Player Matchup

Neith
Neith
KevinOCarrasco
Neith
Level 17
God Stats
10W - 10L
1,473 SR
Queue Stats
24W - 23L
1,467 Elo+
Solo
Hun Batz
Hun Batz
LigmaJohn420
Hun Batz
Level 25
God Stats
38W - 32L
1,546 SR
Queue Stats
123W - 147L
1,442 Elo+
Solo
Ymir
Ymir
boogiemex4
Ymir
Level 17
God Stats
1W - 1L
1,321 SR
Queue Stats
8W - 8L
1,505 Elo+
Solo
Hera
Hera
claymoore222
Hera
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 88L
1,347 Elo+
Solo
Erlang Shen
Erlang Shen
stylish-avatar7
Erlang Shen
Level 27
God Stats
14W - 9L
1,426 SR
Queue Stats
171W - 176L
1,436 Elo+
Solo
Team Averages
Level 20
1,453 SR
1,439 Elo+

VS

Team Averages
Level 13
1,400 SR
1,449 Elo+
Amaterasu
Amaterasu
ChanceBuckle252
Amaterasu
Level 24
God Stats
12W - 12L
1,481 SR
Queue Stats
74W - 64L
1,535 Elo+
Party 1
Cerberus
Cerberus
Darrr1
Cerberus
Level 24
God Stats
13W - 15L
1,415 SR
Queue Stats
187W - 179L
1,550 Elo+
Party 1
Agni
Agni
ELNETOO66
Agni
Level 8
God Stats
11W - 13L
1,352 SR
Queue Stats
31W - 28L
1,434 Elo+
Solo
Susano
Susano
ShodEagle554
Susano
Level 3
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 1
Hachiman
Hachiman
thewinnerbeast4
Hachiman
Level 8
God Stats
13W - 10L
1,503 SR
Queue Stats
29W - 23L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 7
14,461
516
18,601
17,972
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
LigmaJohn420
Hun Batz
20
13 / 3 / 3
15,597
557
26,694
22,340
9,676
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 6 / 8
11,405
407
5,877
18,926
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

16
2 / 9 / 8
12,196
436
16,610
18,522
6,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
stylish-avatar7
Erlang Shen
20
7 / 1 / 5
15,783
564
14,972
28,433
19,741
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChanceBuckle252
Amaterasu
19
6 / 6 / 4
11,568
413
15,531
33,383
16,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Darrr1
Cerberus
20
11 / 3 / 3
14,515
518
27,365
34,749
37,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
18
5 / 7 / 5
11,576
413
24,880
17,903
9,761
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
11
1 / 11 / 3
8,515
304
2,367
14,278
4,183
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
3
0 / 1 / 0
7,065
252
377
1,214
197
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
27
Kills
23
23
Deaths
28
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ChanceBuckle252
Amaterasu
6
6
4
1.33
L
Cerberus
Darrr1
Cerberus
11
3
3
4.17
L
Agni
5
7
5
1.07
W
5
4
7
2.13
W
Hun Batz
LigmaJohn420
Hun Batz
13
3
3
4.83
L
Susano
1
11
3
0.23
W
0
6
8
0.67
W
2
9
8
0.67
W
Erlang Shen
stylish-avatar7
Erlang Shen
7
1
5
9.5
L
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,754
Damage
70,520
106,193
Taken
101,527
57,865
Mitigated
68,821
37,223
Healing
21,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ChanceBuckle252
Amaterasu
15,531
8,001
736
6,312
33,383
16,926
843
8,753
24,222
0
62,740
L
Cerberus
Darrr1
Cerberus
27,365
1,870
0
12,741
34,749
37,754
33
9,134
25,349
69,745
0
L
Agni
24,880
1,797
0
1,426
17,903
9,761
0
2,732
15,043
73,201
0
W
18,601
6,834
1,326
8,169
17,972
6,552
7,665
9,870
8,102
0
106,816
W
Hun Batz
LigmaJohn420
Hun Batz
26,694
6,904
0
5,739
22,340
9,676
0
9,287
13,053
0
154,941
L
Susano
2,367
575
0
0
14,278
4,183
0
1,140
13,050
0
12,281
W
5,877
1,133
98
1,502
18,926
15,146
1,143
10,303
8,623
30,527
0
W
16,610
5,989
210
3,775
18,522
6,750
2,981
7,028
11,494
59,979
0
W
Erlang Shen
stylish-avatar7
Erlang Shen
14,972
6,829
0
16,404
28,433
19,741
2,315
15,757
12,676
194
118,869
L
Hachiman
377
377
0
0
1,214
197
0
0
1,214
0
3,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,442
Gold Earned
53,239
660
Minions Killed
292
0
Camps Cleared
0
2,303,047
Distance Traveled
1,863,987
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,568
413
88
3
0
547,404
1
L
Cerberus
14,515
518
75
3
0
507,223
4
L
Agni
11,576
413
92
3
0
402,298
1
W
Neith
14,461
516
166
6
0
449,127
1
W
Hun Batz
15,597
557
175
6
0
540,687
0
L
Susano
8,515
304
29
1
0
347,256
0
W
Ymir
11,405
407
42
2
0
387,830
1
W
Hera
12,196
436
88
3
0
367,278
0
W
Erlang Shen
15,783
564
189
7
0
558,125
1
L
Hachiman
7,065
252
8
0
0
59,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role