Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
BeboMermo
Ganesha
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
Milindro
Thoth
Gold III
Level 69
God Stats
16W - 17L
1,506 SR
Queue Stats
207W - 211L
1,506 MMR
Solo
Set
Set
Gold V
TerrorDoBr
Set
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold III
Zick100
Fenrir
Gold III
Level 96
God Stats
2W - 7L
1,285 SR
Queue Stats
232W - 230L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,458 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,485 SR
1,493 MMR
Agni
Agni
Silver II
Aattom
Agni
Silver II
Level 129
God Stats
2W - 2L
1,740 SR
Queue Stats
4W - 5L
1,569 MMR
Solo
Neith
Neith
Bronze III
FaaGoR
Neith
Bronze III
Level 126
God Stats
0W - 3L
1,185 SR
Queue Stats
8W - 10L
1,446 MMR
Solo
Ymir
Ymir
Silver IV
RazCacielos
Ymir
Silver IV
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
225W - 220L
1,420 MMR
Solo
Serqet
Serqet
Bronze III
Trwevor
Serqet
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,460 MMR
Solo
Discordia
Discordia
Gold II
iiZong
Discordia
Gold II
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
326W - 321L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
2 / 1 / 1
6,127
557
5,072
8,956
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
BeboMermo
Ganesha
9
0 / 0 / 8
6,017
547
3,548
3,844
1,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Milindro
Thoth
10
4 / 3 / 5
6,025
548
5,463
5,177
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 0 / 2
6,705
610
4,068
5,519
2,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
Zick100
Fenrir
11
7 / 0 / 4
6,769
615
5,424
7,388
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ScyllaYemojaJanusPersephoneDanzaburou

VS

Bans
ApolloKhepriNemesisAresTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Aattom
Agni
10
0 / 2 / 0
5,741
522
2,844
5,491
2,142
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
FaaGoR
Neith
9
0 / 2 / 1
5,256
478
3,377
5,904
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 3 / 0
5,201
473
2,849
8,716
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Trwevor
Serqet
9
2 / 4 / 1
5,588
508
4,352
7,701
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
iiZong
Discordia
10
0 / 4 / 1
5,782
526
2,697
6,263
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
4
4
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
1
1
2.5
L
Agni
Aattom
Agni
0
2
0
0
W
Ganesha
BeboMermo
Ganesha
0
0
8
4
L
Neith
FaaGoR
Neith
0
2
1
0.25
W
Thoth
Milindro
Thoth
4
3
5
2.17
L
2
3
0
0.67
W
1
0
2
2
L
Serqet
Trwevor
Serqet
2
4
1
0.63
W
Fenrir
Zick100
Fenrir
7
0
4
9
L
Discordia
iiZong
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
16,119
30,884
Taken
34,075
11,123
Mitigated
10,586
13,021
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
5,072
2,411
0
5,082
8,956
2,562
0
984
7,786
0
36,480
L
Agni
Aattom
Agni
2,844
259
0
2,527
5,491
2,142
25
297
4,874
32,888
0
W
Ganesha
BeboMermo
Ganesha
3,548
584
0
2,208
3,844
1,727
0
1,077
2,753
15,584
0
L
Neith
FaaGoR
Neith
3,377
1,541
0
2,257
5,904
1,339
0
693
5,211
0
24,755
W
Thoth
Milindro
Thoth
5,463
124
0
1,000
5,177
1,325
0
1,503
3,243
21,891
0
L
2,849
548
0
1,918
8,716
3,180
0
2,598
6,041
12,928
0
W
4,068
1,599
0
2,690
5,519
2,794
648
3,024
2,495
0
43,194
L
Serqet
Trwevor
Serqet
4,352
1,004
0
2,160
7,701
2,234
0
1,749
5,712
0
27,961
W
Fenrir
Zick100
Fenrir
5,424
2,377
0
2,041
7,388
2,715
0
1,502
5,596
0
33,072
L
Discordia
iiZong
Discordia
2,697
245
0
906
6,263
1,691
0
3,024
2,951
34,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
27,568
294
Minions Killed
272
0
Camps Cleared
0
1,050,996
Distance Traveled
1,045,047
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,127
557
68
6
0
172,745
2
L
Agni
5,741
522
62
6
0
198,680
4
W
Ganesha
6,017
547
8
1
0
220,275
6
L
Neith
5,256
478
45
4
0
192,196
2
W
Thoth
6,025
548
47
4
0
205,209
4
L
Ymir
5,201
473
23
2
0
211,845
5
W
Set
6,705
610
107
10
0
221,280
5
L
Serqet
5,588
508
53
5
0
246,307
2
W
Fenrir
6,769
615
64
6
0
231,487
3
L
Discordia
5,782
526
89
8
0
196,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role