Player Matchup

Thanatos
Thanatos
EliWars
Thanatos
Level 21
God Stats
0W - 3L
1,138 SR
Queue Stats
2W - 13L
1,123 Elo+
Party 2
Aphrodite
Aphrodite
TJPimpfboy
Aphrodite
Level 26
God Stats
0W - 1L
1,368 SR
Queue Stats
4W - 13L
1,157 Elo+
Party 2
Bellona
Bellona
TiinLe
Bellona
Level 17
God Stats
5W - 10L
1,185 SR
Queue Stats
338W - 408L
1,294 Elo+
Party 3
Medusa
Medusa
Vizzer93
Medusa
Level 24
God Stats
8W - 7L
1,493 SR
Queue Stats
222W - 287L
1,294 Elo+
Party 3
Agni
Agni
seppie7
Agni
Level 17
God Stats
26W - 54L
1,334 SR
Queue Stats
262W - 320L
1,250 Elo+
Party 3
Team Averages
Level 21
1,304 SR
1,224 Elo+

VS

Team Averages
Level 42
1,371 SR
1,459 Elo+
Ymir
Ymir
ElQuiichEU
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Solo
Kali
Kali
Gauerdo
Kali
Level 26
God Stats
9W - 7L
1,563 SR
Queue Stats
54W - 64L
1,334 Elo+
Solo
Sol
Sol
MiratoHertog
Sol
Level 152
God Stats
1W - 1L
1,293 SR
Queue Stats
181W - 168L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
eliminatorsoul1
Cthulhu
Level 14
God Stats
11W - 6L
1,256 SR
Queue Stats
27W - 22L
1,393 Elo+
Party 1
Anhur
Anhur
peterveer
Anhur
Level 17
God Stats
1W - 2L
1,242 SR
Queue Stats
15W - 10L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EliWars
Thanatos
11
2 / 8 / 3
7,262
484
6,879
12,218
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
TJPimpfboy
Aphrodite
11
1 / 8 / 3
6,903
460
4,123
11,571
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
TiinLe
Bellona
12
1 / 4 / 0
7,264
484
1,927
8,505
6,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Vizzer93
Medusa
10
3 / 7 / 0
6,591
439
4,635
13,447
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
seppie7
Agni
12
1 / 7 / 1
7,610
507
5,314
8,360
2,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 3
9,998
667
13,052
9,863
7,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
Gauerdo
Kali
11
1 / 3 / 5
7,572
505
3,169
8,146
3,517
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
15 / 1 / 8
10,451
697
16,401
14,862
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 4 / 9
8,111
541
3,782
10,646
5,359
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
peterveer
Anhur
14
3 / 1 / 2
9,058
604
3,542
7,283
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
8
Kills
34
34
Deaths
10
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
12
1
3
13.5
L
Thanatos
EliWars
Thanatos
2
8
3
0.44
W
Kali
Gauerdo
Kali
1
3
5
1.17
W
15
1
8
19
L
Aphrodite
TJPimpfboy
Aphrodite
1
8
3
0.31
L
Bellona
TiinLe
Bellona
1
4
0
0.25
L
Medusa
Vizzer93
Medusa
3
7
0
0.43
W
3
4
9
1.88
W
Anhur
peterveer
Anhur
3
1
2
4
L
Agni
seppie7
Agni
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,878
Damage
39,946
54,101
Taken
50,800
21,053
Mitigated
25,990
14,663
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,052
3,996
0
2,746
9,863
7,263
861
1,106
8,757
45,800
0
L
Thanatos
EliWars
Thanatos
6,879
1,606
0
4,743
12,218
3,683
0
6,163
6,055
0
31,811
W
Kali
Gauerdo
Kali
3,169
2,006
0
1,295
8,146
3,517
0
818
7,328
0
34,024
W
16,401
6,997
0
8,294
14,862
7,595
5,576
3,958
10,904
63,764
5,013
L
Aphrodite
TJPimpfboy
Aphrodite
4,123
1,007
2,793
3,239
11,571
4,144
136
6,614
4,957
31,895
0
L
Bellona
TiinLe
Bellona
1,927
414
0
1,602
8,505
6,445
953
4,330
4,175
0
34,647
L
Medusa
Vizzer93
Medusa
4,635
2,656
0
909
13,447
4,210
374
10,167
3,280
0
21,420
W
3,782
144
84
234
10,646
5,359
321
976
9,670
20,476
0
W
Anhur
peterveer
Anhur
3,542
1,045
0
2,804
7,283
2,256
780
2,579
4,704
0
42,050
L
Agni
seppie7
Agni
5,314
130
0
1,377
8,360
2,571
204
5,262
3,098
30,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
45,190
274
Minions Killed
374
0
Camps Cleared
0
1,331,322
Distance Traveled
1,329,591
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,998
667
93
6
0
304,997
3
L
Thanatos
7,262
484
54
4
0
270,610
1
W
Kali
7,572
505
56
4
0
248,453
3
W
Sol
10,451
697
101
7
0
263,845
3
L
Aphrodite
6,903
460
35
2
0
262,552
7
L
Bellona
7,264
484
73
5
0
291,830
1
L
Medusa
6,591
439
47
3
0
255,163
0
W
Cthulhu
8,111
541
39
3
0
238,452
0
W
Anhur
9,058
604
85
6
0
273,844
0
L
Agni
7,610
507
65
4
0
251,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role