Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
CA_Rezok
Neith
Level 54
God Stats
0W - 2L
1,286 SR
Queue Stats
9W - 14L
1,414 Elo+
Party 3
Osiris
Osiris
DankApeBoi
Osiris
Level 47
God Stats
4W - 3L
1,686 SR
Queue Stats
62W - 95L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
Drpz persons
Cthulhu
Level 58
God Stats
27W - 28L
1,533 SR
Queue Stats
206W - 282L
1,267 Elo+
Party 2
Chronos
Chronos
PirataTemplario1
Chronos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 280L
1,411 Elo+
Solo
Team Averages
Level 84
1,501 SR
1,380 Elo+

VS

Team Averages
Level 84
1,400 SR
1,431 Elo+
Chaac
Chaac
Jashonomo
Chaac
Level 80
God Stats
1W - 1L
1,299 SR
Queue Stats
144W - 160L
1,283 Elo+
Party 1
Zeus
Zeus
Lovinisez
Zeus
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
310W - 312L
1,497 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OverConga
Tsukuyomi
Level 59
God Stats
3W - 3L
1,264 SR
Queue Stats
108W - 129L
1,390 Elo+
Solo
Anhur
Anhur
THEgregster321
Anhur
Level 105
God Stats
3W - 0L
1,653 SR
Queue Stats
116W - 114L
1,483 Elo+
Solo
Thoth
Thoth
Xikkii
Thoth
Level 87
God Stats
7W - 15L
1,284 SR
Queue Stats
416W - 429L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 1 / 1
6,351
577
1,816
6,325
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
CA_Rezok
Neith
8
0 / 1 / 0
4,600
418
2,809
3,683
1,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
DankApeBoi
Osiris
11
1 / 5 / 1
6,156
560
3,961
6,172
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Drpz persons
Cthulhu
8
1 / 3 / 0
4,695
427
1,904
8,301
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 3
5,517
502
3,560
8,433
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jashonomo
Chaac
11
6 / 1 / 1
6,894
627
4,786
6,395
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
10
2 / 2 / 3
6,226
566
6,247
6,426
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
OverConga
Tsukuyomi
11
1 / 3 / 2
6,132
557
2,438
6,957
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 1
5,955
541
4,037
5,026
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thoth
Xikkii
Thoth
11
1 / 0 / 1
6,397
582
5,435
3,316
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
13
13
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
1
4.5
L
Neith
CA_Rezok
Neith
0
1
0
0
L
Osiris
DankApeBoi
Osiris
1
5
1
0.3
L
Cthulhu
Drpz persons
Cthulhu
1
3
0
0.33
W
Chaac
Jashonomo
Chaac
6
1
1
6.5
W
Zeus
2
2
3
1.75
W
Tsukuyomi
OverConga
Tsukuyomi
1
3
2
0.67
L
0
3
3
0.5
W
3
0
1
3.5
W
Thoth
Xikkii
Thoth
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,050
Damage
22,943
32,914
Taken
28,120
12,447
Mitigated
11,130
8,585
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,816
365
0
2,554
6,325
1,819
0
1,798
4,383
0
25,544
L
Neith
CA_Rezok
Neith
2,809
762
0
1,241
3,683
1,099
0
2,196
1,487
0
24,195
L
Osiris
DankApeBoi
Osiris
3,961
1,886
0
0
6,172
4,626
496
0
5,864
0
28,101
L
Cthulhu
Drpz persons
Cthulhu
1,904
66
0
1,089
8,301
2,301
0
3,129
5,172
10,462
0
W
Chaac
Jashonomo
Chaac
4,786
1,016
0
2,699
6,395
4,451
746
0
6,395
0
26,598
W
Zeus
6,247
1,274
0
1,987
6,426
2,232
624
1,475
4,951
31,515
0
W
Tsukuyomi
OverConga
Tsukuyomi
2,438
594
111
3,223
6,957
2,005
0
760
6,197
0
34,431
L
3,560
838
111
3,590
8,433
2,602
0
4,129
3,943
27,548
0
W
4,037
784
0
3,115
5,026
1,426
720
1,062
3,964
0
22,499
W
Thoth
Xikkii
Thoth
5,435
76
0
1,500
3,316
1,016
48
2,167
1,149
34,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
31,604
245
Minions Killed
298
0
Camps Cleared
0
980,654
Distance Traveled
989,676
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,351
577
55
5
0
241,990
3
L
Neith
4,600
418
56
5
0
175,576
4
L
Osiris
6,156
560
67
6
0
212,812
2
L
Cthulhu
4,695
427
11
1
0
169,672
0
W
Chaac
6,894
627
61
6
0
211,757
1
W
Zeus
6,226
566
56
5
0
175,388
0
W
Tsukuyomi
6,132
557
65
6
0
204,587
0
L
Chronos
5,517
502
56
5
0
180,604
2
W
Anhur
5,955
541
43
4
0
177,974
2
W
Thoth
6,397
582
73
7
0
219,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role