Player Matchup

Erlang Shen
Erlang Shen
Xen0m0rphus
Erlang Shen
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Izanami
Izanami
addio12
Izanami
Level 44
God Stats
5W - 13L
1,403 SR
Queue Stats
14W - 37L
1,235 Elo+
Solo
Ra
Ra
xDacian
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 23
1,468 SR
1,412 Elo+

VS

Team Averages
Level 76
1,368 SR
1,361 Elo+
Arachne
Arachne
CallMeBarratt
Arachne
Level 99
God Stats
1W - 0L
1,282 SR
Queue Stats
41W - 47L
1,408 Elo+
Party 2
Zeus
Zeus
PandaCharlie
Zeus
Level 82
God Stats
3W - 2L
1,618 SR
Queue Stats
47W - 77L
1,297 Elo+
Solo
Neith
Neith
sploringe
Neith
Level 48
God Stats
6W - 9L
1,204 SR
Queue Stats
32W - 44L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Xen0m0rphus
Erlang Shen
11
2 / 6 / 1
7,523
684
4,353
13,056
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
addio12
Izanami
10
0 / 7 / 5
7,203
655
5,061
11,122
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 11 / 2
7,307
664
6,498
11,223
4,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
11 / 2 / 8
9,398
854
7,370
8,304
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
11 / 1 / 9
9,606
873
15,549
9,511
3,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
sploringe
Neith
12
2 / 2 / 17
8,477
771
7,989
7,481
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
4
Kills
24
24
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
11
2
8
7.5
W
11
1
9
15.5
L
Erlang Shen
Xen0m0rphus
Erlang Shen
2
6
1
0.42
L
Izanami
addio12
Izanami
0
7
5
0.36
W
Neith
sploringe
Neith
2
2
17
5.25
L
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,912
Damage
30,908
35,401
Taken
25,296
13,602
Mitigated
9,854
4,498
Healing
12,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
7,370
3,720
0
3,240
8,304
4,269
563
2,292
6,012
0
22,876
W
15,549
1,507
0
5,358
9,511
3,061
386
2,172
7,339
46,690
0
L
Erlang Shen
Xen0m0rphus
Erlang Shen
4,353
891
0
2,072
13,056
5,695
0
5,515
7,541
0
13,726
L
Izanami
addio12
Izanami
5,061
2,074
0
1,028
11,122
3,879
0
4,901
6,221
0
22,848
W
Neith
sploringe
Neith
7,989
2,809
98
3,760
7,481
2,524
885
2,052
5,429
0
32,746
L
6,498
553
479
919
11,223
4,028
0
5,189
6,034
17,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,033
Gold Earned
27,481
78
Minions Killed
143
0
Camps Cleared
0
520,908
Distance Traveled
606,690
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,398
854
36
3
0
222,323
0
W
Zeus
9,606
873
56
5
0
206,990
0
L
Erlang Shen
7,523
684
17
2
0
198,050
0
L
Izanami
7,203
655
46
4
0
157,244
1
W
Neith
8,477
771
51
5
0
177,377
0
L
Ra
7,307
664
15
1
0
165,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role