Player Matchup

Ares
Ares
Garochek
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,198 Elo+
Party 1
Sun Wukong
Sun Wukong
Krеуk
Sun Wukong
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,211 Elo+
Party 1
Ra
Ra
Magicka03
Ra
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
125W - 115L
1,235 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pulsariz
Tsukuyomi
Level 29
God Stats
3W - 1L
1,715 SR
Queue Stats
6W - 10L
1,167 Elo+
Party 1
Medusa
Medusa
eldakimova
Medusa
Level 8
God Stats
0W - 2L
1,121 SR
Queue Stats
6W - 10L
1,167 Elo+
Party 1
Team Averages
Level 16
1,467 SR
1,195 Elo+

VS

Team Averages
Level 17
1,451 SR
1,361 Elo+
Raijin
Raijin
Fanfanskyy
Raijin
Level 17
God Stats
7W - 1L
1,500 SR
Queue Stats
85W - 81L
1,383 Elo+
Solo
Izanami
Izanami
FeelPack
Izanami
Level 28
God Stats
337W - 331L
1,452 SR
Queue Stats
401W - 412L
1,364 Elo+
Party 2
Tiamat
Tiamat
Strong122
Tiamat
Level 5
God Stats
3W - 4L
1,257 SR
Queue Stats
6W - 7L
1,310 Elo+
Solo
Ao Kuang
Ao Kuang
Zololaner1
Ao Kuang
Level 16
God Stats
4W - 2L
1,537 SR
Queue Stats
69W - 38L
1,452 Elo+
Solo
Kumbhakarna
Kumbhakarna
gonly_9
Kumbhakarna
Level 17
God Stats
22W - 20L
1,509 SR
Queue Stats
41W - 50L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 13 / 2
8,410
400
5,941
24,390
18,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Krеуk
Sun Wukong
15
2 / 4 / 2
9,627
458
7,675
20,649
10,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 13 / 1
9,571
456
6,194
14,952
5,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Pulsariz
Tsukuyomi
13
3 / 12 / 1
8,399
400
9,445
24,934
10,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
eldakimova
Medusa
11
0 / 11 / 2
7,226
344
5,690
20,536
7,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fanfanskyy
Raijin
17
8 / 1 / 6
11,684
556
15,410
11,513
5,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
FeelPack
Izanami
19
7 / 0 / 14
12,786
609
14,367
11,907
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Strong122
Tiamat
15
1 / 4 / 1
10,126
482
8,460
12,354
5,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
Zololaner1
Ao Kuang
20
35 / 1 / 6
14,120
672
44,412
33,083
16,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
gonly_9
Kumbhakarna
13
2 / 2 / 15
9,831
468
5,546
12,143
9,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
95
8
Kills
53
53
Deaths
8
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Raijin
Fanfanskyy
Raijin
8
1
6
11
W
Izanami
FeelPack
Izanami
7
0
14
14
L
Ares
1
13
2
0.15
L
Sun Wukong
Krеуk
Sun Wukong
2
4
2
0.75
L
2
13
1
0.19
L
Tsukuyomi
Pulsariz
Tsukuyomi
3
12
1
0.29
W
Tiamat
Strong122
Tiamat
1
4
1
0.38
W
Ao Kuang
Zololaner1
Ao Kuang
35
1
6
38
L
Medusa
eldakimova
Medusa
0
11
2
0.09
W
Kumbhakarna
gonly_9
Kumbhakarna
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,945
Damage
88,195
105,461
Taken
81,000
51,765
Mitigated
41,379
17,131
Healing
36,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Fanfanskyy
Raijin
15,410
684
0
3,349
11,513
5,318
873
1,672
9,841
75,251
0
W
Izanami
FeelPack
Izanami
14,367
11,102
0
6,977
11,907
4,846
8,467
656
11,251
0
104,538
L
Ares
5,941
1,132
0
674
24,390
18,005
0
17,428
6,742
22,160
0
L
Sun Wukong
Krеуk
Sun Wukong
7,675
813
287
5,783
20,649
10,569
496
14,106
6,389
0
49,729
L
6,194
345
793
1,007
14,952
5,211
21
12,916
1,638
47,179
0
L
Tsukuyomi
Pulsariz
Tsukuyomi
9,445
1,897
0
5,278
24,934
10,523
0
13,287
11,513
0
43,428
W
Tiamat
Strong122
Tiamat
8,460
1,011
0
3,312
12,354
5,589
1,113
1,054
11,300
60,458
0
W
Ao Kuang
Zololaner1
Ao Kuang
44,412
13,880
0
21,744
33,083
16,489
217
6,299
26,784
114,332
0
L
Medusa
eldakimova
Medusa
5,690
2,698
0
3,309
20,536
7,457
0
15,081
5,351
0
29,107
W
Kumbhakarna
gonly_9
Kumbhakarna
5,546
460
0
783
12,143
9,137
1,821
2,454
9,689
19,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,233
Gold Earned
58,547
338
Minions Killed
535
0
Camps Cleared
0
1,747,645
Distance Traveled
1,882,411
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,684
556
116
6
0
384,264
3
W
Izanami
12,786
609
178
8
0
326,085
1
L
Ares
8,410
400
29
1
0
352,221
2
L
Sun Wukong
9,627
458
87
4
0
439,128
1
L
Ra
9,571
456
104
5
0
347,409
4
L
Tsukuyomi
8,399
400
74
4
0
310,915
3
W
Tiamat
10,126
482
92
4
0
337,481
3
W
Ao Kuang
14,120
672
129
6
0
433,219
0
L
Medusa
7,226
344
44
2
0
297,972
0
W
Kumbhakarna
9,831
468
20
1
0
401,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role