Player Matchup

Baron Samedi
Baron Samedi
Fababy160
Baron Samedi
Level 16
God Stats
27W - 51L
1,389 SR
Queue Stats
35W - 81L
1,124 Elo+
Party 1
Merlin
Merlin
I-Rayderz-I
Merlin
Level 27
God Stats
0W - 4L
1,092 SR
Queue Stats
14W - 32L
1,106 Elo+
Party 1
Raijin
Raijin
beastiesons
Raijin
Level 21
God Stats
2W - 8L
1,274 SR
Queue Stats
19W - 40L
1,151 Elo+
Solo
Team Averages
Level 21
1,252 SR
1,127 Elo+

VS

Team Averages
Level 29
1,386 SR
1,256 Elo+
Skadi
Skadi
CRF WaR N
Skadi
Level 6
God Stats
3W - 5L
1,262 SR
Queue Stats
3W - 6L
1,181 Elo+
Party 2
Arachne
Arachne
CRF ZaToX
Arachne
Level 60
God Stats
12W - 14L
1,418 SR
Queue Stats
80W - 130L
1,181 Elo+
Party 2
Danzaburou
Danzaburou
Kakashis-Nut
Danzaburou
Level 21
God Stats
12W - 13L
1,477 SR
Queue Stats
24W - 34L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fababy160
Baron Samedi
12
1 / 6 / 2
8,734
582
5,269
11,126
4,808
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
15
5 / 8 / 3
11,477
765
9,505
13,807
6,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
12
2 / 9 / 5
10,649
710
7,109
13,578
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CRF WaR N
Skadi
14
2 / 3 / 17
10,569
705
11,376
9,594
3,426
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
CRF ZaToX
Arachne
16
8 / 3 / 11
11,565
771
7,833
12,071
6,609
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Kakashis-Nut
Danzaburou
15
13 / 2 / 3
12,166
811
13,091
11,034
4,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
23
23
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Skadi
CRF WaR N
Skadi
2
3
17
3.5
W
Arachne
CRF ZaToX
Arachne
8
3
11
4.5
L
Baron Samedi
Fababy160
Baron Samedi
1
6
2
0.33
L
Merlin
5
8
3
0.81
W
Danzaburou
Kakashis-Nut
Danzaburou
13
2
3
7.25
L
Raijin
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,883
Damage
32,300
38,511
Taken
32,699
15,075
Mitigated
14,229
6,438
Healing
10,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
CRF WaR N
Skadi
11,376
6,604
0
1,625
9,594
3,426
112
6,754
2,840
0
34,543
W
Arachne
CRF ZaToX
Arachne
7,833
5,147
746
4,436
12,071
6,609
0
8,064
4,007
0
27,765
L
Baron Samedi
Fababy160
Baron Samedi
5,269
305
395
927
11,126
4,808
0
0
11,126
21,635
0
L
Merlin
9,505
1,078
0
3,236
13,807
6,641
0
8
13,799
46,974
0
W
Danzaburou
Kakashis-Nut
Danzaburou
13,091
5,585
582
3,430
11,034
4,194
3,220
7,081
3,953
0
52,879
L
Raijin
7,109
1,126
0
1,880
13,578
3,626
0
48
13,530
29,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,860
Gold Earned
34,300
147
Minions Killed
155
0
Camps Cleared
0
560,132
Distance Traveled
814,900
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,569
705
47
3
0
257,358
0
W
Arachne
11,565
771
44
3
0
272,542
1
L
Baron Samedi
8,734
582
31
2
0
202,100
3
L
Merlin
11,477
765
84
6
0
191,956
0
W
Danzaburou
12,166
811
64
4
0
285,000
2
L
Raijin
10,649
710
32
2
0
166,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role