Player Matchup

Ra
Ra
DobbyJ19
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
Donald1004
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
QR-5en
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
RT14
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Thickchick88
Ymir
Level 14
God Stats
0W - 2L
1,712 SR
Queue Stats
143W - 155L
1,223 Elo+
Solo
Team Averages
Level 5
1,542 SR
1,445 Elo+

VS

Team Averages
Level 12
1,430 SR
1,304 Elo+
Cu Chulainn
Cu Chulainn
Certifiedqop
Cu Chulainn
Level 15
God Stats
2W - 3L
1,265 SR
Queue Stats
115W - 119L
1,273 Elo+
Party 1
Izanami
Izanami
Father Campos
Izanami
Level 17
God Stats
17W - 18L
1,386 SR
Queue Stats
17W - 19L
1,318 Elo+
Solo
Khepri
Khepri
KidDeathMachine8
Khepri
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,071 Elo+
Solo
Thor
Thor
Linda-Gallego
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Xbalanque
Xbalanque
iKonikIzzara
Xbalanque
Level 20
God Stats
7W - 2L
1,500 SR
Queue Stats
180W - 194L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 4
9,967
525
9,603
10,119
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

3
1 / 4 / 0
5,394
284
239
2,255
398
Fenrir
QR-5en
Fenrir
11
2 / 12 / 3
7,193
379
3,027
13,418
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
RT14
Anhur
12
2 / 12 / 4
7,866
414
4,671
16,826
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
6 / 7 / 6
10,326
543
10,177
25,193
24,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Certifiedqop
Cu Chulainn
15
8 / 4 / 6
10,318
543
7,042
12,441
10,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
17
20 / 4 / 3
12,945
681
17,734
10,248
3,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 5 / 3
7,730
407
916
9,957
8,302
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 2 / 2
11,562
609
5,161
14,421
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
iKonikIzzara
Xbalanque
17
7 / 6 / 6
11,466
603
19,850
17,167
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
16
Kills
39
42
Deaths
21
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Certifiedqop
Cu Chulainn
8
4
6
2.75
L
5
7
4
1
L
1
4
0
0.25
W
Izanami
20
4
3
5.38
W
0
5
3
0.3
W
4
2
2
2.5
L
Fenrir
QR-5en
Fenrir
2
12
3
0.29
L
Anhur
RT14
Anhur
2
12
4
0.33
L
6
7
6
1.29
W
Xbalanque
iKonikIzzara
Xbalanque
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,717
Damage
50,703
67,811
Taken
64,234
37,313
Mitigated
35,412
7,723
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Certifiedqop
Cu Chulainn
7,042
2,600
0
625
12,441
10,763
709
4,243
8,198
0
32,686
L
9,603
1,544
932
923
10,119
3,295
780
0
10,019
49,244
0
L
239
156
0
0
2,255
398
152
90
2,165
0
1,698
W
Izanami
17,734
14,650
0
0
10,248
3,556
7,246
4,585
5,663
0
75,059
W
916
264
0
0
9,957
8,302
0
1,707
8,250
18,976
0
W
5,161
1,374
0
3,976
14,421
6,236
2,434
2,083
12,338
0
82,232
L
Fenrir
QR-5en
Fenrir
3,027
1,009
0
1,266
13,418
4,040
0
184
13,134
0
16,045
L
Anhur
RT14
Anhur
4,671
2,885
0
2,300
16,826
4,835
452
497
16,329
0
25,225
L
10,177
1,732
0
2,302
25,193
24,745
170
145
24,756
42,606
0
W
Xbalanque
iKonikIzzara
Xbalanque
19,850
10,539
0
5,261
17,167
6,555
5,269
7,162
10,005
0
85,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,746
Gold Earned
54,021
226
Minions Killed
498
0
Camps Cleared
0
1,251,737
Distance Traveled
1,487,885
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,318
543
41
2
0
300,162
0
L
Ra
9,967
525
89
5
0
341,378
2
L
Set
5,394
284
0
0
0
70,859
0
W
Izanami
12,945
681
132
7
0
343,201
0
W
Khepri
7,730
407
22
1
0
272,069
4
W
Thor
11,562
609
168
9
0
290,780
2
L
Fenrir
7,193
379
30
2
0
347,687
5
L
Anhur
7,866
414
39
2
0
227,852
0
L
Ymir
10,326
543
68
4
0
263,961
0
W
Xbalanque
11,466
603
135
7
0
281,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role