Player Matchup

Mulan
Mulan
FrostyBloke
Mulan
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
81W - 70L
1,547 Elo+
Solo
Thor
Thor
ImakeppSandvich
Thor
Level 25
God Stats
21W - 30L
1,161 SR
Queue Stats
92W - 83L
1,639 Elo+
Party 2
Neith
Neith
freezing_ending4
Neith
Level 16
God Stats
6W - 4L
1,462 SR
Queue Stats
96W - 98L
1,412 Elo+
Solo
Olorun
Olorun
mJormungandr
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 91L
1,289 Elo+
Party 2
Discordia
Discordia
superspol
Discordia
Level 6
God Stats
10W - 10L
1,245 SR
Queue Stats
25W - 27L
1,095 Elo+
Party 2
Team Averages
Level 16
1,373 SR
1,396 Elo+

VS

Team Averages
Level 17
1,451 SR
1,435 Elo+
Anhur
Anhur
MrBeanZz0301
Anhur
Level 6
God Stats
0W - 2L
1,273 SR
Queue Stats
5W - 7L
1,546 Elo+
Solo
Guan Yu
Guan Yu
claymoore222
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 88L
1,361 Elo+
Solo
Ullr
Ullr
mini minyard
Ullr
Level 28
God Stats
10W - 15L
1,482 SR
Queue Stats
69W - 106L
1,435 Elo+
Party 1
Ra
Ra
minyard 01
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
o RcKinG o
Heimdallr
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 77L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 3
11,266
626
16,527
14,025
14,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 0 / 5
9,398
522
5,189
10,254
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
16 / 1 / 5
12,221
679
11,376
9,905
4,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
14
4 / 3 / 9
9,491
527
10,824
16,108
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
superspol
Discordia
14
8 / 1 / 11
10,708
595
15,633
9,765
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
7,312
406
1,918
9,480
3,905
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Guan Yu
claymoore222
Guan Yu
10
0 / 8 / 3
6,880
382
4,186
16,257
9,760
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 10 / 3
7,176
399
7,533
20,412
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 1
8,382
466
5,993
10,340
5,475
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
o RcKinG o
Heimdallr
12
2 / 14 / 1
7,672
426
9,617
17,588
6,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
44
Kills
7
7
Deaths
44
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
2
3
6.25
W
5
0
5
7.5
L
1
8
0
0.13
L
Guan Yu
claymoore222
Guan Yu
0
8
3
0.19
W
16
1
5
18.5
W
Olorun
4
3
9
2.83
L
1
10
3
0.25
L
3
4
1
0.88
L
Heimdallr
o RcKinG o
Heimdallr
2
14
1
0.18
W
Discordia
superspol
Discordia
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,549
Damage
29,247
60,057
Taken
74,077
33,212
Mitigated
32,114
24,262
Healing
4,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,527
4,479
0
6,552
14,025
14,801
2,029
499
13,526
0
76,915
W
5,189
2,770
0
3,348
10,254
3,743
1,384
878
9,376
0
51,363
L
1,918
414
0
261
9,480
3,905
85
4,653
4,827
0
20,859
L
Guan Yu
claymoore222
Guan Yu
4,186
1,380
20
1,926
16,257
9,760
705
3,628
12,629
0
20,197
W
11,376
5,465
0
5,278
9,905
4,271
5,304
0
9,905
0
75,830
W
Olorun
10,824
4,694
431
6,007
16,108
6,569
1,781
3,630
12,478
42,078
0
L
7,533
3,584
0
1,231
20,412
6,513
0
6,485
13,927
0
23,669
L
5,993
684
178
393
10,340
5,475
0
6,670
3,670
24,892
0
L
Heimdallr
o RcKinG o
Heimdallr
9,617
4,494
0
0
17,588
6,461
359
5,021
12,567
0
27,160
W
Discordia
superspol
Discordia
15,633
391
0
2,646
9,765
3,828
1,330
986
8,779
42,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,084
Gold Earned
37,422
471
Minions Killed
177
0
Camps Cleared
0
1,765,275
Distance Traveled
1,398,038
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,266
626
129
7
0
322,304
0
W
Thor
9,398
522
79
4
0
383,381
0
L
Anhur
7,312
406
40
2
0
249,964
1
L
Guan Yu
6,880
382
33
2
0
250,412
1
W
Neith
12,221
679
144
8
0
313,003
0
W
Olorun
9,491
527
68
4
0
361,971
0
L
Ullr
7,176
399
37
2
0
341,365
1
L
Ra
8,382
466
32
2
0
262,375
0
L
Heimdallr
7,672
426
35
2
0
293,922
1
W
Discordia
10,708
595
51
3
0
384,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role