Player Matchup

Ymir
Ymir
Adonis21231
Ymir
Level 14
God Stats
13W - 12L
1,500 SR
Queue Stats
52W - 63L
1,340 Elo+
Party 3
Achilles
Achilles
Dahma8
Achilles
Level 15
God Stats
3W - 5L
1,292 SR
Queue Stats
114W - 98L
1,375 Elo+
Solo
Cernunnos
Cernunnos
LittleBoy1
Cernunnos
Level 29
God Stats
18W - 25L
1,395 SR
Queue Stats
41W - 68L
1,353 Elo+
Party 3
Ra
Ra
Xen0m0rphus
Ra
Level 9
God Stats
5W - 7L
1,493 SR
Queue Stats
73W - 62L
1,152 Elo+
Party 2
Nemesis
Nemesis
xDacian
Nemesis
Level 18
God Stats
3W - 3L
1,493 SR
Queue Stats
84W - 72L
1,152 Elo+
Party 2
Team Averages
Level 17
1,435 SR
1,274 Elo+

VS

Team Averages
Level 23
1,378 SR
1,229 Elo+
Artemis
Artemis
DeathConOneX
Artemis
Level 3
God Stats
0W - 3L
1,238 SR
Queue Stats
0W - 6L
1,138 Elo+
Solo
Apollo
Apollo
Dominika17
Apollo
Level 25
God Stats
13W - 35L
1,506 SR
Queue Stats
41W - 116L
1,226 Elo+
Party 1
Nemesis
Nemesis
ForesterPL
Nemesis
Level 22
God Stats
0W - 2L
1,303 SR
Queue Stats
339W - 538L
1,245 Elo+
Party 1
Yemoja
Yemoja
Sytrysia
Yemoja
Level 37
God Stats
3W - 10L
1,325 SR
Queue Stats
350W - 550L
1,253 Elo+
Party 1
Merlin
Merlin
V1ind3c1n0rater
Merlin
Level 27
God Stats
12W - 12L
1,520 SR
Queue Stats
171W - 184L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 1
5,181
518
3,362
6,176
2,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Dahma8
Achilles
7
3 / 2 / 4
5,332
533
4,800
4,336
1,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
LittleBoy1
Cernunnos
8
3 / 0 / 0
5,100
510
3,271
4,344
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 3
5,556
556
4,857
3,634
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
xDacian
Nemesis
7
3 / 0 / 2
4,951
495
2,832
4,484
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeathConOneX
Artemis
5
0 / 5 / 0
3,802
380
1,491
5,690
1,873
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Apollo
Dominika17
Apollo
6
0 / 3 / 2
4,344
434
3,088
5,518
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
ForesterPL
Nemesis
6
0 / 5 / 1
4,351
435
1,817
6,640
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
Sytrysia
Yemoja
7
2 / 0 / 0
5,033
503
1,824
5,102
2,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 0
4,395
440
5,295
5,892
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
3
4
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
Achilles
Dahma8
Achilles
3
2
4
2.5
L
Artemis
DeathConOneX
Artemis
0
5
0
0
L
Apollo
Dominika17
Apollo
0
3
2
0.33
L
Nemesis
ForesterPL
Nemesis
0
5
1
0.1
W
Cernunnos
LittleBoy1
Cernunnos
3
0
0
3
L
Yemoja
Sytrysia
Yemoja
2
0
0
2
L
1
2
0
0.5
W
3
1
3
4.5
W
Nemesis
xDacian
Nemesis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,122
Damage
13,515
22,974
Taken
28,842
7,693
Mitigated
8,810
5,253
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,362
1,406
0
287
6,176
2,726
90
1,391
4,785
14,001
0
W
Achilles
Dahma8
Achilles
4,800
2,160
270
844
4,336
1,862
873
568
3,712
0
11,652
L
Artemis
DeathConOneX
Artemis
1,491
761
0
0
5,690
1,873
0
1,765
3,867
0
5,752
L
Apollo
Dominika17
Apollo
3,088
2,312
0
1,744
5,518
1,579
0
681
4,837
0
17,277
L
Nemesis
ForesterPL
Nemesis
1,817
554
0
1,265
6,640
1,701
0
724
5,870
0
12,716
W
Cernunnos
LittleBoy1
Cernunnos
3,271
1,285
0
1,084
4,344
977
114
983
3,262
0
20,731
L
Yemoja
Sytrysia
Yemoja
1,824
624
224
444
5,102
2,067
22
2,279
2,823
11,323
0
L
5,295
0
0
2,813
5,892
1,590
120
2,412
3,226
21,639
0
W
4,857
1,370
434
1,546
3,634
920
673
2,002
1,258
30,769
0
W
Nemesis
xDacian
Nemesis
2,832
1,931
0
788
4,484
1,208
0
1,356
2,838
0
13,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
21,925
171
Minions Killed
125
0
Camps Cleared
0
947,905
Distance Traveled
792,103
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,181
518
24
2
0
196,857
0
W
Achilles
5,332
533
25
3
0
207,493
0
L
Artemis
3,802
380
12
1
0
113,652
3
L
Apollo
4,344
434
26
3
0
144,780
1
L
Nemesis
4,351
435
37
4
0
208,163
0
W
Cernunnos
5,100
510
40
4
0
201,559
0
L
Yemoja
5,033
503
21
2
0
181,907
1
L
Merlin
4,395
440
29
3
0
143,601
0
W
Ra
5,556
556
59
6
0
165,986
1
W
Nemesis
4,951
495
23
2
0
176,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role