Player Matchup

Thor
Thor
BORDOF
Thor
Level 8
God Stats
6W - 5L
1,666 SR
Queue Stats
64W - 67L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Nimbfull7
Cthulhu
Level 14
God Stats
42W - 43L
1,513 SR
Queue Stats
788W - 745L
1,337 Elo+
Party 1
Hel
Hel
frandem
Hel
Level 16
God Stats
15W - 9L
1,599 SR
Queue Stats
415W - 387L
1,349 Elo+
Party 1
Medusa
Medusa
vivyc96830
Medusa
Level 13
God Stats
25W - 30L
1,500 SR
Queue Stats
815W - 818L
1,382 Elo+
Party 1
Janus
Janus
xx_ole_xx88
Janus
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 15
1,556 SR
1,395 Elo+

VS

Team Averages
Level 22
1,498 SR
1,396 Elo+
Medusa
Medusa
Bluntvision
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,118 Elo+
Solo
Ullr
Ullr
Kackkommando0815
Ullr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 10L
1,540 Elo+
Solo
Chaac
Chaac
WC_EnTe_TryH4Rd
Chaac
Level 26
God Stats
27W - 41L
1,593 SR
Queue Stats
108W - 128L
1,413 Elo+
Party 2
Fenrir
Fenrir
djomlabate
Fenrir
Level 26
God Stats
5W - 5L
1,476 SR
Queue Stats
65W - 74L
1,449 Elo+
Solo
Zeus
Zeus
zRage_zGhOsT_007
Zeus
Level 29
God Stats
16W - 24L
1,423 SR
Queue Stats
254W - 291L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BORDOF
Thor
14
6 / 3 / 0
8,903
524
6,900
11,663
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Nimbfull7
Cthulhu
13
0 / 0 / 2
7,630
449
5,536
7,353
6,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
14
3 / 1 / 2
8,154
480
5,875
7,220
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
vivyc96830
Medusa
13
2 / 1 / 0
7,648
450
3,652
5,485
1,795
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 2 / 1
7,593
447
7,706
7,978
2,300
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 7 / 1
7,356
433
6,076
10,963
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 2
7,952
468
6,633
10,936
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 1 / 0
7,260
427
5,024
9,771
5,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
djomlabate
Fenrir
16
4 / 0 / 0
8,852
521
4,519
8,954
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 1 / 0
6,862
404
1,602
4,266
978
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
13
Kills
7
7
Deaths
13
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
BORDOF
Thor
6
3
0
2
L
Medusa
1
7
1
0.21
L
0
4
2
0.25
W
Cthulhu
Nimbfull7
Cthulhu
0
0
2
1
L
0
1
0
0
L
Fenrir
djomlabate
Fenrir
4
0
0
4
W
Hel
3
1
2
4
W
Medusa
vivyc96830
Medusa
2
1
0
2
W
2
2
1
1.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,669
Damage
23,854
39,699
Taken
44,890
19,162
Mitigated
17,305
13,453
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
BORDOF
Thor
6,900
2,926
0
1,916
11,663
4,166
628
0
11,663
0
46,478
L
Medusa
6,076
3,162
0
1,923
10,963
3,429
1,419
2,436
8,527
0
32,078
L
6,633
3,865
0
519
10,936
4,113
198
8,152
2,784
0
48,754
W
Cthulhu
Nimbfull7
Cthulhu
5,536
273
105
2,702
7,353
6,479
128
517
6,836
45,841
0
L
5,024
288
123
2,233
9,771
5,455
0
4,139
5,258
0
37,057
L
Fenrir
djomlabate
Fenrir
4,519
499
99
4,924
8,954
3,330
619
2,777
6,177
0
52,625
W
Hel
5,875
732
3,124
3,877
7,220
4,422
619
0
7,220
40,707
0
W
Medusa
vivyc96830
Medusa
3,652
1,135
0
18
5,485
1,795
1,742
680
4,805
0
33,062
W
7,706
892
0
1,711
7,978
2,300
50
405
7,573
35,344
0
L
1,602
478
123
1,577
4,266
978
0
1,139
3,027
23,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
38,282
359
Minions Killed
360
0
Camps Cleared
0
1,468,474
Distance Traveled
1,343,354
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,903
524
85
5
0
330,896
0
L
Medusa
7,356
433
54
3
0
280,143
0
L
Ullr
7,952
468
81
5
0
284,936
5
W
Cthulhu
7,630
449
69
4
0
317,893
5
L
Chaac
7,260
427
64
4
0
322,952
6
L
Fenrir
8,852
521
115
7
0
290,263
0
W
Hel
8,154
480
72
4
0
269,035
1
W
Medusa
7,648
450
75
4
0
296,113
0
W
Janus
7,593
447
58
3
0
254,537
1
L
Zeus
6,862
404
46
3
0
165,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role