Player Matchup

Hercules
Hercules
B Rb Y A
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 1L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Joe-_Taylor
Cabrakan
Level 29
God Stats
3W - 1L
1,678 SR
Queue Stats
21W - 14L
1,700 Elo+
Solo
Tiamat
Tiamat
Peicey
Tiamat
Level 156
God Stats
43W - 23L
1,656 SR
Queue Stats
517W - 161L
1,677 Elo+
Party 1
Zhong Kui
Zhong Kui
Tanjuiko
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
437W - 131L
1,787 Elo+
Party 1
Set
Set
samhisattva89
Set
Level 29
God Stats
1W - 2L
1,195 SR
Queue Stats
76W - 77L
1,611 Elo+
Solo
Team Averages
Level 48
1,506 SR
1,655 Elo+

VS

Team Averages
Level 18
1,608 SR
1,673 Elo+
King Arthur
King Arthur
AIastorr
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,578 Elo+
Party 2
Chiron
Chiron
CuteJumpshot333
Chiron
Level 40
God Stats
3W - 3L
1,553 SR
Queue Stats
36W - 29L
1,710 Elo+
Party 2
Cerberus
Cerberus
Dont Peek Meh
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,703 Elo+
Party 2
Heimdallr
Heimdallr
Teutoburg 9AD
Heimdallr
Level 28
God Stats
8W - 2L
1,810 SR
Queue Stats
19W - 10L
1,705 Elo+
Party 2
Ares
Ares
xFlammableSpark
Ares
Level 8
God Stats
10W - 5L
1,676 SR
Queue Stats
11W - 5L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
B Rb Y A
Hercules
17
4 / 0 / 5
12,572
484
10,711
19,446
21,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cabrakan
Joe-_Taylor
Cabrakan
20
7 / 5 / 3
13,744
529
13,616
18,158
13,903
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Peicey
Tiamat
20
7 / 5 / 5
15,727
605
23,670
19,566
30,856
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Tanjuiko
Zhong Kui
20
4 / 1 / 7
15,097
581
25,575
22,056
20,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
2 / 3 / 3
14,526
559
7,855
18,791
8,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AIastorr
King Arthur
20
7 / 7 / 3
13,391
515
14,991
26,422
30,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 3 / 5
13,164
506
11,590
22,038
10,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Dont Peek Meh
Cerberus
19
3 / 5 / 2
12,660
487
14,873
27,789
24,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Teutoburg 9AD
Heimdallr
16
2 / 7 / 1
10,147
390
6,219
16,867
7,964
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 2
10,421
401
4,977
13,237
18,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
24
Kills
14
14
Deaths
24
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AIastorr
King Arthur
7
7
3
1.21
W
Hercules
B Rb Y A
Hercules
4
0
5
6.5
L
2
3
5
1.5
L
Cerberus
Dont Peek Meh
Cerberus
3
5
2
0.8
W
Cabrakan
Joe-_Taylor
Cabrakan
7
5
3
1.7
W
Tiamat
Peicey
Tiamat
7
5
5
1.9
W
Zhong Kui
Tanjuiko
Zhong Kui
4
1
7
7.5
L
Heimdallr
Teutoburg 9AD
Heimdallr
2
7
1
0.36
W
2
3
3
1.17
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,427
Damage
52,650
98,017
Taken
106,353
95,377
Mitigated
92,230
39,334
Healing
24,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AIastorr
King Arthur
14,991
2,639
0
6,090
26,422
30,344
147
17,927
8,495
0
90,361
W
Hercules
B Rb Y A
Hercules
10,711
3,548
0
5,743
19,446
21,585
347
4,084
15,212
0
37,254
L
11,590
4,114
821
5,548
22,038
10,892
1,202
10,200
11,772
0
115,042
L
Cerberus
Dont Peek Meh
Cerberus
14,873
1,078
0
9,911
27,789
24,320
0
18,192
9,597
94,896
0
W
Cabrakan
Joe-_Taylor
Cabrakan
13,616
1,564
0
2,066
18,158
13,903
3,126
6,239
11,677
75,755
0
W
Tiamat
Peicey
Tiamat
23,670
4,451
0
7,736
19,566
30,856
5,168
1,756
17,777
126,926
0
W
Zhong Kui
Tanjuiko
Zhong Kui
25,575
4,954
0
13,339
22,056
20,236
2,273
5,470
16,153
139,251
0
L
Heimdallr
Teutoburg 9AD
Heimdallr
6,219
2,440
0
1,650
16,867
7,964
552
9,888
6,979
0
59,943
W
7,855
4,782
0
10,450
18,791
8,797
4,500
1,421
17,348
0
143,526
L
4,977
201
0
957
13,237
18,710
26
6,588
6,649
26,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,666
Gold Earned
59,783
806
Minions Killed
764
0
Camps Cleared
0
2,474,126
Distance Traveled
2,353,219
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,391
515
193
7
0
453,782
6
W
Hercules
12,572
484
50
2
0
495,224
4
L
Chiron
13,164
506
189
7
0
501,316
4
L
Cerberus
12,660
487
229
9
0
494,100
1
W
Cabrakan
13,744
529
106
4
0
514,916
1
W
Tiamat
15,727
605
225
9
0
484,847
3
W
Zhong Kui
15,097
581
215
8
0
499,246
4
L
Heimdallr
10,147
390
112
4
0
394,252
0
W
Set
14,526
559
210
8
0
479,893
1
L
Ares
10,421
401
41
2
0
509,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role