Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Boosh_420
Tiamat
Level 29
God Stats
48W - 32L
1,654 SR
Queue Stats
114W - 85L
1,558 Elo+
Solo
Apollo
Apollo
KING-Pepi121
Apollo
Level 29
God Stats
20W - 15L
1,634 SR
Queue Stats
170W - 170L
1,568 Elo+
Solo
Sylvanus
Sylvanus
Mims66000
Sylvanus
Level 29
God Stats
3W - 3L
1,472 SR
Queue Stats
120W - 105L
1,566 Elo+
Solo
Chaac
Chaac
Xx_RiKii_xX
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 146L
1,562 Elo+
Solo
Team Averages
Level 27
1,552 SR
1,551 Elo+

VS

Team Averages
Level 17
1,590 SR
1,643 Elo+
Ares
Ares
DaKuuboi
Ares
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 14L
1,503 Elo+
Solo
Nox
Nox
KSPK2020
Nox
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
77W - 33L
1,713 Elo+
Party 1
Set
Set
Popconder
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,657 Elo+
Solo
Guan Yu
Guan Yu
bautistamartinca
Guan Yu
Level 14
God Stats
3W - 2L
1,876 SR
Queue Stats
17W - 14L
1,715 Elo+
Solo
Neith
Neith
goobydoobydoo2u
Neith
Level 27
God Stats
8W - 8L
1,575 SR
Queue Stats
117W - 70L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
9 / 3 / 6
9,087
606
9,148
11,477
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Boosh_420
Tiamat
13
1 / 4 / 4
7,714
514
6,534
7,998
5,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
6 / 1 / 6
8,166
544
8,818
12,346
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Mims66000
Sylvanus
13
3 / 0 / 8
8,177
545
4,661
10,390
8,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 1
8,699
580
7,434
12,316
12,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 2 / 2
6,880
459
6,882
8,065
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 3 / 1
8,979
599
7,496
9,543
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 7 / 1
6,027
402
1,733
8,557
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 4 / 1
7,182
479
5,860
13,440
9,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
6,374
425
8,223
11,296
3,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
21
Kills
10
10
Deaths
21
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
3
6
4
W
Tiamat
Boosh_420
Tiamat
1
4
4
0.75
L
Ares
1
2
2
1
W
Apollo
6
1
6
9
L
6
3
1
2.17
W
Sylvanus
Mims66000
Sylvanus
3
0
8
7
L
0
7
1
0.07
W
2
2
1
1.25
L
2
4
1
0.63
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,595
Damage
30,194
54,527
Taken
50,901
35,464
Mitigated
23,940
30,862
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,148
2,547
0
4,597
11,477
4,679
544
3,888
7,420
0
53,288
W
Tiamat
Boosh_420
Tiamat
6,534
866
0
2,134
7,998
5,452
735
3,509
4,305
47,821
0
L
Ares
6,882
503
579
1,841
8,065
4,979
0
2,443
5,562
19,818
0
W
Apollo
8,818
5,245
0
6,407
12,346
4,734
111
2,980
9,366
0
62,302
L
7,496
1,330
0
1,080
9,543
3,451
0
2,598
6,614
49,637
0
W
Sylvanus
Mims66000
Sylvanus
4,661
676
3,221
7,094
10,390
8,322
551
2,429
7,961
16,524
0
L
1,733
630
0
416
8,557
2,535
0
2,372
6,025
0
18,073
W
7,434
1,796
0
7,409
12,316
12,277
332
1,255
10,671
0
56,632
L
5,860
1,985
0
3,906
13,440
9,824
0
793
12,167
0
36,978
L
8,223
3,423
0
1,436
11,296
3,151
0
2,433
8,863
0
47,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,843
Gold Earned
35,442
445
Minions Killed
386
0
Camps Cleared
0
1,353,367
Distance Traveled
1,280,930
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,087
606
92
6
0
305,175
3
W
Tiamat
7,714
514
100
7
0
245,403
2
L
Ares
6,880
459
34
2
0
279,418
3
W
Apollo
8,166
544
113
8
0
259,847
2
L
Nox
8,979
599
139
9
0
253,051
4
W
Sylvanus
8,177
545
29
2
0
251,874
2
L
Set
6,027
402
31
2
0
278,597
2
W
Chaac
8,699
580
111
7
0
291,068
0
L
Guan Yu
7,182
479
92
6
0
247,439
4
L
Neith
6,374
425
90
6
0
222,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role