Player Matchup

Cerberus
Cerberus
Bandug
Cerberus
Level 14
God Stats
1W - 0L
1,731 SR
Queue Stats
6W - 4L
1,514 Elo+
Solo
Da Ji
Da Ji
ChanceBuckle252
Da Ji
Level 23
God Stats
32W - 27L
1,637 SR
Queue Stats
74W - 64L
1,526 Elo+
Party 1
Ra
Ra
Darrr1
Ra
Level 24
God Stats
23W - 22L
1,493 SR
Queue Stats
187W - 179L
1,544 Elo+
Party 1
Amaterasu
Amaterasu
KarmaZz6790
Amaterasu
Level 28
God Stats
37W - 23L
1,500 SR
Queue Stats
535W - 554L
1,475 Elo+
Solo
Hachiman
Hachiman
thewinnerbeast4
Hachiman
Level 7
God Stats
13W - 10L
1,341 SR
Queue Stats
29W - 23L
1,342 Elo+
Party 1
Team Averages
Level 19
1,540 SR
1,480 Elo+

VS

Team Averages
Level 19
1,394 SR
1,411 Elo+
Danzaburou
Danzaburou
Apexmax21
Danzaburou
Level 15
God Stats
23W - 16L
1,045 SR
Queue Stats
140W - 163L
1,290 Elo+
Party 2
Merlin
Merlin
Cerdaka
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,469 Elo+
Solo
Thor
Thor
Krysmiko
Thor
Level 29
God Stats
4W - 5L
1,602 SR
Queue Stats
60W - 73L
1,468 Elo+
Solo
Ymir
Ymir
Maxdragox
Ymir
Level 29
God Stats
3W - 9L
1,460 SR
Queue Stats
27W - 43L
1,456 Elo+
Solo
Hercules
Hercules
alegregenio027
Hercules
Level 18
God Stats
1W - 5L
1,365 SR
Queue Stats
294W - 354L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bandug
Cerberus
13
3 / 1 / 1
8,021
446
6,716
12,413
8,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 2 / 2
8,267
459
7,185
9,837
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
17
7 / 0 / 4
10,214
567
12,672
8,483
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
KarmaZz6790
Amaterasu
17
3 / 1 / 3
9,683
538
7,905
17,947
9,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
10
0 / 4 / 3
6,948
386
2,295
5,916
1,532
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Apexmax21
Danzaburou
12
3 / 3 / 2
7,673
426
6,531
8,566
2,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Cerdaka
Merlin
12
1 / 8 / 0
7,261
403
5,835
11,074
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
15
4 / 3 / 2
9,103
506
10,092
13,158
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
12
0 / 0 / 4
7,118
395
2,634
9,396
6,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
12
0 / 4 / 1
7,032
391
6,799
12,551
8,152
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
18
Kills
8
8
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Apexmax21
Danzaburou
3
3
2
1.33
W
Cerberus
Bandug
Cerberus
3
1
1
3.5
L
Merlin
Cerdaka
Merlin
1
8
0
0.13
W
5
2
2
3
W
Ra
7
0
4
9
W
Amaterasu
KarmaZz6790
Amaterasu
3
1
3
4.5
L
Thor
4
3
2
1.67
L
Ymir
0
0
4
2
L
Hercules
0
4
1
0.13
W
Hachiman
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,773
Damage
31,891
54,596
Taken
54,745
26,897
Mitigated
27,067
26,146
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Apexmax21
Danzaburou
6,531
1,361
0
2,473
8,566
2,665
420
3,310
4,918
0
33,667
W
Cerberus
Bandug
Cerberus
6,716
608
219
3,225
12,413
8,078
74
1,185
11,228
41,259
0
L
Merlin
Cerdaka
Merlin
5,835
721
0
1,049
11,074
3,779
0
5,591
5,137
40,861
0
W
7,185
3,383
294
2,467
9,837
3,403
0
739
9,073
0
33,025
W
Ra
12,672
1,712
2,628
6,251
8,483
4,464
1,232
4,297
4,161
65,313
0
W
Amaterasu
KarmaZz6790
Amaterasu
7,905
4,098
0
11,062
17,947
9,420
1,996
1,175
16,154
0
53,508
L
Thor
10,092
2,721
0
4,338
13,158
6,452
0
2,918
10,034
0
62,367
L
Ymir
2,634
639
118
496
9,396
6,019
58
3,858
5,249
26,076
0
L
Hercules
6,799
1,548
0
3,604
12,551
8,152
480
2,387
10,019
0
29,249
W
Hachiman
2,295
1,729
0
0
5,916
1,532
484
1,073
4,843
0
15,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,133
Gold Earned
38,187
398
Minions Killed
316
0
Camps Cleared
0
1,554,631
Distance Traveled
1,551,489
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,673
426
53
3
0
288,844
0
W
Cerberus
8,021
446
88
5
0
316,285
4
L
Merlin
7,261
403
75
4
0
285,515
5
W
Da Ji
8,267
459
47
3
0
363,772
4
W
Ra
10,214
567
126
7
0
353,568
1
W
Amaterasu
9,683
538
98
5
0
303,093
0
L
Thor
9,103
506
96
5
0
342,315
0
L
Ymir
7,118
395
51
3
0
318,695
0
L
Hercules
7,032
391
41
2
0
316,120
0
W
Hachiman
6,948
386
39
2
0
217,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role