Player Matchup

Artio
Artio
Masters
Gr0wl
Artio
Masters
Level 139
God Stats
10W - 15L
1,538 SR
Queue Stats
66W - 73L
2,556 MMR
Solo
Yemoja
Yemoja
Masters
LeNaptsýýý
Yemoja
Masters
Level 95
God Stats
3W - 5L
1,641 SR
Queue Stats
163W - 145L
2,515 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
Revø
Kuzenbo
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Grandmaster
Wowy
Sol
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
thebestotter
Fenrir
Masters
Level 160
God Stats
82W - 64L
1,862 SR
Queue Stats
857W - 815L
2,524 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 143
1,608 SR
2,119 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 160
1,591 SR
2,441 MMR
Rama
Rama
Masters
Aurahh
Rama
Masters
Level 160
God Stats
9W - 15L
1,543 SR
Queue Stats
286W - 221L
2,853 MMR
Party 1
Chronos
Chronos
Masters
Floballer
Chronos
Masters
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 149L
2,507 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Hydrogen
Ao Kuang
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
Remakami
Cerberus
Masters
Level 159
God Stats
12W - 6L
1,722 SR
Queue Stats
93W - 65L
2,658 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Tsulls
Sun Wukong
Masters
Level 160
God Stats
154W - 119L
1,691 SR
Queue Stats
560W - 526L
2,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gr0wl
Artio
11
3 / 5 / 0
7,316
563
7,457
13,422
8,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 3 / 1
6,729
518
3,493
9,262
5,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Revø
Kuzenbo
10
0 / 2 / 1
5,888
453
6,459
8,566
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Wowy
Sol
13
0 / 2 / 0
7,368
567
4,693
5,839
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
1 / 3 / 1
6,843
526
4,532
8,237
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Guan YuSetScyllaDanzaburouApollo

VS

Bans
NemesisThe MorriganRavanaJanusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aurahh
Rama
14
2 / 1 / 1
8,019
617
3,979
7,729
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
Floballer
Chronos
14
2 / 1 / 8
7,898
608
7,141
7,546
2,707
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
Hydrogen
Ao Kuang
14
7 / 1 / 6
8,550
658
9,425
9,948
3,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Remakami
Cerberus
11
1 / 0 / 10
7,158
551
5,426
10,621
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Tsulls
Sun Wukong
14
3 / 1 / 7
8,413
647
6,764
10,314
5,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
15
15
Deaths
4
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Rama
Aurahh
Rama
2
1
1
2.5
W
Chronos
Floballer
Chronos
2
1
8
6
L
Artio
Gr0wl
Artio
3
5
0
0.6
W
Ao Kuang
Hydrogen
Ao Kuang
7
1
6
10
L
0
3
1
0.17
W
Cerberus
Remakami
Cerberus
1
0
10
6
L
Kuzenbo
Revø
Kuzenbo
0
2
1
0.25
W
Sun Wukong
Tsulls
Sun Wukong
3
1
7
6.5
L
Sol
Wowy
Sol
0
2
0
0
L
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,634
Damage
32,735
45,326
Taken
46,158
24,443
Mitigated
20,067
14,623
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Aurahh
Rama
3,979
2,691
0
5,458
7,729
2,451
0
2,935
4,794
0
59,008
W
Chronos
Floballer
Chronos
7,141
2,350
0
1,834
7,546
2,707
1,892
3,473
3,909
58,452
0
L
Artio
Gr0wl
Artio
7,457
511
754
4,043
13,422
8,338
0
8,689
4,733
17,702
0
W
Ao Kuang
Hydrogen
Ao Kuang
9,425
2,577
0
2,619
9,948
3,397
171
4,867
4,899
48,792
0
L
3,493
373
44
2,623
9,262
5,830
0
3,554
5,708
45,248
0
W
Cerberus
Remakami
Cerberus
5,426
227
0
5,455
10,621
5,833
107
6,754
3,679
22,068
0
L
Kuzenbo
Revø
Kuzenbo
6,459
1,668
0
2,468
8,566
4,794
0
5,995
2,571
32,039
0
W
Sun Wukong
Tsulls
Sun Wukong
6,764
1,660
0
3,706
10,314
5,679
444
3,495
6,775
0
51,039
L
Sol
Wowy
Sol
4,693
2,396
0
1,725
5,839
1,664
0
641
5,198
57,579
0
L
Fenrir
4,532
810
0
2,966
8,237
3,817
0
3,113
5,124
0
43,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,144
Gold Earned
40,038
411
Minions Killed
469
0
Camps Cleared
0
1,285,534
Distance Traveled
1,323,278
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,019
617
118
9
0
226,083
5
W
Chronos
7,898
608
122
9
0
259,214
5
L
Artio
7,316
563
23
2
0
258,422
2
W
Ao Kuang
8,550
658
81
6
0
278,376
2
L
Yemoja
6,729
518
102
8
0
250,987
2
W
Cerberus
7,158
551
39
3
0
276,412
1
L
Kuzenbo
5,888
453
74
6
0
259,145
2
W
Sun Wukong
8,413
647
109
8
0
283,193
4
L
Sol
7,368
567
122
9
0
232,854
4
L
Fenrir
6,843
526
90
7
0
284,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role