Player Matchup

Set
Set
Platinum III
Chefazz-9
Set
Platinum III
Level 126
God Stats
7W - 4L
1,775 SR
Queue Stats
329W - 307L
1,747 MMR
Solo
Bacchus
Bacchus
Platinum III
Katir
Bacchus
Platinum III
Level 121
God Stats
7W - 5L
1,912 SR
Queue Stats
125W - 109L
1,751 MMR
Solo
Anhur
Anhur
Platinum II
Original_Tanksta
Anhur
Platinum II
Level 142
God Stats
3W - 2L
1,855 SR
Queue Stats
55W - 44L
1,943 MMR
Party 1
King Arthur
King Arthur
Platinum III
The Nebelung
King Arthur
Platinum III
Level 46
God Stats
15W - 18L
1,489 SR
Queue Stats
241W - 228L
1,767 MMR
Solo
Nox
Nox
Gold II
jahsonlikedat
Nox
Gold II
Level 113
God Stats
16W - 16L
1,679 SR
Queue Stats
136W - 143L
1,542 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,742 SR
1,750 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,611 SR
1,751 MMR
Terra
Terra
Platinum II
BackedPrune
Terra
Platinum II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 90L
1,741 MMR
Solo
Chernobog
Chernobog
Gold III
SantiagoJV033
Chernobog
Gold III
Level 125
God Stats
5W - 2L
1,642 SR
Queue Stats
50W - 46L
1,737 MMR
Solo
Hera
Hera
Gold I
UltimateSerum
Hera
Gold I
Level 140
God Stats
2W - 2L
1,761 SR
Queue Stats
45W - 41L
1,743 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
elBelcebuu
Cu Chulainn
Platinum I
Level 129
God Stats
6W - 6L
1,650 SR
Queue Stats
76W - 68L
1,978 MMR
Party 2
Nemesis
Nemesis
Platinum V
joelofwar20
Nemesis
Platinum V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,555 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 4
11,534
524
7,897
19,890
9,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Katir
Bacchus
13
0 / 3 / 5
9,075
413
8,301
14,837
15,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
2 / 3 / 1
11,382
517
11,486
18,532
6,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
The Nebelung
King Arthur
15
0 / 4 / 2
9,310
423
12,171
23,092
18,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 1 / 1
10,759
489
9,158
9,062
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeJanusChang'eNu WaScylla

VS

Bans
TsukuyomiDanzaburouAthenaApolloYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 7
11,033
502
7,593
18,473
17,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Chernobog
SantiagoJV033
Chernobog
20
2 / 2 / 7
12,966
589
14,350
18,155
7,072
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 1 / 5
12,379
563
15,410
8,594
3,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
elBelcebuu
Cu Chulainn
19
5 / 0 / 7
12,650
575
17,402
18,389
16,136
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
joelofwar20
Nemesis
20
5 / 1 / 8
12,768
580
9,756
18,113
10,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
8
Kills
16
16
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
4
7
1.13
L
2
5
4
0.8
L
Bacchus
Katir
Bacchus
0
3
5
0.83
L
2
3
1
0.83
W
Chernobog
SantiagoJV033
Chernobog
2
2
7
2.75
L
King Arthur
The Nebelung
King Arthur
0
4
2
0.25
W
3
1
5
5.5
W
Cu Chulainn
elBelcebuu
Cu Chulainn
5
0
7
8.5
L
4
1
1
4.5
W
Nemesis
joelofwar20
Nemesis
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,013
Damage
64,511
85,413
Taken
81,724
53,643
Mitigated
54,878
28,490
Healing
34,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,593
1,241
5,487
6,329
18,473
17,585
349
6,830
11,593
28,961
0
L
7,897
3,719
0
5,957
19,890
9,840
0
4,144
15,590
0
98,619
L
Bacchus
Katir
Bacchus
8,301
589
0
1,401
14,837
15,427
0
8,488
6,119
24,783
0
L
11,486
6,518
0
9,653
18,532
6,204
0
2,166
16,350
0
92,497
W
Chernobog
SantiagoJV033
Chernobog
14,350
10,611
0
11,088
18,155
7,072
3,656
1,749
16,406
0
129,686
L
King Arthur
The Nebelung
King Arthur
12,171
1,299
0
9,078
23,092
18,353
54
4,022
18,697
0
55,416
W
15,410
2,920
0
866
8,594
3,539
1,230
2,096
6,473
118,749
0
W
Cu Chulainn
elBelcebuu
Cu Chulainn
17,402
3,795
0
3,704
18,389
16,136
1,602
3,609
14,217
0
82,963
L
9,158
66
0
2,401
9,062
3,819
212
3,487
5,370
84,445
0
W
Nemesis
joelofwar20
Nemesis
9,756
4,104
0
7,174
18,113
10,546
2,327
3,175
14,573
0
93,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,060
Gold Earned
61,796
629
Minions Killed
757
0
Camps Cleared
0
2,053,406
Distance Traveled
2,226,893
35
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,033
502
29
1
0
429,463
1
L
Set
11,534
524
169
8
0
449,054
2
L
Bacchus
9,075
413
25
1
0
464,064
8
L
Anhur
11,382
517
167
8
0
362,046
9
W
Chernobog
12,966
589
217
10
0
406,704
1
L
King Arthur
9,310
423
108
5
0
353,013
9
W
Hera
12,379
563
198
9
0
437,180
5
W
Cu Chulainn
12,650
575
160
7
0
433,795
6
L
Nox
10,759
489
160
7
0
425,229
7
W
Nemesis
12,768
580
153
7
0
519,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role