Player Matchup

Fenrir
Fenrir
Nejc001
Fenrir
Level 61
God Stats
3W - 0L
1,777 SR
Queue Stats
13W - 6L
1,785 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NyX96
Kumbhakarna
Level 108
God Stats
19W - 14L
1,604 SR
Queue Stats
54W - 44L
1,559 Elo+
Party 2
Hera
Hera
RaiBan23
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Silviculture
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Yunoh
Tiamat
Level 129
God Stats
17W - 23L
1,534 SR
Queue Stats
118W - 104L
1,577 Elo+
Solo
Team Averages
Level 120
1,583 SR
1,584 Elo+

VS

Team Averages
Level 129
1,578 SR
1,537 Elo+
Tiamat
Tiamat
Grzegrzulka
Tiamat
Level 159
God Stats
26W - 26L
1,555 SR
Queue Stats
40W - 42L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Meeresherz
Ah Muzen Cab
Level 126
God Stats
30W - 39L
1,555 SR
Queue Stats
90W - 98L
1,547 Elo+
Party 1
Bakasura
Bakasura
Mokimeister
Bakasura
Level 147
God Stats
2W - 6L
1,683 SR
Queue Stats
96W - 98L
1,557 Elo+
Party 1
Nu Wa
Nu Wa
Savetheblackbees
Nu Wa
Level 64
God Stats
409W - 362L
1,599 SR
Queue Stats
414W - 371L
1,603 Elo+
Solo
Tyr
Tyr
Sparrow242
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nejc001
Fenrir
16
6 / 1 / 12
10,715
893
11,682
11,069
10,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
NyX96
Kumbhakarna
15
3 / 1 / 11
10,152
846
1,824
12,272
13,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
17
8 / 1 / 7
11,025
919
10,821
5,150
2,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 1 / 12
9,523
794
3,653
8,559
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Yunoh
Tiamat
16
3 / 4 / 12
9,809
817
8,414
8,878
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 5 / 1
7,525
627
5,315
7,709
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Meeresherz
Ah Muzen Cab
14
0 / 5 / 5
7,791
649
7,714
10,539
3,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Mokimeister
Bakasura
15
4 / 7 / 3
9,114
760
6,758
13,884
5,378
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 4
8,676
723
9,108
5,083
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
7,504
625
4,865
7,813
4,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
21
Kills
7
8
Deaths
21
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
1
0.1
L
Ah Muzen Cab
Meeresherz
Ah Muzen Cab
0
5
5
0.5
L
Bakasura
Mokimeister
Bakasura
4
7
3
0.79
W
Fenrir
Nejc001
Fenrir
6
1
12
12
W
Kumbhakarna
NyX96
Kumbhakarna
3
1
11
8.5
W
Hera
8
1
7
11.5
L
2
1
4
4
W
1
1
12
7
L
1
3
2
0.67
W
Tiamat
Yunoh
Tiamat
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,394
Damage
33,760
45,928
Taken
45,028
35,724
Mitigated
20,030
7,637
Healing
8,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,315
221
0
934
7,709
4,478
144
4,027
3,582
26,589
0
L
Ah Muzen Cab
Meeresherz
Ah Muzen Cab
7,714
1,476
542
2,994
10,539
3,834
31
3,023
7,316
0
34,924
L
Bakasura
Mokimeister
Bakasura
6,758
5,150
0
2,337
13,884
5,378
0
8,846
4,913
0
16,947
W
Fenrir
Nejc001
Fenrir
11,682
3,031
0
1,125
11,069
10,608
638
2,711
7,707
0
22,970
W
Kumbhakarna
NyX96
Kumbhakarna
1,824
106
0
1,394
12,272
13,446
137
3,414
8,664
20,149
0
W
Hera
10,821
1,993
0
42
5,150
2,135
903
1,591
3,335
48,995
0
L
9,108
1,765
0
615
5,083
1,774
0
2,057
2,976
36,639
0
W
3,653
2,210
0
2,212
8,559
3,410
2,548
3,464
4,695
0
46,190
L
4,865
37
0
906
7,813
4,566
0
3,410
4,328
0
13,790
W
Tiamat
Yunoh
Tiamat
8,414
912
0
2,864
8,878
6,125
2,132
2,957
5,264
40,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,224
Gold Earned
40,610
373
Minions Killed
256
11
Camps Cleared
7
1,201,470
Distance Traveled
1,076,740
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,525
627
54
5
2
219,572
1
L
Ah Muzen Cab
7,791
649
51
4
0
236,893
3
L
Bakasura
9,114
760
40
3
2
226,166
1
W
Fenrir
10,715
893
25
2
0
269,102
3
W
Kumbhakarna
10,152
846
36
3
0
251,133
6
W
Hera
11,025
919
98
8
4
231,298
1
L
Nu Wa
8,676
723
90
8
2
219,911
6
W
Anhur
9,523
794
114
10
4
227,364
3
L
Tyr
7,504
625
21
2
1
174,198
3
W
Tiamat
9,809
817
100
8
3
222,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role