Player Matchup

Kuzenbo
Kuzenbo
DarkPinki
Kuzenbo
Level 29
God Stats
68W - 100L
1,410 SR
Queue Stats
179W - 285L
1,262 Elo+
Party 1
Thor
Thor
Halewijn
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,689 Elo+
Party 1
Nemesis
Nemesis
MagicIguana
Nemesis
Level 18
God Stats
14W - 13L
1,742 SR
Queue Stats
111W - 148L
1,463 Elo+
Party 1
Ra
Ra
Ponidjo
Ra
Level 35
God Stats
4W - 6L
1,431 SR
Queue Stats
271W - 366L
1,362 Elo+
Party 1
Skadi
Skadi
Talleknal
Skadi
Level 26
God Stats
19W - 38L
1,316 SR
Queue Stats
129W - 244L
1,276 Elo+
Party 1
Team Averages
Level 24
1,480 SR
1,410 Elo+

VS

Team Averages
Level 14
1,500 SR
1,450 Elo+
Sylvanus
Sylvanus
DUNDRA
Sylvanus
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 62L
1,508 Elo+
Party 2
Izanami
Izanami
Mayukoni
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,563 Elo+
Party 2
Hun Batz
Hun Batz
TonDarron
Hun Batz
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
370W - 317L
1,420 Elo+
Solo
Chernobog
Chernobog
X1m1kAMK
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Solo
Ao Kuang
Ao Kuang
jamniczybug
Ao Kuang
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkPinki
Kuzenbo
14
2 / 0 / 3
9,743
513
5,914
10,757
8,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
18
3 / 1 / 8
10,982
578
8,795
11,383
8,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
MagicIguana
Nemesis
18
11 / 1 / 8
11,615
611
12,975
13,253
8,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 0 / 5
10,741
565
10,939
7,767
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Talleknal
Skadi
15
2 / 2 / 3
8,939
470
4,434
8,008
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DUNDRA
Sylvanus
11
0 / 6 / 2
7,923
417
5,426
13,801
11,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Mayukoni
Izanami
13
2 / 6 / 0
8,439
444
7,559
12,672
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
TonDarron
Hun Batz
15
1 / 4 / 0
8,753
461
4,374
13,086
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
X1m1kAMK
Chernobog
11
0 / 3 / 1
7,021
370
2,049
8,130
2,630
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
jamniczybug
Ao Kuang
12
0 / 6 / 0
7,348
387
3,193
15,744
4,830
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
25
Kills
3
4
Deaths
25
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DUNDRA
Sylvanus
0
6
2
0.17
W
Kuzenbo
DarkPinki
Kuzenbo
2
0
3
3.5
W
Thor
3
1
8
7
W
Nemesis
MagicIguana
Nemesis
11
1
8
15
L
Izanami
Mayukoni
Izanami
2
6
0
0.33
W
7
0
5
9.5
W
Skadi
Talleknal
Skadi
2
2
3
1.75
L
Hun Batz
TonDarron
Hun Batz
1
4
0
0.25
L
Chernobog
X1m1kAMK
Chernobog
0
3
1
0.17
L
Ao Kuang
jamniczybug
Ao Kuang
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,057
Damage
22,601
51,168
Taken
63,433
30,591
Mitigated
28,587
18,808
Healing
18,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DUNDRA
Sylvanus
5,426
1,402
1,439
4,113
13,801
11,564
197
5,186
8,615
20,551
0
W
Kuzenbo
DarkPinki
Kuzenbo
5,914
3,233
0
3,555
10,757
8,119
702
1,704
9,053
28,226
0
W
Thor
8,795
1,902
0
5,680
11,383
8,180
0
2,601
8,782
0
71,168
W
Nemesis
MagicIguana
Nemesis
12,975
8,639
0
359
13,253
8,028
0
2,342
10,911
0
91,330
L
Izanami
Mayukoni
Izanami
7,559
4,618
0
2,759
12,672
5,289
519
3,051
9,621
0
51,309
W
10,939
1,404
1,891
4,361
7,767
3,372
1,301
1,119
6,648
83,718
0
W
Skadi
Talleknal
Skadi
4,434
2,002
0
2,962
8,008
2,892
1,683
853
7,155
0
59,594
L
Hun Batz
TonDarron
Hun Batz
4,374
2,010
0
3,797
13,086
4,274
123
671
12,415
0
62,669
L
Chernobog
X1m1kAMK
Chernobog
2,049
1,058
431
1,761
8,130
2,630
0
1,888
6,242
0
25,487
L
Ao Kuang
jamniczybug
Ao Kuang
3,193
514
0
4,415
15,744
4,830
0
6,057
9,687
35,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,020
Gold Earned
39,484
508
Minions Killed
379
0
Camps Cleared
0
1,943,359
Distance Traveled
1,685,142
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,923
417
21
1
0
342,518
2
W
Kuzenbo
9,743
513
32
2
0
406,094
2
W
Thor
10,982
578
130
7
0
411,428
7
W
Nemesis
11,615
611
133
7
0
415,227
2
L
Izanami
8,439
444
115
6
0
343,802
1
W
Ra
10,741
565
121
6
0
399,490
7
W
Skadi
8,939
470
92
5
0
311,120
6
L
Hun Batz
8,753
461
125
7
0
387,207
2
L
Chernobog
7,021
370
44
2
0
285,974
3
L
Ao Kuang
7,348
387
74
4
0
325,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role