Player Matchup

Anhur
Anhur
Arcángel
Anhur
Level 29
God Stats
3W - 1L
1,788 SR
Queue Stats
48W - 32L
1,697 Elo+
Solo
Set
Set
AshenAlpha
Set
Level 26
God Stats
34W - 28L
1,437 SR
Queue Stats
382W - 325L
1,605 Elo+
Solo
Ra
Ra
GodDoesSmite
Ra
Level 10
God Stats
1W - 0L
1,495 SR
Queue Stats
4W - 4L
1,501 Elo+
Party 2
Mulan
Mulan
SnowDoesSmit
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,664 Elo+
Party 2
Zhong Kui
Zhong Kui
Thorsrage2020
Zhong Kui
Level 15
God Stats
4W - 4L
1,591 SR
Queue Stats
20W - 11L
1,620 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,617 Elo+

VS

Team Averages
Level 23
1,526 SR
1,611 Elo+
Anhur
Anhur
 
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ChibaddieBread
Janus
Level 26
God Stats
2W - 3L
1,539 SR
Queue Stats
98W - 103L
1,659 Elo+
Party 1
Olorun
Olorun
MivaCinderhell
Olorun
Level 11
God Stats
0W - 1L
1,389 SR
Queue Stats
3W - 3L
1,715 Elo+
Solo
Nemesis
Nemesis
Shampoo05213
Nemesis
Level 20
God Stats
5W - 2L
1,615 SR
Queue Stats
99W - 80L
1,523 Elo+
Solo
Neith
Neith
TouchMyDinker
Neith
Level 29
God Stats
3W - 3L
1,587 SR
Queue Stats
173W - 155L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arcángel
Anhur
12
5 / 4 / 3
7,233
556
7,407
11,186
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 2 / 3
7,659
589
7,807
7,540
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 4
6,272
482
3,886
7,013
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 1 / 3
7,098
546
5,636
7,641
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Thorsrage2020
Zhong Kui
12
2 / 1 / 4
7,313
563
7,407
8,618
7,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 4 / 2
6,727
517
6,406
10,194
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 4
7,168
551
5,809
6,784
1,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 9 / 3
5,162
397
1,807
7,940
6,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Shampoo05213
Nemesis
12
2 / 4 / 3
7,336
564
3,866
10,799
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 2
7,044
542
5,545
7,275
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
20
Kills
12
12
Deaths
20
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
2
1
W
Anhur
Arcángel
Anhur
5
4
3
1.63
W
7
2
3
4.25
L
4
2
4
3
W
1
4
4
0.75
L
1
9
3
0.28
L
Nemesis
Shampoo05213
Nemesis
2
4
3
0.88
W
5
1
3
6.5
W
Zhong Kui
Thorsrage2020
Zhong Kui
2
1
4
4
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,143
Damage
23,433
41,998
Taken
42,992
19,810
Mitigated
16,594
16,534
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,406
2,724
0
3,348
10,194
2,748
0
2,869
7,123
0
37,354
W
Anhur
Arcángel
Anhur
7,407
3,506
0
4,841
11,186
3,425
421
4,113
7,073
0
38,638
W
7,807
3,949
0
1,749
7,540
4,710
0
1,132
6,408
0
47,253
L
5,809
424
0
743
6,784
1,537
0
1,146
5,613
35,999
0
W
3,886
289
333
1,910
7,013
1,231
0
550
6,463
26,577
0
L
1,807
1,324
170
278
7,940
6,496
0
1,195
6,652
3,662
0
L
Nemesis
Shampoo05213
Nemesis
3,866
1,851
0
3,949
10,799
2,758
0
1,015
9,728
0
38,776
W
5,636
752
0
2,002
7,641
3,380
260
1,045
6,596
0
22,745
W
Zhong Kui
Thorsrage2020
Zhong Kui
7,407
1,148
0
5,699
8,618
7,064
25
776
7,842
41,713
0
L
5,545
2,605
0
4,308
7,275
3,055
706
4,292
2,583
0
42,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
33,437
308
Minions Killed
290
0
Camps Cleared
0
1,148,051
Distance Traveled
1,084,916
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,727
517
64
5
0
182,387
1
W
Anhur
7,233
556
52
4
0
216,952
6
W
Set
7,659
589
86
7
0
248,414
3
L
Janus
7,168
551
64
5
0
256,760
2
W
Ra
6,272
482
51
4
0
211,075
2
L
Olorun
5,162
397
2
0
0
194,871
0
L
Nemesis
7,336
564
72
6
0
246,532
0
W
Mulan
7,098
546
28
2
0
265,019
0
W
Zhong Kui
7,313
563
91
7
0
206,591
0
L
Neith
7,044
542
88
7
0
204,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role