15,486
0
67,678
W
9,747
4,830
0
8,770
15,958
12,911
1,696
1,416
14,542
0
64,540
W
Danzaburou
Zōmb
Danzaburou
9,974
5,388
0
7,281
17,060
8,406
70
392
16,668
0
66,129
W
Guan Yu
aiZw00tler
Guan Yu
5,659
630
1,732
7,976
14,192
12,255
0
687
13,505
0
22,803
L
3,362
981
0
4,082
12,847
9,220
0
2,967
9,776
17,799
0
L
Fenrir
Оrigami
Fenrir
14,466
4,959
0
2,468
13,415
5,397
0
2,951
10,386
0
71,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,824
Gold Earned
47,372
503
Minions Killed
517
0
Camps Cleared
0
1,772,742
Distance Traveled
1,742,285
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,350
519
135
8
0
304,852
4
W
Scylla
9,755
542
138
8
0
354,222
4
W
Thanatos
10,019
557
116
6
0
380,811
2
L
Ullr
10,351
575
159
9
0
367,737
2
L
Pele
9,486
527
110
6
0
337,393
3
W
Osiris
8,773
487
114
6
0
346,796
3
W
Danzaburou
9,315
518
108
6
0
285,731
6
W
Guan Yu
8,962
498
27
2
0
405,182
5
L
Geb
7,990
444
12
1
0
360,339
4
L
Fenrir
10,195
566
101
6
0
371,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role