Player Matchup

Fenrir
Fenrir
Gugamix
Fenrir
Level 13
God Stats
2W - 3L
1,716 SR
Queue Stats
36W - 39L
1,618 Elo+
Solo
Olorun
Olorun
JhowrSantos
Olorun
Level 16
God Stats
3W - 4L
1,420 SR
Queue Stats
67W - 90L
1,381 Elo+
Solo
Merlin
Merlin
Juanrodrgss
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,419 Elo+
Solo
Izanami
Izanami
fionnaa
Izanami
Level 6
God Stats
1W - 3L
1,412 SR
Queue Stats
2W - 3L
1,475 Elo+
Party 2
Cupid
Cupid
hampira
Cupid
Level 3
God Stats
1W - 5L
1,412 SR
Queue Stats
1W - 5L
1,427 Elo+
Party 2
Team Averages
Level 10
1,492 SR
1,464 Elo+

VS

Team Averages
Level 19
1,424 SR
1,452 Elo+
Chang'e
Chang'e
Carol Lyra
Chang'e
Level 11
God Stats
25W - 45L
1,243 SR
Queue Stats
91W - 165L
1,350 Elo+
Party 1
Anubis
Anubis
DEEH A286
Anubis
Level 18
God Stats
50W - 55L
1,469 SR
Queue Stats
279W - 375L
1,403 Elo+
Party 1
Heimdallr
Heimdallr
DiesFromBanger
Heimdallr
Level 13
God Stats
13W - 7L
1,396 SR
Queue Stats
59W - 48L
1,453 Elo+
Solo
Mercury
Mercury
LuisMike
Mercury
Level 24
God Stats
8W - 10L
1,512 SR
Queue Stats
171W - 162L
1,553 Elo+
Solo
Hun Batz
Hun Batz
MecSW
Hun Batz
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gugamix
Fenrir
18
12 / 10 / 2
14,455
1,112
21,529
28,807
20,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
18
1 / 13 / 7
11,501
885
11,387
28,807
13,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
18
1 / 5 / 9
11,475
883
6,453
11,602
4,017
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
fionnaa
Izanami
18
0 / 5 / 9
11,608
893
7,380
18,743
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
hampira
Cupid
17
2 / 7 / 4
11,335
872
10,775
20,003
7,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

6

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Carol Lyra
Chang'e
18
1 / 3 / 14
11,235
864
3,910
9,798
3,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
DEEH A286
Anubis
20
6 / 1 / 21
13,306
1,024
15,604
9,726
4,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
DiesFromBanger
Heimdallr
20
15 / 3 / 12
15,098
1,161
43,821
17,123
7,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
LuisMike
Mercury
20
3 / 3 / 15
12,713
978
14,670
11,486
4,247
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
MecSW
Hun Batz
20
15 / 6 / 16
15,358
1,181
24,820
16,085
7,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
118
16
Kills
40
40
Deaths
16
31
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Carol Lyra
Chang'e
1
3
14
2.67
W
Anubis
DEEH A286
Anubis
6
1
21
16.5
W
Heimdallr
DiesFromBanger
Heimdallr
15
3
12
7
L
Fenrir
Gugamix
Fenrir
12
10
2
1.3
L
Olorun
1
13
7
0.35
L
Merlin
1
5
9
1.1
W
Mercury
LuisMike
Mercury
3
3
15
3.5
W
Hun Batz
MecSW
Hun Batz
15
6
16
3.83
L
Izanami
fionnaa
Izanami
0
5
9
0.9
L
Cupid
hampira
Cupid
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,524
Damage
102,825
107,962
Taken
64,218
51,974
Mitigated
27,134
10,062
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Carol Lyra
Chang'e
3,910
551
2,123
1,627
9,798
3,325
0
2,153
7,645
11,050
0
W
Anubis
DEEH A286
Anubis
15,604
561
0
1,586
9,726
4,534
0
2,707
7,019
36,708
0
W
Heimdallr
DiesFromBanger
Heimdallr
43,821
29,829
0
7,462
17,123
7,702
0
5,804
11,319
0
80,065
L
Fenrir
Gugamix
Fenrir
21,529
4,526
0
1,325
28,807
20,753
0
5,640
23,167
0
30,994
L
Olorun
11,387
5,186
170
4,560
28,807
13,139
0
3,674
25,133
34,561
0
L
Merlin
6,453
733
120
551
11,602
4,017
0
2,184
9,418
27,361
0
W
Mercury
LuisMike
Mercury
14,670
4,321
0
2,565
11,486
4,247
0
2,200
9,286
0
30,784
W
Hun Batz
MecSW
Hun Batz
24,820
8,595
0
195
16,085
7,326
0
4,976
11,109
0
50,840
L
Izanami
fionnaa
Izanami
7,380
4,106
0
1,561
18,743
6,205
0
5,735
13,008
0
39,938
L
Cupid
hampira
Cupid
10,775
4,830
29
1,746
20,003
7,860
0
2,281
17,722
0
21,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,374
Gold Earned
67,710
208
Minions Killed
234
3
Camps Cleared
15
1,207,343
Distance Traveled
1,186,257
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,235
864
10
1
0
221,582
0
W
Anubis
13,306
1,024
60
5
1
234,228
0
W
Heimdallr
15,098
1,161
85
7
3
210,751
1
L
Fenrir
14,455
1,112
21
2
0
278,335
0
L
Olorun
11,501
885
41
3
0
239,062
0
L
Merlin
11,475
883
50
4
1
202,805
2
W
Mercury
12,713
978
23
2
5
288,628
3
W
Hun Batz
15,358
1,181
56
4
6
231,068
0
L
Izanami
11,608
893
69
5
0
176,846
0
L
Cupid
11,335
872
27
2
2
310,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role