Player Matchup

Artemis
Artemis
DigitalCarrot
Artemis
Level 18
God Stats
0W - 3L
1,345 SR
Queue Stats
2W - 9L
1,132 Elo+
Party 1
Jormungandr
Jormungandr
DonnyDringle
Jormungandr
Level 16
God Stats
1W - 2L
1,525 SR
Queue Stats
2W - 5L
1,299 Elo+
Party 1
Guan Yu
Guan Yu
Jmankmanslayman
Guan Yu
Level 69
God Stats
0W - 1L
1,446 SR
Queue Stats
1W - 7L
1,067 Elo+
Party 1
Sun Wukong
Sun Wukong
SmashMagnum
Sun Wukong
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
XxsebasferrerxX
Sol
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
50W - 72L
1,453 Elo+
Solo
Team Averages
Level 45
1,463 SR
1,290 Elo+

VS

Team Averages
Level 74
1,418 SR
1,412 Elo+
Achilles
Achilles
Animity0204
Achilles
Level 46
God Stats
12W - 15L
1,277 SR
Queue Stats
379W - 364L
1,442 Elo+
Solo
Anhur
Anhur
Dipdoink
Anhur
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 272L
1,379 Elo+
Solo
Serqet
Serqet
Karuflae
Serqet
Level 44
God Stats
1W - 3L
1,244 SR
Queue Stats
56W - 68L
1,321 Elo+
Solo
Athena
Athena
Lovemachine1404
Athena
Level 123
God Stats
10W - 8L
1,552 SR
Queue Stats
237W - 221L
1,528 Elo+
Party 2
Anubis
Anubis
TengoAmbre50
Anubis
Level 85
God Stats
20W - 10L
1,515 SR
Queue Stats
347W - 329L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 11 / 1
8,012
401
9,991
17,718
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
DonnyDringle
Jormungandr
12
1 / 7 / 2
8,541
427
6,562
16,160
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 3 / 2
8,204
410
9,543
17,306
12,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
SmashMagnum
Sun Wukong
11
1 / 7 / 0
7,671
384
7,733
16,601
5,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 8 / 3
8,726
436
10,737
18,372
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Animity0204
Achilles
16
7 / 0 / 8
10,449
522
12,452
12,997
8,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
Dipdoink
Anhur
18
12 / 1 / 9
11,923
596
11,837
10,200
4,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Karuflae
Serqet
18
2 / 2 / 3
10,847
542
4,091
15,944
6,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 1 / 23
10,310
516
15,747
19,508
18,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
17
15 / 1 / 13
11,525
576
25,824
15,530
7,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
92
5
Kills
36
36
Deaths
5
8
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Achilles
Animity0204
Achilles
7
0
8
11
L
Artemis
2
11
1
0.23
W
Anhur
Dipdoink
Anhur
12
1
9
16.5
L
Jormungandr
DonnyDringle
Jormungandr
1
7
2
0.29
L
1
3
2
0.67
W
Serqet
Karuflae
Serqet
2
2
3
1.75
W
0
1
23
11.5
L
Sun Wukong
SmashMagnum
Sun Wukong
1
7
0
0.14
W
Anubis
15
1
13
21.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,566
Damage
69,951
86,157
Taken
74,179
36,820
Mitigated
44,783
15,965
Healing
30,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Animity0204
Achilles
12,452
3,971
385
4,977
12,997
8,091
886
2,358
10,223
0
49,070
L
Artemis
9,991
6,006
0
2,005
17,718
4,197
0
6,782
10,755
0
34,727
W
Anhur
Dipdoink
Anhur
11,837
4,691
0
3,439
10,200
4,010
7,126
2,218
7,910
0
66,967
L
Jormungandr
DonnyDringle
Jormungandr
6,562
905
0
1,159
16,160
10,538
0
8,682
7,060
25,687
0
L
9,543
1,004
1,180
2,872
17,306
12,604
0
7,361
8,829
0
28,640
W
Serqet
Karuflae
Serqet
4,091
915
0
6,427
15,944
6,426
0
3,116
12,503
0
76,058
W
15,747
2,971
0
5,520
19,508
18,838
170
3,786
15,489
45,540
0
L
Sun Wukong
SmashMagnum
Sun Wukong
7,733
1,701
0
3,404
16,601
5,265
0
5,835
10,481
0
38,581
W
Anubis
25,824
1,234
0
10,093
15,530
7,418
74
4,951
10,087
67,742
0
L
10,737
1,022
255
5,090
18,372
4,216
0
11,517
5,511
51,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,154
Gold Earned
55,054
314
Minions Killed
519
0
Camps Cleared
0
1,736,786
Distance Traveled
1,957,436
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,449
522
74
4
0
420,859
5
L
Artemis
8,012
401
58
3
0
305,785
1
W
Anhur
11,923
596
133
7
0
361,660
8
L
Jormungandr
8,541
427
36
2
0
337,486
1
L
Guan Yu
8,204
410
48
2
0
405,371
5
W
Serqet
10,847
542
151
8
0
419,395
0
W
Athena
10,310
516
45
2
0
409,563
4
L
Sun Wukong
7,671
384
63
3
0
350,226
6
W
Anubis
11,525
576
116
6
0
345,959
4
L
Sol
8,726
436
109
5
0
337,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role