Player Matchup

Erlang Shen
Erlang Shen
Bronze III
DocTrap
Erlang Shen
Bronze III
Level 62
God Stats
1W - 1L
1,812 SR
Queue Stats
4W - 7L
1,419 MMR
Party 2
Hercules
Hercules
Gold IV
KaVkazZ
Hercules
Gold IV
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
183W - 193L
1,368 MMR
Solo
Izanami
Izanami
Bronze III
Listepekken
Izanami
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thanatos
Thanatos
Bronze III
PhysicalDaniel
Thanatos
Bronze III
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,400 MMR
Party 3
Scylla
Scylla
Bronze III
Secret0
Scylla
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,326 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,519 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,551 SR
1,411 MMR
Tyr
Tyr
Gold II
FurySF
Tyr
Gold II
Level 69
God Stats
24W - 16L
1,599 SR
Queue Stats
457W - 452L
1,529 MMR
Party 1
Rama
Rama
Gold V
JesucristoSStar
Rama
Gold V
Level 71
God Stats
4W - 2L
1,681 SR
Queue Stats
591W - 591L
1,264 MMR
Party 1
Geb
Geb
Gold IV
Metabolick
Geb
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Mikawosi
Nemesis
Gold V
Level 143
God Stats
3W - 0L
1,278 SR
Queue Stats
145W - 137L
1,382 MMR
Solo
Thoth
Thoth
Silver I
oTheLawo
Thoth
Silver I
Level 156
God Stats
4W - 4L
1,696 SR
Queue Stats
257W - 253L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DocTrap
Erlang Shen
13
1 / 6 / 1
7,879
415
4,401
10,624
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
KaVkazZ
Hercules
12
2 / 3 / 1
8,446
445
2,785
15,915
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Listepekken
Izanami
12
0 / 6 / 0
7,160
377
3,430
11,066
2,995
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
9
0 / 8 / 1
6,789
357
2,650
14,500
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Secret0
Scylla
15
2 / 8 / 2
9,226
486
5,320
15,711
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TsukuyomiSetKing ArthurApolloDanzaburou

VS

Bans
Ao KuangKhepriPersephoneCupidKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
FurySF
Tyr
18
7 / 2 / 5
12,367
651
8,897
16,996
17,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
5 / 1 / 3
11,379
599
5,786
10,231
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 11
10,750
566
9,879
18,130
11,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Mikawosi
Nemesis
16
5 / 2 / 9
11,594
610
7,877
13,329
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
oTheLawo
Thoth
18
13 / 0 / 8
12,856
677
19,194
6,373
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
31
31
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DocTrap
Erlang Shen
1
6
1
0.25
W
Tyr
FurySF
Tyr
7
2
5
4.75
W
5
1
3
6.5
L
Hercules
KaVkazZ
Hercules
2
3
1
0.83
L
Izanami
Listepekken
Izanami
0
6
0
0
W
1
0
11
6.5
W
Nemesis
Mikawosi
Nemesis
5
2
9
4.75
L
Thanatos
0
8
1
0.06
L
Scylla
Secret0
Scylla
2
8
2
0.38
W
Thoth
oTheLawo
Thoth
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,586
Damage
51,633
67,816
Taken
65,059
30,915
Mitigated
42,564
14,393
Healing
32,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DocTrap
Erlang Shen
4,401
2,064
0
380
10,624
6,494
0
5,156
5,468
0
31,514
W
Tyr
FurySF
Tyr
8,897
911
0
6,351
16,996
17,653
1,546
1,961
14,933
0
78,082
W
5,786
4,254
0
7,518
10,231
3,797
8,235
2,028
8,161
0
81,545
L
Hercules
KaVkazZ
Hercules
2,785
548
0
4,361
15,915
11,499
0
6,362
9,553
0
16,485
L
Izanami
Listepekken
Izanami
3,430
2,511
0
1,776
11,066
2,995
0
6,222
4,844
0
38,648
W
9,879
365
0
12,305
18,130
11,952
33
2,352
15,712
32,670
0
W
Nemesis
Mikawosi
Nemesis
7,877
3,774
0
4,638
13,329
6,685
2,205
1,803
11,500
0
74,597
L
Thanatos
2,650
680
0
5,736
14,500
4,389
0
3,856
10,644
0
29,390
L
Scylla
Secret0
Scylla
5,320
531
0
2,140
15,711
5,538
0
7,677
8,034
55,033
0
W
Thoth
oTheLawo
Thoth
19,194
1,366
0
1,691
6,373
2,477
1,111
829
5,390
85,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,500
Gold Earned
58,946
359
Minions Killed
542
0
Camps Cleared
0
1,592,754
Distance Traveled
1,936,048
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,879
415
59
3
0
307,892
4
W
Tyr
12,367
651
155
8
0
383,991
5
W
Rama
11,379
599
132
7
0
321,809
0
L
Hercules
8,446
445
31
2
0
334,713
9
L
Izanami
7,160
377
81
4
0
302,829
4
W
Geb
10,750
566
22
1
0
406,866
4
W
Nemesis
11,594
610
92
5
0
426,329
4
L
Thanatos
6,789
357
57
3
0
321,592
3
L
Scylla
9,226
486
131
7
0
325,728
5
W
Thoth
12,856
677
141
7
0
397,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role