Player Matchup

Izanami
Izanami
Gold V
BOEMM
Izanami
Gold V
Level 153
God Stats
12W - 9L
1,785 SR
Queue Stats
223W - 223L
1,122 MMR
Solo
Discordia
Discordia
Silver I
CUKRY
Discordia
Silver I
Level 108
God Stats
23W - 11L
1,722 SR
Queue Stats
525W - 513L
1,095 MMR
Solo
Chaac
Chaac
Silver IV
MacFlash
Chaac
Silver IV
Level 79
God Stats
2W - 3L
1,442 SR
Queue Stats
128W - 152L
616 MMR
Solo
Fenrir
Fenrir
Silver IV
Triguena
Fenrir
Silver IV
Level 147
God Stats
1W - 1L
1,495 SR
Queue Stats
66W - 85L
612 MMR
Solo
Bacchus
Bacchus
Silver II
revenj
Bacchus
Silver II
Level 69
God Stats
68W - 57L
1,588 SR
Queue Stats
242W - 237L
933 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,607 SR
876 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,470 SR
1,249 MMR
Pele
Pele
Bronze I
Bosnerau
Pele
Bronze I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver III
HuMaNiTy999
Ra
Silver III
Level 160
God Stats
8W - 8L
1,348 SR
Queue Stats
269W - 270L
1,124 MMR
Solo
Apollo
Apollo
Silver II
Wdowiar
Apollo
Silver II
Level 159
God Stats
69W - 44L
1,500 SR
Queue Stats
446W - 455L
1,122 MMR
Solo
Sol
Sol
Bronze I
Xell00
Sol
Bronze I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver II
meybdead
Guan Yu
Silver II
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 125L
1,001 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOEMM
Izanami
16
8 / 1 / 1
9,829
655
11,775
8,920
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
CUKRY
Discordia
14
1 / 2 / 3
8,449
563
6,679
5,568
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
MacFlash
Chaac
14
2 / 1 / 4
8,082
539
9,798
12,924
8,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Triguena
Fenrir
13
2 / 1 / 3
7,745
516
4,602
11,695
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
revenj
Bacchus
12
4 / 0 / 8
8,129
542
4,456
8,910
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetPersephoneTsukuyomiCthulhuDanzaburou

VS

Bans
JanusCu ChulainnYmirBellonaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 2 / 1
6,966
464
1,579
10,184
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 0
7,686
512
10,794
13,839
14,148
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Wdowiar
Apollo
12
0 / 2 / 1
7,002
467
3,181
7,667
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Xell00
Sol
12
2 / 1 / 0
7,021
468
6,923
8,079
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
meybdead
Guan Yu
8
0 / 8 / 1
5,791
386
4,323
13,809
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
4
5
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BOEMM
Izanami
8
1
1
8.5
L
Pele
0
2
1
0.25
W
Discordia
CUKRY
Discordia
1
2
3
1.25
L
2
4
0
0.5
W
Chaac
MacFlash
Chaac
2
1
4
4
W
Fenrir
Triguena
Fenrir
2
1
3
3.5
L
Apollo
Wdowiar
Apollo
0
2
1
0.25
L
Sol
Xell00
Sol
2
1
0
2
L
Guan Yu
meybdead
Guan Yu
0
8
1
0.06
W
Bacchus
revenj
Bacchus
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,310
Damage
26,800
48,017
Taken
53,578
26,551
Mitigated
28,780
20,842
Healing
20,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BOEMM
Izanami
11,775
8,612
0
3,775
8,920
3,290
1,793
1,790
7,130
0
88,945
L
Pele
1,579
598
0
4,380
10,184
3,117
0
2,673
7,367
0
46,877
W
Discordia
CUKRY
Discordia
6,679
497
0
802
5,568
2,006
213
1,512
4,056
62,784
0
L
10,794
978
475
6,470
13,839
14,148
231
1,058
12,206
53,575
0
W
Chaac
MacFlash
Chaac
9,798
1,575
438
7,318
12,924
8,925
0
7,986
4,938
0
50,060
W
Fenrir
Triguena
Fenrir
4,602
998
0
5,391
11,695
4,557
252
4,349
7,346
0
36,792
L
Apollo
Wdowiar
Apollo
3,181
2,066
0
3,094
7,667
1,927
0
519
7,126
0
45,404
L
Sol
Xell00
Sol
6,923
826
0
3,844
8,079
2,208
236
2,302
5,371
34,992
0
L
Guan Yu
meybdead
Guan Yu
4,323
498
625
1,775
13,809
7,380
0
3,879
9,723
0
18,593
W
Bacchus
revenj
Bacchus
4,456
376
0
3,118
8,910
7,773
108
2,080
6,830
13,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
34,466
451
Minions Killed
362
0
Camps Cleared
0
1,376,779
Distance Traveled
1,355,440
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,829
655
166
11
0
238,587
3
L
Pele
6,966
464
93
6
0
285,928
0
W
Discordia
8,449
563
131
9
0
270,579
6
L
Ra
7,686
512
95
6
0
247,407
4
W
Chaac
8,082
539
82
5
0
294,364
3
W
Fenrir
7,745
516
60
4
0
269,202
5
L
Apollo
7,002
467
87
6
0
241,522
6
L
Sol
7,021
468
62
4
0
284,020
1
L
Guan Yu
5,791
386
25
2
0
296,563
5
W
Bacchus
8,129
542
12
1
0
304,047
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role