Player Matchup

Hercules
Hercules
AtrociousGame
Hercules
Level 4
God Stats
1W - 1L
1,300 SR
Queue Stats
6W - 3L
1,630 Elo+
Solo
Cerberus
Cerberus
Cosm0s02
Cerberus
Level 24
God Stats
23W - 10L
1,729 SR
Queue Stats
469W - 402L
1,655 Elo+
Solo
Set
Set
Lamb1ly
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 126L
1,608 Elo+
Solo
Ullr
Ullr
PlaneHaloo
Ullr
Level 27
God Stats
38W - 27L
1,615 SR
Queue Stats
184W - 158L
1,633 Elo+
Solo
Zhong Kui
Zhong Kui
SappyThoose
Zhong Kui
Level 29
God Stats
20W - 18L
1,581 SR
Queue Stats
133W - 115L
1,659 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,637 Elo+

VS

Team Averages
Level 21
1,555 SR
1,600 Elo+
Ah Muzen Cab
Ah Muzen Cab
AveragelyEndowed
Ah Muzen Cab
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 151L
1,670 Elo+
Solo
Kumbhakarna
Kumbhakarna
CousinDenis
Kumbhakarna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,458 Elo+
Solo
Nemesis
Nemesis
Kouz
Nemesis
Level 27
God Stats
2W - 4L
1,686 SR
Queue Stats
201W - 151L
1,665 Elo+
Solo
Anubis
Anubis
Vyndominable
Anubis
Level 23
God Stats
44W - 34L
1,589 SR
Queue Stats
99W - 79L
1,575 Elo+
Solo
Anhur
Anhur
samyazul14
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AtrociousGame
Hercules
9
4 / 1 / 7
6,197
620
3,602
5,091
1,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Cosm0s02
Cerberus
10
1 / 2 / 0
5,897
590
2,593
6,949
4,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
10
4 / 0 / 5
5,965
597
3,906
5,925
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
6 / 0 / 5
6,582
658
4,522
3,150
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

Zhong Kui
SappyThoose
Zhong Kui
9
3 / 0 / 11
5,788
579
4,851
4,639
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AveragelyEndowed
Ah Muzen Cab
10
1 / 1 / 1
5,774
577
4,881
5,666
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
CousinDenis
Kumbhakarna
8
1 / 3 / 1
4,751
475
805
5,888
2,090
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Kouz
Nemesis
8
0 / 1 / 1
4,912
491
2,595
5,949
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
8
1 / 5 / 0
4,945
495
3,962
5,219
1,660
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
5
0 / 8 / 1
4,033
403
879
7,052
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
3
3
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
AtrociousGame
Hercules
4
1
7
7.5
L
Ah Muzen Cab
AveragelyEndowed
Ah Muzen Cab
1
1
1
1.5
W
Cerberus
Cosm0s02
Cerberus
1
2
0
0.5
L
Kumbhakarna
CousinDenis
Kumbhakarna
1
3
1
0.5
L
Nemesis
Kouz
Nemesis
0
1
1
0.5
W
Set
4
0
5
6.5
W
6
0
5
8.5
W
Zhong Kui
SappyThoose
Zhong Kui
3
0
11
8.5
L
Anubis
1
5
0
0.2
L
Anhur
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,474
Damage
13,122
25,754
Taken
29,774
12,282
Mitigated
8,424
11,341
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AtrociousGame
Hercules
3,602
1,484
0
2,295
5,091
1,803
0
1,721
3,370
0
15,719
L
Ah Muzen Cab
AveragelyEndowed
Ah Muzen Cab
4,881
2,544
0
3,093
5,666
1,693
1,113
2,593
3,073
0
32,833
W
Cerberus
Cosm0s02
Cerberus
2,593
359
0
2,612
6,949
4,469
0
44
6,905
31,544
0
L
Kumbhakarna
CousinDenis
Kumbhakarna
805
122
0
0
5,888
2,090
0
763
5,100
10,610
0
L
Nemesis
Kouz
Nemesis
2,595
1,273
0
2,606
5,949
1,548
0
813
5,086
0
25,154
W
Set
3,906
1,277
0
2,879
5,925
2,097
0
971
4,954
0
33,746
W
4,522
1,668
0
750
3,150
891
0
703
2,447
0
30,395
W
Zhong Kui
SappyThoose
Zhong Kui
4,851
747
0
2,805
4,639
3,022
315
1,328
3,311
24,461
0
L
Anubis
3,962
819
0
1,083
5,219
1,660
0
1,042
4,077
18,543
0
L
Anhur
879
553
0
599
7,052
1,433
0
1,958
4,994
0
6,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
24,415
280
Minions Killed
199
0
Camps Cleared
0
958,729
Distance Traveled
904,142
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,197
620
24
2
0
217,837
2
L
Ah Muzen Cab
5,774
577
79
8
0
170,243
0
W
Cerberus
5,897
590
82
8
0
166,379
3
L
Kumbhakarna
4,751
475
24
2
0
197,029
1
L
Nemesis
4,912
491
55
6
0
224,609
2
W
Set
5,965
597
68
7
0
215,233
2
W
Ullr
6,582
658
57
6
0
178,200
1
W
Zhong Kui
5,788
579
49
5
0
181,080
3
L
Anubis
4,945
495
34
3
0
156,753
0
L
Anhur
4,033
403
7
1
0
155,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role