Player Matchup

Fenrir
Fenrir
SlamMyCIam
Fenrir
Level 105
God Stats
3W - 2L
1,193 SR
Queue Stats
141W - 73L
1,659 Elo+
Party 1
Cabrakan
Cabrakan
TheSnortGoblin
Cabrakan
Level 124
God Stats
4W - 4L
1,570 SR
Queue Stats
214W - 142L
1,601 Elo+
Party 1
Hades
Hades
grandcrugen
Hades
Level 27
God Stats
12W - 1L
1,841 SR
Queue Stats
20W - 5L
1,849 Elo+
Party 1
Team Averages
Level 85
1,535 SR
1,703 Elo+

VS

Team Averages
Level 66
1,621 SR
1,588 Elo+
Danzaburou
Danzaburou
CeciCovz
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,633 Elo+
Party 2
Ymir
Ymir
DarkMoon666333
Ymir
Level 123
God Stats
0W - 1L
1,632 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 2
Ravana
Ravana
YoungPills666
Ravana
Level 7
God Stats
1W - 2L
1,733 SR
Queue Stats
1W - 4L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SlamMyCIam
Fenrir
14
11 / 2 / 11
11,591
828
13,658
15,406
10,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
13
4 / 1 / 17
10,297
736
7,434
9,403
6,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
7 / 2 / 15
11,215
801
13,216
10,716
8,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CeciCovz
Danzaburou
12
1 / 7 / 3
9,136
653
4,655
13,348
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 6 / 2
10,148
725
10,276
17,969
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 9 / 3
10,100
721
4,900
10,676
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
22
Kills
5
5
Deaths
22
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CeciCovz
Danzaburou
1
7
3
0.36
L
2
6
2
0.5
W
Fenrir
SlamMyCIam
Fenrir
11
2
11
8.25
W
Cabrakan
4
1
17
12.5
L
2
9
3
0.39
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,308
Damage
19,831
35,525
Taken
41,993
25,775
Mitigated
18,669
15,566
Healing
5,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CeciCovz
Danzaburou
4,655
411
0
1,587
13,348
5,099
0
5,980
7,368
0
39,153
L
10,276
2,587
0
3,022
17,969
9,507
0
9,993
7,976
37,274
0
W
Fenrir
SlamMyCIam
Fenrir
13,658
5,151
0
6,148
15,406
10,659
1,280
3,519
11,887
0
51,468
W
Cabrakan
7,434
1,072
599
2,295
9,403
6,470
1,077
3,299
6,104
25,343
0
L
4,900
1,614
0
697
10,676
4,063
0
5,260
5,416
0
10,152
W
13,216
763
1,497
5,027
10,716
8,646
580
4,311
6,405
52,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
29,384
151
Minions Killed
109
0
Camps Cleared
0
773,391
Distance Traveled
615,471
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,136
653
60
4
0
204,010
1
L
Ymir
10,148
725
38
3
0
192,555
4
W
Fenrir
11,591
828
53
4
0
272,656
4
W
Cabrakan
10,297
736
36
3
0
248,225
1
L
Ravana
10,100
721
11
1
0
218,906
2
W
Hades
11,215
801
62
4
0
252,510
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role