Player Matchup

Artemis
Artemis
GodDoesSmite
Artemis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,320 Elo+
Party 2
Susano
Susano
Misterhowe
Susano
Level 25
God Stats
9W - 10L
1,461 SR
Queue Stats
22W - 25L
1,397 Elo+
Party 2
Ymir
Ymir
SarcDoesSmite
Ymir
Level 69
God Stats
6W - 1L
1,846 SR
Queue Stats
87W - 86L
1,391 Elo+
Party 2
Fenrir
Fenrir
SnowDoesSmit
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,499 Elo+
Party 2
Sol
Sol
ThyWhyGuy
Sol
Level 14
God Stats
9W - 8L
1,674 SR
Queue Stats
65W - 67L
1,402 Elo+
Solo
Team Averages
Level 24
1,596 SR
1,402 Elo+

VS

Team Averages
Level 22
1,463 SR
1,419 Elo+
Neith
Neith
AdamantKaizer
Neith
Level 22
God Stats
62W - 48L
1,781 SR
Queue Stats
268W - 263L
1,420 Elo+
Party 1
Nox
Nox
Nonimonster
Nox
Level 18
God Stats
3W - 7L
1,471 SR
Queue Stats
223W - 223L
1,379 Elo+
Party 1
Ra
Ra
OF_Its_N1C0L4s
Ra
Level 28
God Stats
34W - 21L
1,673 SR
Queue Stats
338W - 364L
1,456 Elo+
Solo
Fafnir
Fafnir
PurangoTango
Fafnir
Level 12
God Stats
2W - 3L
1,287 SR
Queue Stats
49W - 45L
1,394 Elo+
Solo
Kuzenbo
Kuzenbo
moiffy
Kuzenbo
Level 28
God Stats
0W - 5L
1,102 SR
Queue Stats
108W - 97L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GodDoesSmite
Artemis
12
5 / 2 / 1
7,508
536
7,065
9,270
3,328
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
Misterhowe
Susano
13
2 / 0 / 4
7,665
548
2,692
5,472
1,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 1
8,543
610
9,958
11,218
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
11
4 / 2 / 3
7,587
542
4,698
10,460
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 1 / 2
8,901
636
9,126
12,687
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 6 / 0
6,950
496
11,422
10,861
3,585
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 5 / 1
6,242
446
3,272
10,189
3,697
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 2 / 0
6,991
499
4,411
7,947
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
9
1 / 2 / 2
6,317
451
3,193
8,137
4,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
moiffy
Kuzenbo
9
0 / 4 / 0
5,867
419
3,194
11,336
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
6
7
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
W
Artemis
GodDoesSmite
Artemis
5
2
1
2.75
W
Susano
Misterhowe
Susano
2
0
4
4
L
0
5
1
0.1
L
0
2
0
0
L
Fafnir
1
2
2
1
W
5
2
1
2.75
W
Fenrir
4
2
3
2.75
W
3
1
2
4
L
Kuzenbo
moiffy
Kuzenbo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,539
Damage
25,492
49,107
Taken
48,470
22,028
Mitigated
24,673
24,076
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,422
5,855
87
2,556
10,861
3,585
0
1,175
9,686
0
28,159
W
Artemis
GodDoesSmite
Artemis
7,065
4,916
0
4,133
9,270
3,328
507
1,027
8,243
0
36,437
W
Susano
Misterhowe
Susano
2,692
541
0
3,175
5,472
1,751
0
356
5,116
0
43,040
L
3,272
1,357
171
1,827
10,189
3,697
400
8,473
1,316
25,805
0
L
4,411
190
0
2,951
7,947
2,894
168
5,787
2,160
47,042
0
L
Fafnir
3,193
687
0
2,857
8,137
4,881
0
1,590
6,497
21,335
0
W
9,958
3,836
0
4,763
11,218
6,030
332
5,615
5,603
39,405
0
W
Fenrir
4,698
532
0
2,409
10,460
6,275
0
2,115
8,345
0
16,413
W
9,126
3,398
0
9,596
12,687
4,644
2,839
4,957
7,730
64,090
0
L
Kuzenbo
moiffy
Kuzenbo
3,194
1,383
0
1,076
11,336
9,616
45
1,609
9,727
24,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,204
Gold Earned
32,367
369
Minions Killed
258
0
Camps Cleared
0
1,269,768
Distance Traveled
1,189,601
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,950
496
36
3
0
209,735
1
W
Artemis
7,508
536
67
5
0
207,957
0
W
Susano
7,665
548
94
7
0
332,706
1
L
Nox
6,242
446
55
4
0
211,970
2
L
Ra
6,991
499
93
7
0
299,011
1
L
Fafnir
6,317
451
45
3
0
205,000
2
W
Ymir
8,543
610
62
4
0
244,885
1
W
Fenrir
7,587
542
22
2
0
239,546
1
W
Sol
8,901
636
124
9
0
244,674
0
L
Kuzenbo
5,867
419
29
2
0
263,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role