Player Matchup

Hera
Hera
 
Hera
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ignacio454
Neith
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Mulan
Mulan
LichuPisteA
Mulan
Level 37
God Stats
4W - 5L
1,500 SR
Queue Stats
12W - 23L
1,399 Elo+
Party 1
Ymir
Ymir
byTuTex
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,523 Elo+
Party 1
Susano
Susano
iiRush
Susano
Level 66
God Stats
3W - 0L
1,513 SR
Queue Stats
30W - 18L
1,644 Elo+
Party 1
Team Averages
Level 57
1,503 SR
1,513 Elo+

VS

Team Averages
Level 97
1,536 SR
1,495 Elo+
Danzaburou
Danzaburou
FrostPhatom
Danzaburou
Level 29
God Stats
7W - 3L
1,774 SR
Queue Stats
45W - 47L
1,491 Elo+
Party 2
Jormungandr
Jormungandr
NecromacieM
Jormungandr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,483 Elo+
Party 3
Arachne
Arachne
allbertopsouza
Arachne
Level 130
God Stats
10W - 17L
1,328 SR
Queue Stats
610W - 604L
1,543 Elo+
Party 2
Tiamat
Tiamat
brunojesus766
Tiamat
Level 155
God Stats
7W - 18L
1,308 SR
Queue Stats
234W - 244L
1,459 Elo+
Solo
Hercules
Hercules
dracodesert
Hercules
Level 29
God Stats
0W - 1L
1,769 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
5 / 5 / 4
10,457
550
14,084
9,991
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
1 / 4 / 2
8,479
446
1,258
6,989
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 5
9,409
495
8,390
13,177
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ymir
byTuTex
Ymir
15
3 / 3 / 9
9,729
512
7,279
12,469
6,893
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
iiRush
Susano
17
9 / 1 / 4
10,775
567
10,498
13,138
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrostPhatom
Danzaburou
15
2 / 3 / 5
9,131
481
7,892
9,344
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
NecromacieM
Jormungandr
11
4 / 2 / 2
7,398
389
6,316
9,235
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 3 / 1
9,986
526
7,383
12,913
7,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 6 / 2
8,960
472
5,569
11,043
5,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
dracodesert
Hercules
14
2 / 6 / 0
8,911
469
5,709
16,893
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
20
Kills
16
16
Deaths
20
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
5
4
1.4
L
Danzaburou
FrostPhatom
Danzaburou
2
3
5
1.5
W
Neith
1
4
2
0.5
W
2
3
5
1.5
L
Jormungandr
NecromacieM
Jormungandr
4
2
2
2.5
L
7
3
1
2.5
L
1
6
2
0.33
W
Ymir
byTuTex
Ymir
3
3
9
2.5
L
Hercules
dracodesert
Hercules
2
6
0
0.33
W
Susano
iiRush
Susano
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,509
Damage
32,869
55,764
Taken
59,428
28,380
Mitigated
35,244
13,127
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,084
3,903
0
1,631
9,991
3,349
70
2,603
7,232
88,220
0
L
Danzaburou
FrostPhatom
Danzaburou
7,892
2,224
0
2,744
9,344
3,496
591
5,439
3,765
0
56,503
W
Neith
1,258
429
0
1,978
6,989
2,939
1,864
656
6,333
0
34,623
W
8,390
1,886
0
4,025
13,177
10,382
1,180
918
11,790
0
45,545
L
Jormungandr
NecromacieM
Jormungandr
6,316
1,480
0
568
9,235
8,459
28
2,570
6,617
24,111
0
L
7,383
5,439
0
1,429
12,913
7,748
77
4,439
8,357
0
50,880
L
5,569
716
0
1,337
11,043
5,315
554
4,780
6,111
46,753
0
W
Ymir
byTuTex
Ymir
7,279
1,384
0
1,556
12,469
6,893
382
4,300
8,013
29,786
0
L
Hercules
dracodesert
Hercules
5,709
2,572
0
4,830
16,893
10,226
0
3,694
12,771
0
45,165
W
Susano
iiRush
Susano
10,498
4,501
0
3,937
13,138
4,817
1,896
3,056
9,939
0
66,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,849
Gold Earned
44,386
503
Minions Killed
416
0
Camps Cleared
0
1,728,454
Distance Traveled
1,644,261
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,457
550
167
9
0
357,825
5
L
Danzaburou
9,131
481
99
5
0
314,655
0
W
Neith
8,479
446
85
4
0
257,474
2
W
Mulan
9,409
495
101
5
0
337,473
2
L
Jormungandr
7,398
389
38
2
0
311,919
2
L
Arachne
9,986
526
82
4
0
391,246
0
L
Tiamat
8,960
472
98
5
0
326,219
5
W
Ymir
9,729
512
37
2
0
349,739
4
L
Hercules
8,911
469
99
5
0
300,222
1
W
Susano
10,775
567
113
6
0
425,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role