Player Matchup

Persephone
Persephone
Masters
MisterRobott
Persephone
Masters
Level 152
God Stats
10W - 10L
1,538 SR
Queue Stats
506W - 480L
2,517 MMR
Solo
Ymir
Ymir
Masters
RebekahM
Ymir
Masters
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
2,641 MMR
Party 1
Rama
Rama
Grandmaster
VPBoosterOrTroll
Rama
Grandmaster
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
adbrian
Sun Wukong
Diamond II
Level 159
God Stats
17W - 5L
1,779 SR
Queue Stats
135W - 131L
2,291 MMR
Solo
Awilix
Awilix
Diamond III
s1mpI3
Awilix
Diamond III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 132L
2,281 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,563 SR
2,246 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,745 SR
2,521 MMR
Fenrir
Fenrir
Masters
DMlost
Fenrir
Masters
Level 160
God Stats
11W - 10L
1,739 SR
Queue Stats
577W - 338L
3,070 MMR
Solo
Ra
Ra
Diamond V
Elec7rXx
Ra
Diamond V
Level 151
God Stats
3W - 7L
1,590 SR
Queue Stats
513W - 460L
2,112 MMR
Solo
Cthulhu
Cthulhu
Diamond I
Porritoooooooo
Cthulhu
Diamond I
Level 66
God Stats
9W - 6L
1,671 SR
Queue Stats
195W - 186L
2,379 MMR
Solo
Cupid
Cupid
Diamond III
isabelmarquez
Cupid
Diamond III
Level 157
God Stats
6W - 7L
1,904 SR
Queue Stats
471W - 419L
2,279 MMR
Solo
Ares
Ares
Masters
laxynski1
Ares
Masters
Level 153
God Stats
39W - 17L
1,821 SR
Queue Stats
170W - 169L
2,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MisterRobott
Persephone
12
5 / 0 / 5
7,586
690
8,663
3,564
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
2 / 2 / 12
6,870
625
4,238
8,802
4,921
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 1 / 2
8,029
730
6,309
9,454
2,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
adbrian
Sun Wukong
13
1 / 0 / 2
7,140
649
6,704
8,327
3,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
s1mpI3
Awilix
12
7 / 3 / 5
7,311
665
7,523
8,814
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
DanzaburouGebGuan YuSetTsukuyomi

VS

Bans
ApolloScyllaCu ChulainnJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DMlost
Fenrir
11
2 / 4 / 2
6,437
585
4,261
9,159
3,025
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 2
6,288
572
5,528
5,753
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 2 / 0
6,539
594
6,133
11,038
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 4 / 3
5,840
531
4,066
8,421
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
9
1 / 5 / 3
5,498
500
3,902
10,295
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
6
6
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DMlost
Fenrir
2
4
2
0.75
L
2
4
2
0.75
W
Persephone
MisterRobott
Persephone
5
0
5
7.5
L
1
2
0
0.5
W
Ymir
2
2
12
4
W
4
1
2
5
W
Sun Wukong
adbrian
Sun Wukong
1
0
2
2
L
0
4
3
0.38
L
Ares
1
5
3
0.5
W
Awilix
s1mpI3
Awilix
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,437
Damage
23,890
38,961
Taken
44,666
15,369
Mitigated
19,631
14,703
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DMlost
Fenrir
4,261
2,467
0
1,683
9,159
3,025
0
3,419
5,548
0
38,821
L
5,528
815
394
1,169
5,753
1,943
0
2,356
3,277
35,227
0
W
Persephone
MisterRobott
Persephone
8,663
636
0
952
3,564
1,144
534
1,613
1,871
44,610
0
L
6,133
947
0
4,253
11,038
6,336
0
266
10,772
39,940
0
W
Ymir
4,238
1,504
0
1,900
8,802
4,921
0
2,868
5,757
17,241
0
W
6,309
4,922
0
5,829
9,454
2,942
2,090
1,633
7,745
0
57,194
W
Sun Wukong
adbrian
Sun Wukong
6,704
2,057
0
3,210
8,327
3,462
0
4,519
3,433
0
44,864
L
4,066
1,925
19
3,490
8,421
2,122
0
2,276
6,071
0
33,301
L
Ares
3,902
392
0
502
10,295
6,205
0
4,066
6,097
15,674
0
W
Awilix
s1mpI3
Awilix
7,523
3,206
0
2,812
8,814
2,900
0
3,999
4,592
0
38,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,936
Gold Earned
30,602
406
Minions Killed
343
0
Camps Cleared
0
1,141,473
Distance Traveled
1,117,973
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,437
585
76
7
0
247,754
1
L
Ra
6,288
572
76
7
0
218,021
4
W
Persephone
7,586
690
93
8
0
232,833
3
L
Cthulhu
6,539
594
96
9
0
225,797
3
W
Ymir
6,870
625
26
2
0
211,062
4
W
Rama
8,029
730
119
11
0
188,009
0
W
Sun Wukong
7,140
649
96
9
0
254,120
2
L
Cupid
5,840
531
72
7
0
193,634
1
L
Ares
5,498
500
23
2
0
232,767
4
W
Awilix
7,311
665
72
7
0
255,449
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role