Player Matchup

Neith
Neith
BrinestSumo846
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Cupid
Cupid
CleanBunny7410
Cupid
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 159L
1,257 Elo+
Party 2
Bastet
Bastet
PauPauIsSavage
Bastet
Level 12
God Stats
3W - 4L
1,504 SR
Queue Stats
62W - 118L
1,263 Elo+
Party 2
Set
Set
Rocket3d
Set
Level 14
God Stats
0W - 3L
1,304 SR
Queue Stats
6W - 27L
1,088 Elo+
Solo
He Bo
He Bo
SteanTgm215
He Bo
Level 84
God Stats
5W - 3L
1,427 SR
Queue Stats
137W - 142L
1,297 Elo+
Party 3
Team Averages
Level 27
1,447 SR
1,281 Elo+

VS

Team Averages
Level 17
1,474 SR
1,271 Elo+
Yemoja
Yemoja
K0L4DA
Yemoja
Level 13
God Stats
1W - 1L
1,210 SR
Queue Stats
4W - 7L
1,085 Elo+
Solo
Artemis
Artemis
PaigeBrown8320
Artemis
Level 8
God Stats
1W - 0L
1,562 SR
Queue Stats
2W - 6L
1,150 Elo+
Solo
King Arthur
King Arthur
luchogalla35
King Arthur
Level 23
God Stats
15W - 23L
1,476 SR
Queue Stats
78W - 66L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
ruldookuu
Jing Wei
Level 12
God Stats
11W - 17L
1,524 SR
Queue Stats
19W - 42L
1,225 Elo+
Solo
Arachne
Arachne
steven_3nite
Arachne
Level 27
God Stats
22W - 17L
1,599 SR
Queue Stats
67W - 50L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 11 / 7
9,672
403
13,815
16,276
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 7 / 3
8,895
371
5,704
11,128
3,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 13 / 7
8,000
333
4,149
21,559
19,150
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 12 / 7
7,945
331
2,505
10,324
3,127
20
26 / 9 / 2
16,207
675
32,243
26,904
15,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
K0L4DA
Yemoja
15
1 / 8 / 15
11,250
469
3,407
20,362
20,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 9 / 11
12,376
516
13,815
19,592
7,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
luchogalla35
King Arthur
18
11 / 3 / 10
13,393
558
13,211
17,426
19,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
ruldookuu
Jing Wei
15
3 / 10 / 10
10,941
456
6,463
18,072
7,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
steven_3nite
Arachne
19
27 / 5 / 7
15,555
648
22,602
14,905
8,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
102
34
Kills
49
52
Deaths
35
26
Assists
53
Player
Kills
Deaths
Assists
KDA
L
4
11
7
0.68
L
4
7
3
0.79
W
Yemoja
K0L4DA
Yemoja
1
8
15
1.06
W
7
9
11
1.39
L
0
13
7
0.27
L
0
12
7
0.29
L
26
9
2
3
W
King Arthur
luchogalla35
King Arthur
11
3
10
5.33
W
Jing Wei
ruldookuu
Jing Wei
3
10
10
0.8
W
Arachne
steven_3nite
Arachne
27
5
7
6.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,416
Damage
59,498
86,191
Taken
90,357
47,299
Mitigated
62,913
20,423
Healing
17,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,815
7,743
0
2,767
16,276
5,996
525
1,347
14,929
0
33,971
L
5,704
3,344
95
1,600
11,128
3,285
117
542
10,586
0
23,849
W
Yemoja
K0L4DA
Yemoja
3,407
852
1,878
1,726
20,362
20,367
538
6,761
13,601
16,049
0
W
13,815
8,552
0
7,121
19,592
7,762
7,317
7,317
12,275
0
68,652
L
4,149
2,186
0
1,083
21,559
19,150
15
503
21,056
0
21,616
L
2,505
1,346
0
220
10,324
3,127
396
450
9,874
0
8,232
L
32,243
1,365
0
14,658
26,904
15,741
286
565
26,339
106,088
0
W
King Arthur
luchogalla35
King Arthur
13,211
1,399
140
960
17,426
19,154
1,023
6,115
11,311
0
78,227
W
Jing Wei
ruldookuu
Jing Wei
6,463
4,938
0
3,622
18,072
7,196
3,115
7,222
10,850
0
51,216
W
Arachne
steven_3nite
Arachne
22,602
16,539
0
2,468
14,905
8,434
400
4,828
10,077
0
60,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,719
Gold Earned
63,515
247
Minions Killed
398
0
Camps Cleared
0
1,725,369
Distance Traveled
2,144,129
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,672
403
32
1
0
388,187
1
L
Cupid
8,895
371
40
2
0
293,130
0
W
Yemoja
11,250
469
20
1
0
420,773
1
W
Artemis
12,376
516
101
4
0
364,000
0
L
Bastet
8,000
333
15
1
0
427,643
1
L
Set
7,945
331
13
1
0
251,994
0
L
He Bo
16,207
675
147
6
0
364,415
0
W
King Arthur
13,393
558
127
5
0
444,072
0
W
Jing Wei
10,941
456
89
4
0
395,956
0
W
Arachne
15,555
648
61
3
0
519,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role