Player Matchup

Geb
Geb
BenRunkle1927
Geb
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ChaseQ-KU
Jormungandr
Level 106
God Stats
12W - 13L
1,670 SR
Queue Stats
16W - 25L
1,340 Elo+
Party 2
Thor
Thor
Squib1216
Thor
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,302 Elo+
Party 2
Danzaburou
Danzaburou
WickyWickWhack
Danzaburou
Level 109
God Stats
0W - 5L
1,729 SR
Queue Stats
16W - 26L
1,302 Elo+
Party 2
Hel
Hel
x--JackMehoff--x
Hel
Level 78
God Stats
8W - 8L
1,750 SR
Queue Stats
15W - 25L
1,399 Elo+
Party 2
Team Averages
Level 103
1,630 SR
1,368 Elo+

VS

Team Averages
Level 120
1,613 SR
1,515 Elo+
Fenrir
Fenrir
Dazzeed
Fenrir
Level 113
God Stats
15W - 13L
1,614 SR
Queue Stats
378W - 386L
1,506 Elo+
Party 1
Mulan
Mulan
DrFloppyBoy
Mulan
Level 110
God Stats
3W - 3L
1,834 SR
Queue Stats
193W - 181L
1,539 Elo+
Party 3
Cupid
Cupid
EgTheWarrior
Cupid
Level 101
God Stats
15W - 16L
1,533 SR
Queue Stats
222W - 229L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
SilentPrey365
Jing Wei
Level 146
God Stats
5W - 1L
1,500 SR
Queue Stats
64W - 46L
1,546 Elo+
Party 3
Ymir
Ymir
Waga_NaWaMegumin
Ymir
Level 129
God Stats
13W - 12L
1,585 SR
Queue Stats
755W - 675L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 5
6,008
501
3,835
8,989
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
ChaseQ-KU
Jormungandr
11
0 / 1 / 0
6,064
505
5,974
8,108
4,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Thor
9
1 / 4 / 2
5,546
462
2,226
9,144
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
WickyWickWhack
Danzaburou
10
5 / 2 / 0
7,022
585
8,330
7,008
2,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 6 / 1
5,586
466
2,713
8,790
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dazzeed
Fenrir
13
8 / 0 / 1
7,618
635
5,428
6,933
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 3 / 4
6,165
514
4,672
9,993
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 9
6,253
521
3,766
7,214
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
SilentPrey365
Jing Wei
11
3 / 2 / 5
6,741
562
6,021
7,783
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 0 / 0
6,691
558
5,919
9,731
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
17
18
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
Jormungandr
ChaseQ-KU
Jormungandr
0
1
0
0
W
Fenrir
Dazzeed
Fenrir
8
0
1
8.5
W
4
3
4
2
W
1
2
9
2.75
W
Jing Wei
SilentPrey365
Jing Wei
3
2
5
2.75
L
Thor
1
4
2
0.5
W
1
0
0
1
L
Danzaburou
WickyWickWhack
Danzaburou
5
2
0
2.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,078
Damage
25,806
42,039
Taken
41,654
16,377
Mitigated
16,478
12,337
Healing
16,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,835
522
282
1,128
8,989
4,299
0
0
8,989
16,398
0
L
Jormungandr
ChaseQ-KU
Jormungandr
5,974
1,150
0
2,658
8,108
4,622
0
5,456
2,252
30,269
0
W
Fenrir
Dazzeed
Fenrir
5,428
601
0
2,728
6,933
2,377
0
1,221
5,651
0
38,933
W
4,672
679
0
1,908
9,993
3,885
11
1,551
8,424
0
20,179
W
3,766
2,035
221
3,772
7,214
1,944
398
1,536
5,638
0
24,023
W
Jing Wei
SilentPrey365
Jing Wei
6,021
3,648
0
3,834
7,783
2,313
324
1,945
5,646
0
33,803
L
Thor
2,226
438
0
2,570
9,144
2,674
0
38
9,081
0
22,308
W
5,919
1,522
0
3,983
9,731
5,959
180
5,399
3,773
37,004
0
L
Danzaburou
WickyWickWhack
Danzaburou
8,330
3,472
0
2,268
7,008
2,102
0
0
7,008
0
39,087
L
2,713
178
618
2,813
8,790
2,680
0
0
8,790
26,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,226
Gold Earned
33,468
246
Minions Killed
288
0
Camps Cleared
0
1,127,380
Distance Traveled
1,121,903
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,008
501
19
2
0
254,094
6
L
Jormungandr
6,064
505
61
5
0
183,230
1
W
Fenrir
7,618
635
71
6
0
271,658
2
W
Mulan
6,165
514
33
3
0
241,134
3
W
Cupid
6,253
521
44
4
0
212,628
0
W
Jing Wei
6,741
562
70
6
0
209,867
2
L
Thor
5,546
462
45
4
0
236,043
0
W
Ymir
6,691
558
70
6
0
186,616
6
L
Danzaburou
7,022
585
63
5
0
223,700
3
L
Hel
5,586
466
58
5
0
230,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role