Player Matchup

Raijin
Raijin
Gold II
Althaid
Raijin
Gold II
Level 156
God Stats
4W - 6L
1,524 SR
Queue Stats
61W - 61L
1,626 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
CabritoLaughing
Ao Kuang
Gold V
Level 118
God Stats
1W - 1L
1,842 SR
Queue Stats
8W - 8L
1,595 MMR
Solo
Artio
Artio
Gold I
EnderPiggy
Artio
Gold I
Level 149
God Stats
13W - 12L
1,619 SR
Queue Stats
140W - 136L
1,682 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
TobiasDios
Sun Wukong
Gold III
Level 154
God Stats
8W - 7L
1,410 SR
Queue Stats
264W - 273L
1,517 MMR
Party 2
Jing Wei
Jing Wei
Gold II
g0mito
Jing Wei
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,579 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,554 SR
1,574 MMR
Medusa
Medusa
Gold V
AwesomeCami
Medusa
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum II
KаbutoZik
Janus
Platinum II
Level 157
God Stats
17W - 25L
1,466 SR
Queue Stats
231W - 208L
1,814 MMR
Solo
Fenrir
Fenrir
Platinum IV
NahueSMITE
Fenrir
Platinum IV
Level 108
God Stats
34W - 37L
1,546 SR
Queue Stats
1,145W - 1,134L
1,802 MMR
Party 3
Athena
Athena
Silver I
SoyLost
Athena
Silver I
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,285 MMR
Party 1
King Arthur
King Arthur
Gold III
dbardero
King Arthur
Gold III
Level 85
God Stats
8W - 12L
1,756 SR
Queue Stats
310W - 317L
1,469 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Althaid
Raijin
8
0 / 0 / 0
4,512
645
606
2,049
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
4
0 / 3 / 0
3,424
489
715
3,525
764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
5
1 / 2 / 0
3,802
543
1,724
6,362
2,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sun Wukong
TobiasDios
Sun Wukong
8
2 / 1 / 0
4,419
631
2,971
4,698
2,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Jing Wei
g0mito
Jing Wei
7
0 / 2 / 1
4,095
585
1,050
2,986
721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
PersephoneApolloDanzaburouTsukuyomiSet

VS

Bans
AphroditeGaneshaGuan YuGebCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
3 / 0 / 1
4,376
625
3,119
2,175
431
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
8
1 / 0 / 1
4,625
661
1,363
2,534
658
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
NahueSMITE
Fenrir
9
3 / 0 / 5
5,194
742
3,174
4,446
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
SoyLost
Athena
6
0 / 1 / 4
3,959
566
1,451
3,993
1,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
dbardero
King Arthur
6
1 / 2 / 0
3,951
564
2,757
3,902
1,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
8
8
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
Althaid
Raijin
0
0
0
0
W
Medusa
3
0
1
3.5
L
Ao Kuang
0
3
0
0
L
Artio
1
2
0
0.5
W
Janus
1
0
1
1.5
W
Fenrir
NahueSMITE
Fenrir
3
0
5
5.5
W
Athena
SoyLost
Athena
0
1
4
2
L
Sun Wukong
TobiasDios
Sun Wukong
2
1
0
2
W
King Arthur
dbardero
King Arthur
1
2
0
0.5
L
Jing Wei
g0mito
Jing Wei
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,066
Damage
11,864
19,620
Taken
17,050
6,605
Mitigated
5,544
7,243
Healing
5,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Althaid
Raijin
606
216
0
870
2,049
463
0
257
1,768
25,772
0
W
Medusa
3,119
1,693
0
1,122
2,175
431
132
480
1,695
0
19,995
L
Ao Kuang
715
91
0
1,140
3,525
764
0
113
3,386
8,649
0
L
Artio
1,724
157
204
2,850
6,362
2,152
0
1,619
4,713
7,071
0
W
Janus
1,363
200
0
1,149
2,534
658
0
1,274
1,204
27,064
0
W
Fenrir
NahueSMITE
Fenrir
3,174
737
0
915
4,446
1,390
0
228
4,193
0
25,236
W
Athena
SoyLost
Athena
1,451
666
0
1,262
3,993
1,345
0
1,007
2,986
5,911
0
L
Sun Wukong
TobiasDios
Sun Wukong
2,971
518
0
1,700
4,698
2,505
0
0
4,698
0
16,411
W
King Arthur
dbardero
King Arthur
2,757
892
0
1,450
3,902
1,720
0
0
3,634
0
12,153
L
Jing Wei
g0mito
Jing Wei
1,050
1,050
0
479
2,986
721
0
745
2,241
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,252
Gold Earned
22,105
189
Minions Killed
186
0
Camps Cleared
0
608,396
Distance Traveled
693,520
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,512
645
71
10
0
123,231
3
W
Medusa
4,376
625
29
4
0
126,030
2
L
Ao Kuang
3,424
489
27
4
0
96,181
2
L
Artio
3,802
543
7
1
0
135,487
0
W
Janus
4,625
661
73
10
0
146,076
1
W
Fenrir
5,194
742
49
7
0
150,037
1
W
Athena
3,959
566
12
2
0
127,670
3
L
Sun Wukong
4,419
631
39
6
0
137,405
3
W
King Arthur
3,951
564
23
3
0
143,707
2
L
Jing Wei
4,095
585
45
6
0
116,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role