Player Matchup

Achilles
Achilles
Kurrz
Achilles
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
307W - 285L
1,550 Elo+
Party 2
Artio
Artio
NICH0S
Artio
Level 65
God Stats
18W - 11L
1,743 SR
Queue Stats
712W - 670L
1,549 Elo+
Party 2
Nike
Nike
bucky343
Nike
Level 45
God Stats
55W - 44L
1,653 SR
Queue Stats
450W - 434L
1,538 Elo+
Party 2
Sol
Sol
fexinZ
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 95L
1,201 Elo+
Party 3
Izanami
Izanami
llLuke
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 72
1,579 SR
1,468 Elo+

VS

Team Averages
Level 63
1,533 SR
1,594 Elo+
Chronos
Chronos
Aligshow_
Chronos
Level 106
God Stats
0W - 1L
1,695 SR
Queue Stats
98W - 65L
1,653 Elo+
Party 1
Sun Wukong
Sun Wukong
ExoTic X SpAc3
Sun Wukong
Level 69
God Stats
0W - 4L
1,285 SR
Queue Stats
249W - 290L
1,564 Elo+
Party 4
Hou Yi
Hou Yi
ILostMyAccountss
Hou Yi
Level 87
God Stats
0W - 3L
1,321 SR
Queue Stats
141W - 103L
1,648 Elo+
Party 1
Kali
Kali
PiXlVertigo
Kali
Level 27
God Stats
4W - 1L
1,866 SR
Queue Stats
179W - 173L
1,460 Elo+
Party 4
Terra
Terra
WeAreChungus
Terra
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 46L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kurrz
Achilles
20
14 / 2 / 6
15,139
658
19,232
22,249
14,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
NICH0S
Artio
17
4 / 4 / 19
11,324
492
12,394
25,307
21,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
20
4 / 2 / 6
13,852
602
13,316
21,912
21,890
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
fexinZ
Sol
16
2 / 8 / 9
11,104
483
9,415
19,797
7,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
llLuke
Izanami
20
4 / 2 / 9
12,808
557
9,623
11,858
4,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Aligshow_
Chronos
18
4 / 6 / 10
11,999
522
17,367
16,130
5,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ExoTic X SpAc3
Sun Wukong
19
3 / 6 / 4
11,930
519
11,220
19,434
16,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 1 / 2
12,819
557
18,363
16,541
9,374
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 10 / 5
10,879
473
11,630
22,558
9,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 5 / 6
10,224
445
7,203
17,939
13,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
45
28
Kills
18
18
Deaths
28
49
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chronos
Aligshow_
Chronos
4
6
10
1.5
L
Sun Wukong
ExoTic X SpAc3
Sun Wukong
3
6
4
0.83
L
5
1
2
6
W
Achilles
Kurrz
Achilles
14
2
6
8.5
W
Artio
NICH0S
Artio
4
4
19
3.38
L
2
10
5
0.45
L
4
5
6
1.4
W
Nike
4
2
6
3.5
W
Sol
fexinZ
Sol
2
8
9
0.81
W
Izanami
llLuke
Izanami
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,980
Damage
65,783
101,123
Taken
92,602
69,039
Mitigated
54,705
34,656
Healing
27,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Aligshow_
Chronos
17,367
4,747
0
3,054
16,130
5,651
0
3,400
12,634
82,633
0
L
Sun Wukong
ExoTic X SpAc3
Sun Wukong
11,220
2,732
0
2,391
19,434
16,796
842
3,487
15,831
0
76,411
L
18,363
12,779
0
8,930
16,541
9,374
3,043
2,105
14,436
0
127,805
W
Achilles
Kurrz
Achilles
19,232
5,648
0
8,980
22,249
14,152
1,282
5,799
16,450
0
131,347
W
Artio
NICH0S
Artio
12,394
1,599
3,633
9,264
25,307
21,029
690
9,144
16,163
27,495
0
L
11,630
6,333
0
6,609
22,558
9,474
0
6,748
15,612
0
59,415
L
7,203
1,025
2,065
4,521
17,939
13,410
61
6,261
11,398
29,832
0
W
Nike
13,316
3,488
0
4,241
21,912
21,890
2,093
1,702
20,011
2,092
97,021
W
Sol
fexinZ
Sol
9,415
1,852
123
4,732
19,797
7,393
3,366
7,320
12,477
53,106
0
W
Izanami
llLuke
Izanami
9,623
6,727
0
3,683
11,858
4,575
5,117
605
11,253
0
107,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,227
Gold Earned
57,851
679
Minions Killed
581
0
Camps Cleared
0
2,113,937
Distance Traveled
2,123,394
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,999
522
144
6
0
409,392
0
L
Sun Wukong
11,930
519
147
6
0
432,594
4
L
Hou Yi
12,819
557
173
8
0
398,095
2
W
Achilles
15,139
658
177
8
0
475,130
8
W
Artio
11,324
492
19
1
0
456,168
5
L
Kali
10,879
473
88
4
0
433,769
3
L
Terra
10,224
445
29
1
0
449,544
0
W
Nike
13,852
602
205
9
0
401,119
4
W
Sol
11,104
483
107
5
0
352,088
1
W
Izanami
12,808
557
171
7
0
429,432
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role